
Craft your culinary adventure in a beautiful pixel art world. Manage your restaurants, forage and hunt for ingredients, befriend locals, and grow your culinary empire. What kind of chef will you be?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 22 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
leuke gamen nog wel vol in ontwikkeling maar ik vermaak mij er nu al erg mee.
love it
This game feels like playing Stardew for the first time again and I'm addicted. The gameplay has what Stardew lacks, which is what makes it so refreshing and I'm so happy to get that feeling again after I've gotten almost 500 hours on Stardew and needed something similar, but very different at the same time. I didn't just want another farming simulator because it would feel too repetitive and farming isn't why I love Stardew. 10/10 game and I'm looking forward to all the updates.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu est agréable à jouer et les mises à jour sont toujours pertinentes. Je recommande à 200%
game similar to stardev but in my opinion more cozy a lot of mechanics and interesting lore
I see potential in this game. I've only completed one season of the game within 20ish hours so far and plan to explore more of the game. I really do like the overall asthetic of the game, from the characters, minigames, and exploration. It feels similar to Stardew valley at times. I do have some points about the game that I would like to see fixed or fleshed out more: 1) Music: Of the existing music we have, it sounds great, but a lot of the game is just silence. Whenever I'm mining or harvesting resources around the map, I will get the one BGM and have silence after it finishes. It seems that the music triggers only when I'm in a certain part of the map, and can feel jarring when transitioning (Town BGM transitioning to Port BGM). 2) Dish quality grading: I don't know how the dishes are being graded, but perfect hits on the minigame does not give me a perfect score, even with the 15% mercy perk. I fried a dish with all perfect prompts on screen, only to get a dish score of 88. With drinks, I found out that achieving all perfect prompts, but dumping liquid outside of the cup affects the score heavily. 3) NPC dialogue gets stale really quick. After maxxing friendship with all available NPC's and romancing one of them, they say the same 2 lines or even repeat the prompt when I talk to them a second time. I've basically gotten the butcher to trauma dump me every day about how stressful it is to manage his business. 4) Blueprints and recipes: I like the idea of getting recipes through reading, mail, or at NPC's shops. However, it feels so infrequent to get them, blueprints especially. With all friendship related perks to get recipes unlocked, I've gotten 3 blueprints on clothes, and nothing else. Especially then they are crucial to upgrading what tools I have, it removes any flow of progression and makes me rely on RNG heavily to get any blueprint past my T2 equipment. It would be nice if there was a fixed NPC that could sell blueprints, recipes, or seeds only. 5) Some items are unsellable and just take up space in your inventory. I understand that I'm able to sell items related to what the NPC's stock is, but I would rather have them take anything that I sell. Milo sells cotton and silk, but I'm not able to sell cotton and silk to him. After his quest, I was incentivized to grow cotton because they yield high quantity, and he sells for like 230g, but unable to sell. I could use it to make clothes, but they don't yield any profit when you resell to him and they take up precious inventory space. 6) Things feel repetative really quick past the first season. Theres no seasonal items when exploring, mining is the same grind, and the cooking minigames gets old fast. I like the option for autocook, but early game, when you're broke af, you need to rely on the minigames to get satisfaction profit. The profit easily paid off 12 low rarity wages in 1 shift. Otherwise, it's a pretty good and cozy game. I can't wait for upcoming updates to make his game amazing.
this has the spirit of a papa louis game and i love it. cant wait for the full release!!
me gusto bastante, entretenido y amo el estilo
AMAZNG GAME
try it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.7K | 19 | 84% | $5.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 21.8K | 88% | $5.99 | |
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| $2.2M | 12.1K | 91% | $9.99 | |
| $2.2M | 3.8K | 81% | $14.99 | |
| $2.2M | 2.4K | 35% | $34.99 | |
| $2.1M | 9.3K | 96% | $6.99 |