
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Most likely between $5.4M and $15.3M. How we estimate →
Median error 4% on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $9M |
| Xbox | $19.99 | 92% | — |
| PlayStation | $9.99 | 97% | — |
| GOG | $9.99 | 92% | — |
| Epic | $19.99 | 97% |
Reviews
Themes across 2188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Seriously one of the best games that I've ever played. The attention to detail, the depth of the story, and the way the languages are all constructed makes this an amazing title!
《巴别塔圣歌》是一款以语言学为核心的解谜游戏。在游戏中,玩家需要通过探索与破译五种截然不同的语言文字,化解不同民族之间因误解而产生的隔阂。 游戏的正反馈机制极其出色。以主角苏醒的修院层为例,玩家首先会遇到一扇带有拉杆的门。通过观察拉杆旁的文字与拉杆的实际作用,玩家便能初步猜测出“开”“关”“门”等基础词汇。随后,这些文字会在不远处的阀门处再次出现,结合场景中的笔记提示,玩家便能推导出阀门的开关顺序,解开第一道谜题。当谜题解开时,笔记本上会浮现出对应的图像,将图像与文字锚定——至此,玩家的猜测被正式确认为该语言的真实含义。 这种“猜测-验证”的强烈正反馈,贯穿了游戏中剩下183个字符的破译过程。更巧妙的是,不同民族的语言中往往存在着含义相通的词汇。这些跨越语言壁垒的共识,暗示着不同民族之间恢复交流、达成理解是完全可能的。 这种设计巧妙地呼应了《圣经》中巴别塔的典故:远古时期,人们为抵御洪水而试图建造通天塔,此举被视为对神明的挑衅,神明便通过扰乱人类的语言,使人与人之间陷入无法沟通的纷争与隔阂。而在游戏的高塔中,不同民族同样因为语言的壁垒而彼此防备。玩家所利用的传送点(通讯机),正是打破这种隔阂的关键。通过了解各族习俗、学习他们的语言,玩家得以停止纷争,重新建立起沟通的桥梁。 当所有的隔阂最终被消除时,游戏迎来了极具震撼力的结局。伴随着动人的音乐,一个奇妙的图形在巴别塔顶端显现。从不同的角度观察,这个图形竟分别化作了[spoiler]代表五个民族最高追求的字符——“神明”“责任”“美”“转化(炼金)”与“放逐”[/spoiler]。这一刻,所有的误解烟消云散,人们恍然发觉,尽管语言与习俗千差万别,但大家一直都在为共同的理想而努力与奋斗。
Nice Point & Click. Aside from one achievement (Fashion Victim), everything else is reachable by just playing the game and going back to puzzles you couldn't complete before. Not too long but that's a plus, it doesn't overstay its welcome. Worth getting if you like such games, try the demo first tho.
Chants of Sennaar é a essência de jogar videogame. É a cristalização e boa execução de uma ideia minuciosa e atenta sobre quebra cabeças. Eu ainda não terminei, mas próximo do fim a sensação é de que eu quero um título semelhante para continuar jogando por horas. 10/10
简中翻译:兄弟兄弟兄弟兄弟 繁中翻译:同胞同胞同胞同胞 我只能说简中翻译是一颗老鼠屎毁了一锅汤。
优秀的语言类解密游戏,刚进入新区域碰见大量新词汇的时候是我最享受的时候
Few puzzle games manage to connect their central mechanic and their theme as perfectly as Chants of Sennaar does. The best part is obviously deciphering the languages yourself. You start with symbols that mean absolutely nothing, then slowly identify individual words, grammatical patterns, sentence structures, and eventually reach the point where something that looked completely alien half an hour ago suddenly becomes readable. That process is incredibly satisfying. The first two languages were probably my favorites. They are also the easiest, while the third, fourth, and fifth layers become progressively more difficult. I eventually had to use a little help near the end because the last couple of sections were simply too difficult for me to solve completely on my own. Still, figuring out most of the languages myself was easily the highlight of the game. What makes the game much more interesting than a simple translation puzzle, though, is how perfectly the gameplay fits its Tower of Babel inspiration. In the biblical story, humanity's shared language is divided, people become unable to understand one another, and they scatter. Chants of Sennaar takes that idea and turns misunderstanding itself into the central conflict. Different peoples live within the same tower but remain separated by language, culture, assumptions, and prejudice. As the player, you don't solve that problem by becoming stronger or defeating an enemy. You learn how everyone speaks. By understanding each group well enough to translate between them, you gradually become a bridge between cultures that have forgotten how to communicate. That's such a simple idea, but turning language learning itself into the mechanism through which you restore communication and peace is brilliant. Not a long game, but one of the most conceptually elegant puzzle games I've played. BTW I also love the art style.
确实是一款很优秀的游戏!巴别塔圣歌!推荐给大家 怪不得那么多人说恨不得失忆了重新玩一次,这种从0开始学习和在各种谜题中逐渐学习每个语言的独特的用词和语法之处真的很有趣,谜题也基本设计的很有意思。 唯一觉得美中不足的点是想要看到文化融合后的内容要跑的路实在是太长了,有些都不知道在哪里,就要找更久。还有就是第三层的中文翻译确实不是特别的精准,不过如果找到【某个特质】的话,不看中文翻译其实依靠自己的理解,可以很快的掌握这门语言 很喜欢这个游戏温柔的内核~没想到【神明】的设定也是一个非常有趣的小巧思~很喜欢里面的包容、融合、尊重差异、互补的地球村概念,同时解密也很有趣!希望大家有机会也去体验一下😇
信徒:我我 喜欢 美术 音乐 战士:们 战士 潜行躲避 手感僵硬 诗人:地图下水道者们 愚诗人之难记也 炼金术士:我们 想要 更多解密关卡 隐士:真结局 感动 人
I mean, the "You don't own the game and agree that any violation of EULA by default constitutes irreparable damage to our company" is not only legally nonsensical (as if it alleviates their burden of proof), it's also unnerving. They removed the "we collect your passwords and keep files on your pc after you uninstall the game", which does not however mean they don't still, in fact, do it.