
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Most likely between $5.4M and $15.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $9M |
| Xbox | $19.99 | 92% | — |
| PlayStation | $9.99 | 97% | — |
| GOG | $9.99 | 92% | — |
| Epic | $19.99 | 97% |
Cheapest copy: ≈ $9.99 on GOG · United States (−50%). Compare 37 prices in 15 markets →
Reviews
Themes across 2188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
fun little puzzle game, took me 7.6 hrs across 2 sessions to 100% complete, main story takes a bit less time, maybe 5.5-7 hrs depending on how you explore and how quickly you can finish the puzzles. the pathfinding and movement in general is the biggest downside. character will slow down around tight corners so you have to manually "smooth" out the path to keep top speed and sometimes its awkward to enter doors. A lesser issue is that the ui took a bit of getting used to, I found myself accidently closing menus I didn't want to close early on before getting used to the ui. I played on kb&m, so maybe these issues are not present on controller, which is supported according to the game tutorial. some neutral criticism: I wanted more "language puzzles" out off the game. it felt more like a "puzzle game about languages" than a "language puzzle" game if that makes sense. I can understand why they didn't want to lean in so heavily to the language aspect, and the present puzzle aspects are indeed fun, but if you're only interested in the game because it involves languages, just know that its first and foremost a puzzle game. lore and visuals are great, audio and music are okay but could be much, much better. a certain part of the game gave a headache trying to navigate but that is mostly a personal issue and also constrained to that one part of the game. 6.8/10, try the free demo if you're unsure
[h1] 语言的分裂从不是难以逾越的鸿沟,人心的隔阂才是高耸入云的巴别塔 [/h1] “那时,天下人的口音、言语都是一样。” “来吧!我们要建造一座城和一座塔,塔顶通天,为要传扬我们的名,免得我们分散在全地上。” “看哪,他们成为一样的人民,都是一样的言语,如今既做起这事来,以后他们所要做的事就没有不成就的了。我们下去,在那里变乱他们的口音,使他们的言语彼此不通。” “于是耶和华使他们从那里分散在全地上;他们就停工,不造那城了。因为耶和华在那里变乱天下人的言语,使众人分散在全地上,所以那城名叫巴别。” ——《圣经》,创世纪 11 [b] 以下可能包含剧透,请酌情观看 [/b] [h3] 战士 战士 否定 信徒 信徒 去 门 [/h3] 剧情设定方面,玩家将作为[spoiler] 一个哑巴 [/spoiler]一位漫游者遍历巴别塔的五层,破译语法、句式和词汇各不相同的五门语言,最终解开各族间的隔阂,使巴别塔归于友善与和平。在这一方面,本作无疑是新颖的,在宗教元素中加入现代语言学的小巧思。信徒的重复,战士的复数前置,诗人的宾语前置,隐士的语素建构,向我们一一展示了不同种族的风土人情,某种方面也象征了各族的特点。信徒的低眉顺眼与无力,战士的铁与火,诗人的文艺与忧郁(说到这不得不夸一下这一部分的本地化,诗人语的翻译大面积的采用了中国古代“xx者,xx也”的判断句,极大地增强了我的代入感),炼金术师的严谨与科学,隐士的超然——不同民族的特质就这样跃然纸上。正因如此,结局里统一各部的成就感是其他游戏里很难比拟的,最终的符号凝结成各个语言里至高无上的存在时的震撼与压迫也是深入我心的。 [h3] 诸战士,操兵器! [/h3] 谈到操作方面,本作难以避开的问题就是跑图。不得不说这个跑图真是又臭又长而且无地图,像信徒和炼金术师这种指向明确的还好点,诗人的地下部分不自己做地图是真的很难受。以及我认为如果能在填字的时候随时看到这个词是在哪里出现的会方便很多。btw,作者这个画功真的是一言难尽,很多时候难点不在于猜词的意思而在于猜这幅画是什么意思。。有兴趣的可以去看看张开手放在耳边掌心向前这幅画出现了多少次,有多少种意思。。 [h3] 向上者,诗人之所得也 [/h3] 某种意义上讲,我认为本作也可以看做隐喻世界的变化。从古早的神权主义(信徒),到战争决定地位、成王败寇(战士),到人文主义的复兴和启蒙思想的传播(诗人),再到科学的发展和时代的进步(炼金术师),直到后现代的虚拟现实、沉溺于虚幻(隐士、放逐之人),探索的旅程和现实世界的变迁不谋而合。从这个意义来看,游戏的结局是否也象征着人类文明的统一和世界和平呢?和平者,世人之所求也。 最后的最后,你都看到这了还等什么,这游戏真的好玩快买。 我给出好评好评。 诸玩家,操思维! 往享受,我将去也!
?山东来的诗人是?
Very good point and click adventure game with a language learning database puzzle on top of it. The languages are very well developed and are interesting in their own right, both syntactically and typographically. My only, relatively minor gripe is I think I would be very interested in a version of this game where there wasn't a canonical translation and you're forced to make do with your own interpretation of words. But this version of the game on the other hand makes it fairly accessible for people who aren't particularly interested in learning languages.
A really creative puzzle game where you have to pay attention to your surroundings to decipher the meaning of languages, and then use that knowledge to solve puzzles. Visually it's beautiful, the story is interesting enough. I especially like that each of the people's is wary and dismissive of the peoples above/below them, calling them idiots, unworthy etc. The puzzles aren't difficult, and I would say that the backtracking involved pushes to the point of annoyance. The best puzzles come at the end when you have to play translator between the different peoples and prove that you fully understand the grammar and rules of each language - that said, there are literally 7 of these puzzles and they are short lived, but I appreciate they wanted to make the game approachable for everyone to finish. Well worth it for any fan of puzzle and story games 8/10
信徒奉神 战士护天责 诗人热衷于美 炼金术师探索转换 隐士寻求归隐 可寻根溯源…
背景我很喜欢,玩法也特别益智,刚巧上学期学了语言学基础
Delightful. Challenging but intuitive, wonderful art design, satisfying ending. Like a more nebulous crossword that held my attention for 13 hours to 100%.
从各族人民彼此仇恨隔阂到民族大团结,从支离破碎的语言系统到巴别塔的重建,主角是末世的商博良,玩家是历史的见证者。一路走来,非常震撼。
好想失忆重玩一遍系列 bgm满分,画面满分,色块构图满分,镜头感满分,解密满分 语言学类无与伦比的知识锁型游戏,适合慢性子能耐下心来的玩家,游戏画面简约但解密不简约,解密是仔细观察周围环境和对话,再加上稍微思考前因,字形和语法结构就能得到答案的程度,难度适中,虽然某些部分有步行模拟器强行拖时间的嫌疑,但瑕不掩瑜,小而美的独立游戏!