
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Most likely between $5.4M and $15.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $9M |
| Xbox | $19.99 | 92% | — |
| PlayStation | $9.99 | 97% | — |
| GOG | $9.99 | 92% | — |
| Epic | $19.99 | 97% |
Cheapest copy: ≈ $9.99 on GOG · United States (−50%). Compare 37 prices in 15 markets →
Reviews
Themes across 2188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
亿万人,理解接纳并爱彼此……
非常好玩。 ps:诗人者,滚出塔也。
9/10 Very unique and entertaining puzzle game. It's a work of art from a visual and sound perspective. The puzzles are challenging, but not too much so that you need hints and walkthroughs. Incorporating language learning into their puzzle designs was genius! It felt very rewarding to piece things together through context until you reach fluency. Only two criticisms... The movement feels very slow at times. It's particularly bothersome while completing the puzzles that require you to travel a lot of distance. Lastly, the camera angles caused me a bit of motion sickness, and I don't often experience this from games.
信徒:我我 喜欢 美术 音乐 战士:们 战士 潜行躲避 手感僵硬 诗人:地图下水道者们 愚诗人之难记也 炼金术士:我们 想要 更多解密关卡 隐士:真结局 感动 人
Замечательная игра и хорошая головоломка, которая полностью завязана на лингвистике. Графика здесь простая, но выделяется. Затупы в этой игре однозначно будут (особенно с языком бардов), но долго не задержитесь. Также интересно сделано то, что построение предложений в каждом языке по своему выделяется. Мне лично игра понравилась, всем советую. 8,5/10
Pretty fun and unique puzzle game. The controls can be a little clunky at times, and in my opinion the translations are fairly trivial. Most of the difficulty I encountered was simply navigating through the world with the fixed camera angles, the total lack of a map feature, and the character's sluggish movement speed. But it was still a great little indie game with a fresh take on puzzle design, great atmosphere/music/visuals, and overall well worth the $20 price tag.
This is one of the most engaging cipher games and generally puzzle games I've ever played. The puzzles and the story have a nice flow to them, I never felt hard stuck and could always find a solution to a problem by exploring a bit more. The validation system in place for the glyphs is great, too! It prevents you from getting mired in mistakes you've made early in the game later on. When you've validated each glyph in a sentence, the sentence can be displayed in English, which is not only convenient but also makes it a bit more immersive, and it gives the people's speech some much appreciated tone. The languages are also surprisingly in depth! If you pay attention to detail, you can find patterns and make sense of unknown glyphs a bit easier, and it feels quite rewarding. It's not something I usually see in these games but it's a lovely touch! It doesn't feel too linear, either. I never had the sense that I was doing things out of order. Whenever I ran into something I didn't know what to do with or couldn't translate, it was easy to just come back later, and I never had to run back large stretches in order to retrieve something I missed. It's a very smooth and comfortable experience. As for critiques; Like many others it seems, I did not enjoy the stealth sections. As far as stealth gameplay goes it wasn't bad at all, I actually quite like it for what it is, but when opening Chants of Sennaar I feel like puzzling and unfolding the story, I don't feel like stealthing around. At least there are generous checkpoints so it's generally not too frustrating of an experience, and, for what it's worth, the stealth sections are largely front loaded. Personally I also would have liked to have a map on demand. I am rather directionally challenged and had the most success navigating the area that had maps on display on the wall. I spent a lot of time running around in the wrong direction trying to find something in particular. If you're better with directions than I am, however, this might not be an issue for you. All in all though I cannot recommend this game enough.
Крутая штука, но местами уж очень душит долгой ходьбой по локациям. Тут не всё можно найти с первого захода, поэтому приходится часто бродить туда-сюда, а без спринта это просто боль. Особенно учитывая, что многие промежуточные секции добавлены просто ради общей эстетики и никаких геймплейных элементов в себе не содержат. Ощущение, что разработчики просто время прохождения таким образом растягивают. Мне в целом очень понравилась концепция, но вот этот симулятор ходьбы портит всё удовольствие.
每一层的语言设计都让人感到惊喜,甚至还有不同的语法!剧情故事也令人感动,喜欢!!人 人 喜欢 游戏 成功翻译出来文字的时候挺有成就感的,感觉自己就是语言天才(不是)就是某层路线太绕了大脑爆炸了....以及字体太难认了!! I don't speak noodles!!
神、天责、美、转化、放逐,最后结局中天空中浮现的图形组成了各个族群文化里的至高信仰,简直神来之笔!看得热泪盈眶。虽然跑地图时一直迷路,但不妨碍它特别伟大!