
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Most likely between $5.4M and $15.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $9M |
| Xbox | $19.99 | 92% | — |
| PlayStation | $9.99 | 97% | — |
| GOG | $9.99 | 92% | — |
| Epic | $19.99 | 97% |
Cheapest copy: ≈ $9.99 on GOG · United States (−50%). Compare 37 prices in 15 markets →
Reviews
Themes across 2188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
太好玩啦
[h2] 大概只是又一款让我难以忘却的解谜游戏 [/h2] 在玩这个游戏之前,我对语言的理解是空洞的 它是人与人之间沟通的桥梁,是相互支持的基石 但当我打开这个游戏时,我真正认识到了语言的魅力 信徒的语言朴实而形象,他们对世界的感知简单而不复杂,他们对神灵的祈祷和上升忠实而唯一 战士的语言是有力的,他们把复数放在前面,用简单的主谓宾来强调力量 诗人的语言优雅而洒脱,他们把宾语放在前面,不太在意动词和名词的区别,他们欣赏美,崇尚艺术,具有人文情怀,他们的文字易于连接,总是有一条横线贯穿其中,这些都是微不足道的小细节,却展示了制作组的用心程度。 炼金术士的语言精确严谨,他们的语言有完整的数字系统,省略了 be 动词,他们用科学和测量架起了一座工业小镇,当玩到这里的时候,我的内心叹服不已 但到隐者时,展现在我面前的景象又一次超出了我的预期,回头看了一眼发行日期,显然制作组的艺术追求不止步于简单地还原几个历史层级和造几个注音象形文字 在巴别塔的最高层不是天堂,而是雨蒙蒙的赛博超梦村,痛苦的“被放逐者”在摘下头盔后呈现的是冷酷和漠不关心 [b] 显然是在影射现实了 [/b] 这时,主角真正用自己学过的语言,学过的知识来打破语言的障蔽,打破文明的隔阂 此时我的感动已然是溢于言表 最后的降神包饺子我个人认为也代表作者对现代的一座座[i] 孤岛 [/i] 和沉迷娱乐是持悲观态度的 综上聊了一下对剧情的小理解[strike] 几乎可以算是陈述的理解 [/strike],而我甚至还没有提到其绝佳的引导,优秀的难度曲线和精巧的地图构建乃至世界观建立 作为一款绝佳的解谜游戏我大概是挑不出任何问题了嘻嘻
一趟有关文字的旅程
Incredible game, such a unique experience. Fun puzzles in a mysterious world with a fascinating story.
完全强推,几乎满分,唯一文字类游戏真神。建议如果一个地方真的卡了非常久,可以网上看一下攻略,很多玩家可能只是第一次遇到这种互动机制或者玩法所以不熟悉,有了第一次经验后面遇到了自己就可以理解了。仅在卡关时候看攻略,否则会影响整体游戏代入感。塔内各民族从一开始的隔阂,到后面的融合,玩家很有成就感。而且对很多社会问题其实映射的也比较清楚,但是没有任何说教或者生硬的接入,都是完全契合塔的故事背景和游玩体验。如果在犹豫的话,我个人建议勇敢尝试,面对未知依然伸出友善的手,和塔的主题还蛮像的。
伟大无需多言,玩的人到最后哈特软软
好
Супер класс
解密强推,语言的魅力真的是无穷的,虽然中间有些地方有点迷路卡了很久,但还是很好玩!
Ultimately I respect the developer for the effort in the game, and you have to commend the art direction, the originality of the concept (that ultimately led to a few underground "sennaarlikes"), so I will begrudgingly give a thumbs up... but to me, in regards of game design, Chants is kind of a let down. This game has SO MUCH of the things that I don't want to do in a game like this: slow animations, slow walking across giant maps, no minimap to guide you across the cities...STEALTH SECTIONS?? Even a ton of things that I would consider basic user experience functionality for the parts that I enjoy of the game (ie the language decrypting) are not there! I would love to see "how was this symbol used in context"! Instead I have to run across the whole map to see how one phrase was constructed? I would like to be able to see the symbol and the meaning AT THE SAME TIME! instead I have to hover over 40 different symbols to find which one means "being"? I didn't care about the story, I guess it might be interesting to you if you are a Disney adult or something. Overall, if there was a "neutral" rating to give in Steam for this game, I would give that.