No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A cat is traced, linked and put out. Prettily, a very refreshing puzzle game appeared. The operation is easy, but the game is deep. When a cat is eating fish, the mouse which snatches fish appears. I'll link more than 3 cats and get rid of a mouse. When I get rid of 10 mice, it'll be a fever mode. Chance of a high score! When a lot of cats are linked and put out, remaining time is extended. You can play as much as you like at time I like anytime. You can be healed and train a brain, and it's the game which can kill time!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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A cat is traced, linked and put out. Prettily, a very refreshing puzzle game appeared. The operation is easy, but the game is deep. When a cat is eating fish, the mouse which snatches fish appears. I'll link more than 3 cats and get rid of a mouse. When I get rid of 10 mice, it'll be a fever mode. Chance of a high score! When a lot of cats are linked and put out, remaining time is extended. You can play as much as you like at time I like anytime. You can be healed and train a brain, and it's the game which can kill time!
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Price over time, from our own daily price tracking.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.