
Swipe and prod to claw away at wooden blocks, unscrew bolts, control powerful magnets and explode highly volatile uranium – anything to reach those cookies!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lovely and hilarious experience with fun physics interactions. This game really put a smile on my face. Highly recommended.
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Reminds me of those flash games I used to play. You can 3 star every level without using power-ups too, which is nice but it's clear the devs expected you to use power-ups constantly based on how many they give you. I feel like if the game is better with power-ups they should've just made all of them apart of the game instead of making most of them earn-able via level completions. At least they're generous? I'd get it while on sale.
Well Well Well, this one is a mixed bag of fleas. So first of all, you cannot play this thing in fullscreen on certain monitor aspect ratios, because the game will not show all the buttons. The gameplay has some nice things, which you are not supposed to use. Because fun is not the primary focus of the game. So you can slice wood, wobble the cat (he is very wobbly!) and do some fun things with the powerups. But you never use any of that, because - Yes, every attempt is limited by the amount of interactions you do. Sometimes the game just bugs out and counts 2 clicks on one, possibly forcing you to restart. You only have a certain amount of maximum interactions for 3 star levels. So yes, you have to plan what to do, but also you can't go wild and actually use the powerups (like floating bubble), because that's just too many clicks. The powerups themselves - you never have to use them. But you get them up to a maximum of 3, for 3 starring a level. Why are they limited? nobody knows. They are also used on every attempt, so you might have to FARM them. In short: they are uselss and you can win the levels without - so why include them..? The worst part however is the randomness. While it becomes clear rather quickly HOW to solve the level, you often find yourself fidgeting around with just the exact timing, slice wood angle or wobbly cat physics, so you have to play the levels more often than you should. Skill Issue? Maybe. The best part about this is the little bits of story, I just like the art style. Sadly this has not made it into the actual gameplay part, which has quite a different art style. More basic, but you can see that for yourself on the screenshots. You can find some costumes for the cat, but it will always reset when you start the game. It's also not appealing, so you mostly use the default outfit anyway. So in total, the game is old and buggy and won't be fixed. It's nice for a little bit at a time, until the frustration sets in. Is it worth 1 currency? Maybe, it's got some achievements, if you're into that. I did enjoy the game, but looking back at it, it could have been much more fun for the mentioned reasons
Cat on a Diet, developed by Nawia Games and published by Forever Entertainment S.A., is a lighthearted and charming physics-based puzzle game that combines humor, clever design, and a satisfyingly simple premise. It follows the misadventures of Dr. Meow, an adorably plump cat whose sweet tooth and insatiable hunger for cookies lead him into a series of elaborate, often precarious situations. The goal is simple—help Dr. Meow reach the cookie jar—but the path to success is anything but straightforward. Through dozens of cleverly designed levels, players are challenged to think creatively, manipulating the environment to guide the rotund feline to his prize while navigating obstacles, physics-driven contraptions, and occasionally chaotic outcomes. The result is a puzzle experience that feels both accessible and delightfully unpredictable, blending whimsy with a surprising degree of tactical thought. At its core, Cat on a Diet operates on familiar principles reminiscent of genre staples like Cut the Rope or Where’s My Water? Each level begins with Dr. Meow positioned in a fixed area surrounded by barriers, planks, buttons, magnets, and other interactive objects. By clicking, swiping, or breaking specific elements, players create a chain reaction that sends Dr. Meow tumbling, rolling, and bouncing toward the coveted cookie jar. The joy of the game lies in discovering the correct sequence of actions—cutting the right rope, breaking the correct board, or triggering the right switch at just the right time. The physics system ensures that every movement feels organic, and though it occasionally introduces unpredictability, this spontaneity adds character and humor to each attempt. Success often comes not from sheer precision but from experimentation, rewarding players who approach each puzzle with curiosity rather than rigidity. The game’s presentation is one of its strongest points. The visuals are bright, inviting, and full of personality. Dr. Meow himself is an irresistibly expressive protagonist—his rolling eyes, exaggerated tumbles, and gleeful reactions make even failed attempts entertaining. The background art shifts from cozy homes to dark attics and mysterious laboratories, ensuring that the environments remain visually fresh even after hours of play. The color palette is warm and cartoonish, perfectly suited to its lighthearted tone. The sound design complements the visuals with cheerful music and playful sound effects. Every crack of a plank, metallic clink, or triumphant “meow” helps sustain the game’s buoyant energy. Together, the aesthetics and audio create an atmosphere that is both soothing and stimulating, making it easy to lose track of time while playing “just one more level.” Beyond its visual charm, Cat on a Diet offers a surprising degree of depth in its puzzle design. Early levels serve as simple introductions to the mechanics, allowing players to learn how to manipulate gravity, use magnets, and manage timed actions. As the game progresses, new tools and hazards are introduced, gradually increasing complexity. Some stages require managing multiple moving parts in quick succession, while others depend on careful timing or understanding how momentum will carry Dr. Meow’s rotund body through narrow spaces. Optional challenges, such as collecting all muffins or completing levels within specific constraints, provide incentives for replay and mastery. These additional objectives transform what could have been a casual mobile-style experience into a more satisfying test of logic and skill. Even when a solution feels obvious, achieving it efficiently often demands finesse and foresight. Still, the game is not without its limitations. Because Cat on a Diet’s appeal rests largely on its physics and environmental manipulation, the core gameplay loop can occasionally feel repetitive. Some of the later puzzles rely on near-perfect timing or extremely precise movements, which can lead to frustration, especially when minor physics quirks cause outcomes to vary unexpectedly. While the physics engine is mostly consistent, it is not flawless—sometimes objects collide or bounce in ways that defy logic, forcing players to restart a level despite executing the correct strategy. Additionally, while the variety of settings and mechanics is commendable, the basic formula—help the cat reach the cookie—does not evolve dramatically over time. For those seeking long-term novelty, the repetition may eventually set in, though the game’s brevity and pacing ensure that it rarely overstays its welcome. From a value standpoint, Cat on a Diet delivers a generous amount of content. With over a hundred levels spread across several themed chapters, it offers hours of entertainment, and completionists will find plenty of replayability in mastering each stage’s secondary challenges. The addition of collectible costumes for Dr. Meow adds a layer of playful personalization, giving players small goals outside of puzzle-solving. These elements help maintain engagement and give the game a sense of progression without overwhelming its simple charm. The performance on PC is stable and fluid, with quick load times and responsive controls that translate smoothly from its mobile origins. While its roots as a mobile puzzle game are evident in its structure and interface, the transition to Steam feels natural, and the crisp presentation benefits from higher resolutions and consistent performance on modern systems. Cat on a Diet succeeds because it understands exactly what it wants to be—a cheerful, snack-sized puzzle game that offers moments of both satisfaction and laughter. It doesn’t aim for epic scope or narrative complexity; instead, it celebrates simplicity, accessibility, and the universal appeal of trial and error. Every level delivers a small burst of accomplishment, every stumble of Dr. Meow invites a smile, and every success feels earned through a mix of logic and playfulness. Though its repetition and occasional physics quirks prevent it from standing among the very best of its genre, it remains an undeniably charming and well-crafted experience. For fans of casual puzzle games, Cat on a Diet is a delightful treat—an easy-to-digest, polished, and humorous adventure that captures the mischievous joy of watching a determined cat chase after cookies, one clever puzzle at a time. Rating: 8/10
Пародия на игру Cut the rope, которая в свое время была популярна на телефоне. Но эта более разнообразна и, как мне кажется, намного сложнее. С учетом того, что нужно не только пройти уровень за определенное кол-во действий, но и собрать все маффины. Тогда вам дадут 3 звезды за уровень. А за звезды мы открываем бонусные уровни, которые нам нужны для получения всех костюмов. Поэтому, если хотите платину - придется попотеть. А я лично нехило так потел, ибо у этого уродского кота(сколько раз хотелось ему бубенчики отрезать) рандомная механика отскоков и падений. То он застрянет, где раньше не застревал, то отскочит не так, то улетит куда-то. Чистейший рандом, короче В помощь нам есть 3 вида бонусов, множество костюмов, спрятанных на локациях, некое подобие сюжета и 5 видов уровней(5 бонусный), на каждом из которых своя стилистика и тематика, а также объекты взаимодействий Ну, это все. Мне игра попарила мозг. Но для любителей посидеть подумать вполне неплохо
8/10
Random Scuffed Games #246 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: sciencefreakshow Cat on a Diet ist sehr öähnlich wie das Handyspiel cut the Rope und ganz klar dem Casual Genre zuschreibbar. Wir haben verschiedene Stages und versuchen mit möglichst wenigen Schnitten Blöcke, Seile etc. zu zerschneiden um die Bouncy Katze ins Keksglas fallen zu lassen, dabei bedienen wir uns an der Physik und verschiedenen Platformen um die Katze ins rollen und fallen zu bringen. Die fallenden Plattformelemente können außerdem ähnlich wie in Agrybirds Muffins einsammeln und uns somit möglichst viele Sterne pro stage sammeln lassen. Es wird das Rad nicht neu erfunden und zeigt auch wenig innovation, aber wenn man über viele Stunden Casual entspannt etwas Zeit verbrennen möchte, kann man das hier machen. Der Artstyle ist cute und die Musik auch nicht schlecht. An sich hohe qualität, aber das Spielprinzip ist nichts neues und es gibt kostenlose alternativen. Rating: Dito: 3/5 Chat: 3.09/5 Gesamt: 3.05/5
Krótkie, mało wymagające, coś jak gierka na telefon czy z flasha, nic nowego to nie odkrywa i chyba spodziewałem się troszkę czego innego no ale może być.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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