
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2766 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think i am addicted
fini en 10h mais le jeu est sympa, detente, j'espere qu'ils ajouteront des modes differents, du style un mode ou on doit faire les choses vite, ou un mode ou on arrive dans une poste blindé de colis de partout mais avec direct toutes les contraintes et destinations
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Katt Mail Co.
Gets stale too Quickly. New Features don't introduce variety in the end because they have to be applied to every package. meaning that you will be doing the same task over and over again, but that task adds maybe 3 extra steps during the games runtime. example: the game introduces an X-Ray machine, which shows you hidden modifiers about how that box has to be stored, which sounds interesting. however since you don't know if a package has a modifier before testing, everything has to move through this machine. meaning that you don't actually gain variety, you just get a longer version of the original task. most conditions are also pretty useless IMO, fragile and heavy only change things if you stack boxes, something you rarely do if you organize your office as the game intends (certain shelves are built to hold exactly 1 type of item perfectly) other modifiers light frozen and light sensitive only change which room to store them in, and these rooms are laid-out in the same way as the main storage room, meaning that these also present no interesting challenge. i think a bigger variety of tasks would present a more interesting game, for instance, what if the cold room freezes boxes together? what if you have to make your own shade by stacking boxes to block the light? what if heavy boxes, light boxes and letters had different processing steps? etc. this feels more like a preview or vertical slice rather than a fully complete game, but there is something here.
super cute
En toute honnêteté, je suis déçu, parce que le jeu part très bien. L'histoire commence de la manière suivante : vous avez été embauché pour reprendre en main un petit bureau de poste dans un endroit calme, après le mystérieux départ du précédent postier. Vous vous rendez vite compte qu'il a accumulé un certain ♥♥♥♥♥♥ et entassé tout ça un peu n'importe comment. Vous allez donc devoir gérer les flux de courrier et de colis qui passent par le bureau. La boucle de gameplay est simple : restituer les colis aux clients qui viennent au bureau en vous donnant leur description, puis récupérer, affranchir et envoyer les colis apportés par les clients vers d'autres bureaux. Au début, c'est très simple, puis, au fur et à mesure de votre progression, la boucle se complexifie. On va vous demander d'entreposer certains colis dans des endroits spécifiques pour éviter de les endommager, de faire attention à leur empilement, car certains sont fragiles tandis que d'autres sont lourds et peuvent donc écraser les colis placés en dessous. On finit également par vous ajouter plusieurs destinations, vous obligeant ainsi à mieux trier vos envois. Puis, après 3 ou 4 heures de jeu, la boucle se fige. Plus aucune nouveauté, ou du moins rien de vraiment innovant. Le cosy game devient progressivement un véritable travail. On se rend également vite compte que le nombre de lignes de dialogue des clients est très restreint (une quinzaine tout au plus), et que le principal objectif du jeu, à savoir ranger le bazar laissé par votre prédécesseur, semble tout simplement interminable. En résumé, c'est très sympa pour 4 ou 5 heures de jeu, mais passé ce cap, tout devient beaucoup trop répétitif. À 15 €, je trouve que c'est assez cher pour ce que le jeu propose.
Jeu chouette, mignon et détente. Propose un gameplay en coop qui semble très bien. Hâte de voir à l'avenir les nouveautés qui seront ajoutées.
Super petit jeu de détente. Pas de prise de tête, pas de timer, juste du calme :) Merci pour ce super jeu !
It's cute, it's chill, it's charming, and I loved it. I'm a sucker for a game that you just relax with while performing a mundane task. There is some challenge in organizing your boxes to their specific needs, but it's not overwhelming or frustrating. The mechanics are simple, straightforward and are introduced at a good pace. There is a story, but you just incidentally come across it as you play.
Simply lovely
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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