
Castlehold is an innovative competitive strategy game, featuring the new Active Resource Control (ARC) System. Build your Army, lead your troops into Battle and see how you stack up against your opponent in fast-paced, strategic combat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of potential as early access development continues. There are definitely some improvements that need to be made, but the game is still fun. I like the consistency of the small deck size, the short length of each match, and the fact that the starter decks are very functional. I look forward to seeing how the game develops. The devs also seem to be quite responsive in the discord.
Solid.
병사들을 이끌로 적의 성을 점령하자 상하에 각 플레이어의 성이 존재하며 중간에 마을들이 존재합니다. 자신의 턴에 병사들을 이동시키고 소환을 하여 턴을 종료할 수 있으며 소환된 병사들을 통해 적의 성을 점령하면 승리할 수 있죠. 병사들을 0~5의 코스트가 존재하며 이 코스트는 소환에 필요한 골드를 의미합니다. 골드는 병사를 마을 타일에 위치시키면 획득할 수 있으며 턴이 시작할때 점령한 마을의 수만큼 골드를 보유한 상태로 턴을 시작하게 됩니다. 점령한 순간에도 골드를 획득할 수 있으며 턴을 종료하기 전에 획득한 골드로 병사를 소환할 수 있죠. 특이점은 턴의 종료가 병사를 성에 소환하는 순간입니다. 그렇기에 특수한 능력을 가진 경우가 아니라면 병사를 소환하면 즉시 턴이 종료되어 상대에게 턴이 넘어가기에 이동이 필요한 병사들을 미리 움직여두고 소환을 할 수 있도록 해야하죠. 병사 중 일부는 특수한 능력을 보유하고 있으며 소환 후 즉시 이동, 특정 지점으로 빠르게 이동 가능, 특정 조건에서 공격력 증가 등을 보유합니다. 이 능력들을 잘 파악한 뒤 병사들의 소환 순서라거나 전략적인 진행을 고민해야하죠. 또한, 상대의 행동에 따라서 이득을 얻는 능력들도 존재하기에 상대의 병사 구성에 대한 파악도 조금이나마 필요합니다. 병사들은 전투력을 가지고 있으며 이 전투력을 가지고 적을 공격합니다. 적과 전투를 하여 공격력이 높다면 피해없이 적을 제거할 수 있고 만약 공격력이 동일하다면 같이 사망을 해버리게 되죠. 또한, 마을 점령, 골드 획득으로 공격력 증가가 이동과 동시에 적용이 되는건지 공격력이 동일하거나 낮아도 해당 조건을 통해서 같이 죽지 않고 오히려 적만 처치하는 경우도 있더군요. 병사들을 이동시키고 적을 처치하면서 마을을 점령해 이점을 가지고 최종적으로 적의 성을 점령하면 승리할 수 있습니다. 병사들은 기본적으로 주어지는 병사들 외에는 뽑기를 통해서 획득할 수 있습니다. 보유한 병사들을 통해서 덱을 구성할 수 있으며 이때 지휘관 캐릭터를 선택하여 전투상에서 추가적인 패시브 효과를 활성화할 수 있고 눈, 풀, 사막 등의 지형을 설정하고 해당 지형에서 추가적인 이점을 가진 카드들을 구성할 수도 있죠. 아쉬운 점 -병사의 이동이 즉각적으로 이루어지지 않거나 취소되는 경우가 있음 -소환과 동시에 턴이 종료되기에 소환 시 효과를 발휘하는 병사의 능력을 활용하기가 어려움
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun and cool. Awesome game, I wish many players will enjoy this one. Feels like playing bots tho idk why good games have no players :( TRY IT TRY IT TRY IT!!!
Great game. Fast and simple. It feels a bit like a cross-mix between chess and Class Royale. Deck building is most important and balancing is still needed. I bought for 5$ the starter packet (advisable) and then made a deck. At start you play mostly against bots until Mythic-Paragorn (highest rank levels). Still balancing is needed and more different decks. Especially country side and era of units only has a minor effect and have to be stronger. I hope the game will be balanced in future update and that more players will come, so play will be more versatile.
The game is fun but there is not too many player in game so you always match with bots and that makes the game easy i became the highest rank in game without losing a match but it cost me 8 hours :)) and also game is not balanced some card are really supperrior to others and also they cost 0 gold (daimyo) but it can be simply solved by adding more cards but anyway i bet you will doubtless enjoy that game for first 2 hours if you could be matchmaked with real player it would be more fun and we still have to remember that fact game is free so you don't lose anything by trying
Very cool twist on the TCG genre. Works like a conventional card game but instead of lanes or zones, the game is played on a hexagonal grid. The gameplay is relatively simple but pretty rewarding. Castlehold looks surprisingly good for what it is. Although the game never took off and probably never will, the dev(s) did a good job of designing interesting mechanics that really play with the available design space. Unfortunately, the game is dead and I don't think it will ever come back to life. I still think it's pretty neat as a proof of concept but, after a certain threshold, it isn't any fun playing against AI. Check out Faeria if you're looking for a similar game with a small but active player base. P.S. Props to the dev for being so receptive to feedback from players. I wish you the best in any of your future game endeavors!
It's a good game. The ranking system is useless, people on the highest rank make beginner mistakes and don't even properly know how to play. I reached peak rank with only 1 actual loss. I won some games against the highest 2 ranks in the game while only playing 1 single card.... I also don't understand why there is a daily limiter to level up rewards... like if you play too much on one day you will lose all those gems you could've gotten.
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rank 3000 without spending a penny need a better ranking system top 100 players i can beat anyone add me as friend if you think other wise i will even take on the curator of this game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.