
In this real time strategy game, defeat your friends by destroying their castle. The last player with their castle still standing wins! Players must manage their economy, build their base and defenses, while producing and upgrading their units.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
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Honestly a fun game with friends, there is a large system or command box or something taking up like a quarter of the screen but I ended up ignoring it after a while. game is very unbalanced and anything but wizards and defensive towers are not really worth it.
the command console in the corner really adds character, i spawned in a few too many defensive towers...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Have yet to try this with friends, but been sorta fun so far - simple, and mostly intuitive, it only took me a few minutes to get a handle on it Now time for some constructive feedback that I think would improve the QOL experience with the game; + A lobby browser when joining games, or an indication of if it were an IP address or a join code that it's requesting + More visible resources, and more developed upgrades and units; I think if research and things could progress it would provide a stronger sense of direction + Slightly escalating expense of unit upgrading so after a certain point it wasn't possible to blow so quickly past your competition - also spending so much time clicking all of the upgrade keys distracts a lot from being able to play the main aspects of the game + More maps, and/or 5 minute seasons that cycled the map, just to have a better sense of pace + Most of the UI and general game could be upgraded to be brighter to look at, and having selective choice between different play styles and armies would be pretty cool too What I Think Would Make Good Additions: [] Crossbowmen, slingers and cavalry [] Making four different army types - The current classic one - a caveman style tribal one with spear throwing and clubs, cheaper units that are a little tougher and hurtier, but attack slower and no walls - an aztec/central american themed one with slingers and slightly faster troops - an east asian themed one possibly with more magic available than the others - an egyptian one with living statues
fire
Controls are horrible!
Bu gerçek zamanlı strateji oyununda arkadaşlarınızın kalelerini yok ederek onları yenin. Kalesi ayakta kalan son oyuncu kazanır! Oyuncular birimlerini üretirken ve geliştirirken ekonomilerini yönetmeli, üslerini ve savunmalarını inşa etmelidir.
A decent free-to-play RTS, consider it at "Alpha" quality (2023) * Upgrades are really strong, needs a better UI to communicate enemies upgrades * Money bag in the center of the game is a big part of the strategy, also needs more UI * Needs hotkeys for building. * A Key doubles as W,A,S,D camera and Attack-move * Most RTS use A+Left click, this uses A+Right click * A few minor bugs * Core gameplay loop is decent * Pathfinding isn't always correct for artillary
hi
I think it has potential, it's pretty good! One thing would be nice, would be to set the preparation timer a little higher.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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