
Card Storm Idle is an incremental game with both idle and active playstyles. Research and craft card deсk to earn as much resource as possible! Build up your power and see how far you can get. Bring the card storm down on monsters!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 111reviews | 51% | — | $0 |
| Free | 179ratings | 78% | — | not modelled |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its ok, bit jank. theres clickers with way more polish. onboarding issues
I want to like this game. I really do. There's one thing that held it back for me right out of the gate. You pretty much have to go pure click damage for the first prestige or three to progress. I don't mind an idler with active play that involves making decisions but mindless clicking for an entire prestige or three will always be a hard pass.
Спасайте ребят, мне жена сказала если здесь будет: 20 лайков и 5 наград, то жена купит ящик пива!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just not enjoying it.
Инкрементальная игра с элементами карточной стратегии и кликера, где игроки собирают и улучшают колоды карт. Плюсы: Разнообразие карт — множество уникальных способностей и эффектов; Система прогрессии — медленное, но постоянное увеличение мощности; Автоматизация — возможность пассивного заработка ресурсов. Минусы: Угрюмый интерфейс — неприятная визуальная составляющая; Однотипные задачи — механика может стать однообразной; Монетизация — наличие внутриигрового магазина. Итог: Card Storm Idle — для любителей кликеров и инкрементальных игр. Привлекает системой развития и разнообразием карт, но может быстро наскучить из-за однообразия и непривлекательного интерфейса.
Próbuję większości nowych gier typu idle, szukając zawartości, której szukam, ale cóż, ta po prostu nie jest tym, czego szukam. Gry wydają się płytkie, większość zawartości wydaje się wciąż brakować i jest w fazie rozwoju. Biorąc pod uwagę, ile mikropłatności jest dostępnych i jak na jakość gry, powiedziałbym, żeby sobie odpuścić tę grę. To tylko próba wyłudzenia pieniędzy i prawdopodobnie nigdy nie wyjdzie poza to. @the dev, możesz chcieć skalować liczbę DLC do skali gry w miarę jej rozwoju. W przeciwnym razie ludzie tacy jak ja mogliby pomyśleć, że to pusta gra, która łaknie pieniędzy od frajerów.
perfect game with no flaws or glitches 100/10
löscht einfach den spielstand sehr lustig
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
I really enjoyed this idle game. I've planed many idle games, but this has features I've never seen but really, really like such as unlocking the ability to keep everything on advancement resent. I wish all of them had this feature. It is completely free (really) and you can complete the game without spending money. It does technically have pay-to-win features, but the game is not pushy about it at all. No ads/pop-up/flashing garbage on the screen or anything like that. Just a button off the the side you have to click on if you do wish to do it. I shot them $5 after I finished the game to support the dev, gaining a goofy little power up that I did not care about (would have been fine with just a donate/support the dev button,) The only negative I can say about the game at all is that they have a bunch of silly pricey pay-to-win options, that again are not needed, but if some kid gets on could spend hundreds of dollars on this, and I frown on that, but glowing review on everything else.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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