
Captain Coffer 2D is an arcade platformer starring a real, immortal treasure of a hero. Hop away on your peglegs and blast doubloons across 16 handcrafted, puzzle-oriented stages. Make your escape before time runs out and save the universe whilst discovering distinct, fantasy-themed worlds!
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's one of those cutesy challenging platformers that will probably make you scream. A great throwback game and freshman entry from this one-man dev team.
Straight out of mid 1980's. It's retro, fun, difficult, and heart healthy in a balanced breakfast. Great success/10.
Nice.
Captain Coffer 2D would have been right at home on the NES. https://www.youtube.com/watch?v=WkIy3nMb74w If you want to see gameplay and watch my first impressions as they happened, click on my video above. Captain Coffer 2D puts you into the chest of a peg-legged mimic. You are an immortal god of destruction! ... minus the destruction part. But you can spit dubloons. And jump. And, most importantly, you can't die. Each of the game's 16 stages give you a 60 second timer to navigate to their exit, offering some simple platforming and puzzle solving along the way. Captain Coffer 2D is short, sweet, and has a price tag to match.
Captain Coffer reminds me of the good ole days on the NES. The interesting choice of characters/visuals create a unique and challenging experience. Highly recommended for the hardcore platformer enthusiast.
Very short lived platformer game remencient of the NES era, its dirt cheap so there's nothing to complain about in length, you'll get more than a buck of time out of it. The game is pretty casual and most levels are pretty easy to beat and even let you take branching paths to try to clear it, the finale was kind of frustrating because they don't give you many spare seconds to figure out how you're supposed to finish but other than that the game is pretty relaxed. No super loss to play this. Small note: the plot is an excuse to have a game and makes zero sense.
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 4/5 Notes: It has controller support, but it only supports D-pad, not analog stick, which is annoying. The game is fairly challenging. The main mechanics of the game are the relatively strict death timer on every level which forces you to speedrun to some extent. And then the coin blast which turns the game into a puzzle platformer. Basically the coins scattered around the stages can be used to kill enemies, but they also activate switches and open doors. The coins are limited and if you use them incorrectly you will effectively lose the stage by softlocking yourself. Overall decent game, for 99c it's worth it. I got 100% in about 90 minutes. About 20 of those minutes were on the last 2 levels.
Super Mario Bros. 35 is the battle royale game I didn't know I needed in my life. For whatever the reason, I never got around to playing Tetris 99, but when Super Mario Bros. 35 was released, I was on the eShop downloading it within minutes. My entire gaming life has been leading up to this experience, and Super Mario Bros. 35 forced me to rethink my approach to a game I've played countless times, because there are other people in it now. That experience alone endeared Super Mario Bros. 35 to me, but stoking the fire of my competitiveness is what kept me hooked. That being said, I definitely saw diminishing returns as I approached hour eight of my playtime over the past weekend. The premise is simple: you play Super Mario Bros. You know, the game pretty much everyone on the entire planet has played? The one they packed in with the Nintendo Entertainment System? That one. But now you’re playing against 34 other players of varying levels of skill, trying to knock them out, winnowing down the field until only you, the rightful winner, claim victory.
A decent looking game with flat controls and a frustrating timer system. I found myself rationing coins and racing the clock, which in theory could be a cool premise for a platforming game. Unfortunately, this game lacks the chops to pull it off. A few more months of polish would add a lot. Little things like the level ending the moment the character touches the exit door and just freezing there detract from the experience.
AHHHHHHHH AHHHHHHHHHHHH AHHHHHHHHHHHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| I Am The Prosecutor: No Evidence? No Problem! | $309.6 | 50 | 76% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $0.49 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |