
"Don't forget to bring your cannon! Shoot down and jump up, it will help you,” said the old pirate. Legend has it that countless treasures are kept up there. In this game, you have to jump and climb up using the classic "rocket jump" technique.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Korean, Polish, Turkish, Czech, Japanese +1 more
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
juegazo
Gutes Spiel für zwischendurch. Grafik / Sound / Spieldesign ist nicht schlecht für ca. 5€ Dieses Spiel eignet sich perfekt, um Speedruns zu üben... Ich habe im ersten Durchlauf 1600 Sekunden gebraucht...und dann die Bestenliste gesehen...ich war Platz 3 von 4...und dachte...Platz 1 hat 900 Sekunden gebraucht...das kriege ich auch hin... Und jetzt...liefere ich mir seit Wochen einen Kampf um Platz 1. Die Zeiten wurden immer besser, dann wurde meine Zeit geschlagen, dann habe ich wieder eine bessere Zeit vorgelegt... Aktuell liegt der Weltrekord in diesem Spiel bei 161 Sekunden und ich bin gespannt, ob DU es vielleicht schneller durch spielst ;) Finde es heraus :P
砲撃の爆風でジャンプするロケットジャンプゲー 通常のジャンプ+砲撃で高いジャンプをして宝を取りに行くゲーム クリアは若干難しめ 主人公を助けてくれる、かわいいサメが出てくるのでサメ好きにおすすめするゲーム
this game ♥♥♥♥♥♥♥ sucks
Очевидно, что это игра для ютуберов и спидранеров, но мне не удобно играть на клавомыши, а механика сохранений не ясна. https://youtu.be/FBY69En5JMY
this is like Getting Over It but without tedious controlls lol still infuriating tho. 10/10
A fun yet frustrating game perfect for playing in between or during streaming breaks. You can quickly jump in for a few tries and keep attempting to progress. The learning curve is steep initially but remains challenging throughout.
Its a difficult game to beat, but the game mechanics are both fun and addictive.
Thx Joseppi
I am going to approach this in as fair a way as possible. as a game developer myself I try to show support for other small game devs and provide feedback where I can. the game as a concept is fairly good. the models are nice, the music is very in theme, the shark is a helpful aid to prevent you from drowning. I personally am not at all good at this game but I will still acknowledge it's ups and downs. ups: 1. neat concept and theme 2. music is decent despite being repetitive 3. shark. he is friendly 4. very affordable. 5. models are cleanly made and unique. downs: 1. difficulty arc is way too steep. (could be me I'm not very good at the game) 2. extremely limited flexibility in how the game feels. (only can change the mouse sensitivity slider) 3. many scenery models are intangible kinda breaking the ambiance. 4. way WAY too easy to loose all progress by accidentally tapping the "R" key. 5. given that the loading screen shows a map pointing to treasure, I feel like it could be better suited to have this game feature levels rather than one big mountain. 6. might just be me but the downward facing blast feels like it should exert more force than it actually does. suggestions for the future of this game if it is still in active development. 1. rather than simply tapping the "R" key to fully reset your progress, maybe change it to holding down the button for 10 seconds or something. that way people won't end up reaching a good checkpoint area and accidentally reset everything. PLEASE ADD THIS!!! 2. increased flexibility in game settings. 3. increased power from the downward cannon blast. without any difference in performance, rotating the cannon down feels kinda like a gimmick rather than a mechanic I can utilize. 4. levels rather than a massive mountain. this will make progress more rewarding and less detrimental when failing. like many games with this genre, failure often results in quitting. 5. maybe move the cannons position in the pov to the center. in the art of the game we see a pirate riding the cannon between his legs which would place the cannon in the canter of his pov. this I believe will add better immersion and gameplay. 6. reduction in the rate of difficulty increase. the more gradual the difficulty progression is, the easier it will be for the player to get the mechanics down properly thus helping them achieve greater heights. overall a solid project so far. keep up the good work. may peace guide your sails.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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