
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Story Following the events of Call of the Machine, The Machine was left trapped in the Void — a dimension between worlds. Isolated from time and space, with no way back to his own reality, he drifts in the darkness until he is contacted by an ancient, consciousness: one of the Vadrigar, gods of the Arena Eternal. The Vadrigar reveals that the Strogg, in their post-defeat dimensional explorations, have imprisoned fellow Vadrigar once defeated by a mortal and other creatures from the Dreamlands, using them as raw material. Through their biomechanical technology, the Strogg have begun creating a new army of hybrids: demons enhanced with implants, gods turned into living generators, ogres fused with precision weaponry. Their goal is clear: to resume the war against humanity, this time with an impossible legion. This profanation is not only a threat, but a direct offense to all of the opposing factions among the Vadrigar. They cannot intervene directly… but they can use The Machine as their instrument of retribution. In exchange for being freed from the Void and returned to his own dimension, he accepts one final mission: travel to the convergent dimension forged by Strogg technology, where the times and realms of Quake 1 and Quake 2 are merging, and destroy the hybrid army before it can invade human reality. Along the way, he must navigate demon-infested temples laced with Strogg machinery, factories where biomechanical monstrosities are assembled, and war zones where the last remnants of each realm struggle to survive. In his path lie what remains of Chthon and Shub-Niggurath, now enslaved and twisted beyond recognition by technology. Features 18 new monstrous Strogg hybrid creations, 2 new final bosses plus 11 hybrid prototypes. All the original Quake (Remastered) monsters ported to Quake 2 Remastered A new campaign with 6 huge maps mixing new and old scenarios from both franchises. Made to be fully compatible with Quake 2 Remastered. A new story that takes as its starting point the ending of the new official expansion "Call of the Machine." Source code and FGD file available for the community to expand content.
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Following the events of Call of the Machine, The Machine was left trapped in the Void — a dimension between worlds. Isolated from time and space, with no way back to his own reality, he drifts in the darkness until he is contacted by an ancient, consciousness: one of the Vadrigar, gods of the Arena Eternal. The Vadrigar reveals that the Strogg, in their post-defeat dimensional explorations, have imprisoned fellow Vadrigar once defeated by a mortal and other creatures from the Dreamlands, using them as raw material. Through their biomechanical technology, the Strogg have begun creating a new army of hybrids: demons enhanced with implants, gods turned into living generators, ogres fused with precision weaponry. Their goal is clear: to resume the war against humanity, this time with an impossible legion.
This profanation is not only a threat, but a direct offense to all of the opposing factions among the Vadrigar. They cannot intervene directly… but they can use The Machine as their instrument of retribution. In exchange for being freed from the Void and returned to his own dimension, he accepts one final mission: travel to the convergent dimension forged by Strogg technology, where the times and realms of Quake 1 and Quake 2 are merging, and destroy the hybrid army before it can invade human reality. Along the way, he must navigate demon-infested temples laced with Strogg machinery, factories where biomechanical monstrosities are assembled, and war zones where the last remnants of each realm struggle to survive. In his path lie what remains of Chthon and Shub-Niggurath, now enslaved and twisted beyond recognition by technology.
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