
Call of Elmore is an experimental arcade-styled action-adventure game with a unique blend of top-down and sidescrolling gameplay. Acquire a larger arsenal, explore the region, and survive while figuring out how a simple Lighthouse flame has laid waste to the colony.
Modeled estimate, not a reported figure. How we estimate →
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About


Explore an open overworld where it's up to you to figure out which places to visit and piece the crisis together until you're able to tackle the root of the problem.
The top-down open world and random encounters take the player into action-packed sidescrolling scenes, where you'll have to use your wit, reflexes, and ingenuity to quickly get your bearings, defeat the enemies in your way, and get the rewards at the end of each gauntlet.
Certain items and tools will prove crucial to your progression. Scour the land to get an upper-hand in dealing with the crisis.
If you ever find yourself at a dead-end, explore more! A new key, ability, or item in another place might be just what you need.

The mission is dire, but you need not worry! Alter the gameplay through SKULLS, individual gameplay modifiers that change the way you play - and your score. Make the game easier through boosts like extra health and damage, make it harder through invisibility and weaker weapon reach, or make the game weird through...

Experience the game in a completely new way! The first unlockable SKULL in the game is the Randomizer. Shuffle all inventory equipment, most keys, all upgrades, and more! No two runs will be quite the same.
Over 100 Screens, and a dozen random encounters!
Items and abilities are more than puzzle tools, combo them in battle!
A dozen skulls that change the way you play!
Nearly 30 unique enemies, some of which are based on New England folklore!
Tons of little secrets!
A unique scoring system that stays out of the way of casual players!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
A short little thing with some replayability and challenge mode options, clearly a testing ground for a larger project (that I believe already has an entry on Steam). It's clear the dev was going for a NES Zelda 2 look and feel but I feel like they hit the Famicom Getsu Fuuma Den more. Personally I think that's a good thing, both games are great and Elmore hits in the same ball park. I have disagreements about how clunky turning around feels, but it's rarely a problem. I also had a bit of a tribulation figuring out how to block, and one encounter requires you do it and do it well, but I don't mind dying a few times having to learn a mechanic. The game is also pretty short; you can knock it out in a couple hours, but there's some difficulty mutators and some decent speedrun and no-hit challenge achievements to go for. If the other thing the dev is working on is this but more, and a more coherent expansive world? I'm all for it.
Call of Elmore brilliantly exemplifies a sense of adventure through its combination of atmosphere and discovery. The game forgoes common tutorialization and quest mechanics; in their stead, the player is permitted to search the overworld and speak to NPCs to uncover the next dusk-soaked action area on their own terms. The abilities that the player acquires each have multiple functions for how they interact with the world and this meshes with the level design to frequently allow different options for how to tackle the various combat and platforming challenges. Can't wait to see more from this dev in the future.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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