
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Most likely between $34.3M and $97.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 70% | approximately $57.2M |
| PlayStation | $59.99 | 87% | — |
| Xbox | Free | 64% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
坦克是哪个傻逼设计的 我现在想去吃屎
This game is absolute cinema of Call fo Duty Campaign. Don't pay attention to negative reviews if you haven't tried playing it yourself. +....+
Конченная миссия с танком испортило все впечетление от этой помойки
why is it $60 9 years after release???
I Loved the story (Except that ♥♥♥♥♥♥ ♥♥♥♥ ass Tank Mission) but overall, the lore was very dramatic and i loved it
I bought this game to play the single player campaign, loved it until the button mashing... how many times do I have to see a bell crush my face? Sniper scene was amazing, until BELL... Why do you change the input every single time?? I can't react fast enough to see what key to press let alone move my mouse to the little circle when I have no idea where I'm supposed to look in the first place.
This is the best game I have every played by far. The graphics are grate, the game is super action packed, but also has missions where you need to be stealthy. I think this game checks every box to be the greatest game ever. I can't stop playing. The only downside about this game is that there are only 12 missions. It is defenitly worth the 60 bucks though.
Норм, если по скидке и нехер делать. P.S. Управление самолетом и ОСОБЕННО танком - мое почтение: такое ублюдское управление надо было реально постараться придумать.
游戏剧情挺不错的二战题材里面算是顶尖的了,就是那个傻波依设计的QTE啊教堂还有后期救小孩那部分,根本按不到好吧设计师自己有体验过吗?还有就是坦克那转圈部分,一个谢尔曼打两辆虎式你也真能想的出来,不过游戏整体的体验还是挺不错的,可以给到8分左右
This is the worst Call of Duty game (that I have played) and particularly horrible on PC. Do not bother. Multiplayer is broken. This game has unpatched remote code execution vulnerabilities, so playing multiplayer is a bit like playing russian roulette, but with every chamber of the revolver loaded. Singleplayer is atrocious even for a CoD game. The level design consists of tunnels from A to B, with marginal cover. The characters are bland and the writing is poor, as is the presentation of World War 2. The gunplay is weak and crosshairs unreliable. The controls are the worst kind of zero-effort PC port tank controls, making entire segments of the game barely playable with mouse and keyboard (anything with vehicles) and some aspects of the game outright don't work (rotating collectibles, they didn't bother to implement it). The game has major problems. Audio is completely broken on many people's systems with non-stop crackling audio. It's been a common problem since release and there is no consistent fix. I was able to reduce it to intermittent crackling audio by turning my audio interface down to 44.1KHz. It also has HDR support, but the implementation is so poor that you can barely tell it's there. The maximum field of view is still very narrow and designed for a console-like playing on a TV at a distance of 3+ meters experience. Then there are the serious design flaws. Someone seemed to think they were shooting a movie, so they decided bucketloads of forced film grain was the way to go. There is no way to turn this off. Someone else decided to iterate on one of the worst mechanics of modern games: Quick Time Events. Maybe they thought they could do a better job, but if so they were delusional. CoD WW2 has the worst QTE system of any game I've ever played. These QTEs share the ♥♥♥♥♥♥ tank controls of the worst parts of the game, so those involving movement are often a nightmare to pull off with keyboard and mouse. They're trivial, but still more annoying than usual, with a gamepad. The veteran difficulty was designed by someone who aspired to create The Division instead of Call of Duty. Enemies are damage sponges that often take entire clips to the face before potentially dying. It's the cheapest and easiest to develop way of handling difficulty, but also the most toxic to play. Particularly because the campaign missions have not been well-tested or polished before Activision shoved this game out the door. Most of the game is utterly trivial, even with the braindead teammate AI that makes Daikatana's teammates look like geniuses, but then some segments are nearly broken on Veteran and clearly received zero polish or attention before or after release. Aside from all of that it's an ultra-linear, ultra-scripted campaign. The average shooter in the late 90s and early 00s had far more freedom of movement and was far less rigid in its requirements. Medal of Honor: Allied Assault legitimately plays like an improvement over this game. Every aspect of CoD WW2's campaign feels like a potentially neat concept that had to be hemmed in, with every easy shortcut to developing a bad game taken, because it had to be rushed out the door (at least) a year early. Don't waste your money on this garbage. Play literally anything else.