
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Most likely between $24.6M and $69.6M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 72% | approximately $41M |
| PlayStation | $59.99 | 87% | — |
| Xbox | Free | 64% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
탈것조작감 빼고는 재미있게 했음 근데 싱글 규모가 조금 작았던것 같음
nb
TL,DR: Buy it on sale, the only worthwhile content is the campaign, but campaign alone is not worth $60. Can't say anything about the multiplayer, as its a hacker-filled mess and not worth the time or risk to your PC, this review is focused on the campaign. The Good: The campaign is actually pretty good, story is the "D-Day to Germany" focus that is reminiscent of the pacing you get out of a WW2 TV series, but there isn't much in terms of an overarching story beyond that. Where this game shines is the characters, their backstories, and their interactions, which are all pretty well done and where the main focus is. A minor but also positive note is that all achievements are tied to the campaign, so this game is 100%-able in what is probably the best way to play it, and the campaign itself feels worthwhile enough for the occasional replay just to go back and knock out a few of the achievements on each playthrough, so if you buy it on sale you'll likely get the best value out of this game with achievement hunting. The gunplay feels good, and the health/ammo packs along with artillery/spotting callouts involving squadmates is a nice changeup to the regular flow of the series that makes you actually approach combat a bit more methodically. The graphics are very nice, which shouldn't be a surprise given the game came out in 2017, and the cinematics are well done too, not much to touch on here. The meh: Historical accuracy in this game should not be expected, they get some details right, but far more wrong. For example, you will find throughout the game German soldiers using PPSh-41s and SVT-40s, Russian weapons, which you could argue it was a "captured weapon" style deal, but that was never doen in the quantity you will find in this game. You'll often find attachments from the multiplayer on some guns in the campaign, which can look a bit goofy and out of place, and these are some of the examples you'll more commonly find throughout the story. You can likely google this game and "historical accuracy" and find plenty of complaints and problems. However, the game gets the core of it pretty well, and is respectful and accurate where required, namely regarding the Epilogue. But all that to say, again, its a Call of Duty game, you don't play these to write a history essay, you play them to feel like Billy Badass blasting your way across Europe. The Bad: Vehicle gameplay in the campaign is pretty bad, its not entire missions, but two missions have dedicated sections to tank and aircraft gameplay respectively, the movement on the tanks feels very clunky, which wouldn't be the end of the world if it wasn't for the game making it to where you have to flank the other tanks to kill them, whereas they can take you down with enough shots from any angle. To be clear, I don't think anyone should be expecting Battlefield level vehicle combat, but we've seen it before in the franchise back in WaW, and that felt far more responsive and overall more enjoyable than the clunky steering and combat we get here. The teammate AI can be pretty hit or miss, sometimes they're pinpoint accurate, helpful, and actually reliable. Othertimes you'd be better off trusting a monkey with fine china, in which they'll just sit there around cover and not do anything, sometimes not even responding to your ammo/health requests. Now this could have just been my experience, but it was annoying enough in the more enemy-heavy areas that it felt worth noting. Now to focus on the other two modes the game has to offer, Zombies and Multiplayer. The Multiplayer I haven't touched, and likely never will, as it is plagued with hackers based on the experience of my friends who also have this game. As for the zombies, to be blunt, the entire experience feels like it was tacked on at the very end of development to try and generate hype based on TreyArch's zombies mode. I played one or two rounds and just didn't find anything about it to be appealing. Maybe if I spend more time with it then it could be worth something, but as it stands the only way I see this being fun is if you drag your friends into it. Conclusion: The game has plenty to offer in terms of story and gunplay, a few hiccups here in there with the story, but nothing so egregious that you'll have a bad time with it. However, given that 2/3rds of the game just aren't worth playing, I will recommend the game, but only when it is on sale, otherwise you're better off spending your money elsewhere.
재미는 있는데 스토리모드 조끔만 더 성의있게 만들어줬으면 좋겠다
It took me a long time to get into this game, but I am glad that I did. Great graphics and cutscenes, great actors and for the most part fun mechanics. Overall it is a very fun game and feels like a movie which makes up for some of the flaws I encountered. Some of the attempts to reincorporate old COD mechanics into this next gen game was annoying and felt like it got in my way as a player. Beyond that this games biggest flaw is that it is not World at War, it is almost impossible to stand toe to toe with that game in any metric. That being said this is a good movie like game to fill some space in your COD timeline!
begendim oyunu harikaydı
I would rather beat my ♥♥♥♥ with sandpaper than to play the tank mission again
最好的一代
Es funktioniert nicht mehr
pecka