
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Most likely between $26.6M and $75.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 62% | approximately $44.3M |
| PlayStation | $59.99 | 77% | — |
| Xbox | $59.99 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.11 on Steam · China (−81%). Compare 16 prices in 14 markets →
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
came back for the nostalgia of zombies, got my dcut and willard back
Fun!
This game was never given a fair chance to shine. It was hated from launch because of its futuristic setting, and its Zombies mode was largely disregarded simply because it wasn't Treyarch's work. As a result, a beautifully crafted Zombies experience never received the recognition it deserved. I'm glad to see that, nowadays, it gets far more praise from the community. The Zombies mode offers five maps, each with a completely different setting and identity. Instead of "generic bad guy facility #1 through #5," every map feels unique, memorable, and fun to explore. You can really see the love and effort that went into the game's development. It's fun, goofy, and doesn't take itself too seriously, yet it's surprisingly well-designed and incredibly enjoyable. Infinite Warfare built upon the mechanics introduced in Black Ops III and, in my opinion, improved on many of them. Every map features its own version of a Perkaholic-style reward quest, and Double Pack-a-Punch is earned through side quests rather than simply being handed to the player. Each map also introduces unique mechanics that keep the gameplay fresh and encourage experimentation. On top of that, the game delivers one fantastic boss fight after another. To this day, I believe it has the best Easter Egg rewards in Zombies history, as well as the best boss fight the mode has ever seen. Unfortunately, many players overlooked it because they had already written the game off before giving it a chance. If you've never tried it, I highly recommend giving it a shot. It's one of the most underrated Zombies experiences ever made, and it's absolutely worth your time.
ABSOLUTE CINEMA
O jogo tem seus pontos positivos e negativos. + A otimização é muito boa, não tive problemas de FPS; + Os gráficos ainda são bons para sua época; + História não é uma das melhores do COD, mas gostei particularmente. São 7 missões principais, 9 operações opcionais de invasão de naves e combates com o caça Jackal para coletar recursos e melhorias, e eu diria que esse é um ponto forte do jogo, o mapa da Retribution com todos aqueles objetivos para completar, impossível ignorar srsrs; +Zumbie eu achei bastante divertido, rendeu umas horas de entretenimento; - Preço muito alto; - Multiplayer não dei chance, na verdade o tipo de mobilidade não me atrai, correr pela parede, escorregar no chão.... quanto a mobilidade eu sou mais raiz mesmo, então por isso não joguei. Em geral gostei do game, COD esta sempre procurando inovar nos seus jogos e sempre vem com erros e acertos, ganha fãs e perde fãs. O motivo de eu gostar tanto dessa saga é exatamente isso, cada jogo novo me deixa ansioso srsrsrs (no fim acabo gostando de todos).
very good because i get to mag dump
fun game, fun gun play, interesting story, futuristic setting
Best zombies experience ever made
EXCELENT Zombies mode, has quickly become one of my favorite zombies games very quickly!!! If your a zombies nerd like I am, I HIIIGGGHHHLLLYYY Recommend this game!!!
yes