
Call Center Tycoon is an office management game where the goal is to get the best out of your employees. Keep your employees' stress levels low and they will perform better increasing your profits and your market share. Make key decisions and watch the action unfold.
Modeled estimate, not a reported figure. How we estimate →
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Each worker will have traits that can either complement or clash with others.
Employees will also form friendships that can lead to something more. Or maybe they'll just hate each other's guts?
Each interaction affects their stress levels. Higher the stress the less productive they are.

People will react to firings too, sometimes it can be the catalyst to make a profit
But firing a beloved employee can have negative consequences
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I didn’t think managing a call center could be this interesting. It kind of reminded me of games like Rimworld where the pawns react to events. The events are funny too, I had a run in with the Mafia only to lose my equipment suspiciously. If you want something unique, give it a try.
I feel like I got scammed
#Fun! Don't recommend buying in it's current state. I liked this little game. I have some suggestions for quality of life improvements: - be able to press "esc" to close the cycle popup, allowing spacebar/esc one handed day advancement - Add ability to upgrade empty offices before hiring employees - Retain office bonuses after firing employee, currently all company equipment is lost for some reason when dismissing them - After closing Competitor Info menu, would like to be able to go back to the Magnifying Glass menu underneath it (currently have to spend an extra click reopening after clicking the X, would be nice to just click outside the folder to 'dismiss' it as an overlay. One bug: - Getting to the "You haven't done a good job, you're fired" screen and clicking X actually closed the entire game. ### Overall, there are WAY too many events happening way too frequently. With some care and polish, this game could be really great. Devs: play through this game 5 times yourself and hit some of these pain points, I think these would be great updates.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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