
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最近几乎是不眠不休在爬山,到通关时,已经到凌晨三点了,当时我的心理生理状态已经和艾娃高度重合。 在冲顶前的那个时刻其实我已经代入了艾娃,对我来讲我不可能再下撤,也不想再睡觉,我要直至顶峰,没有为什么,只是我想要继续攀登,我想要到达那个地方。 这个游戏其实带来的感触很多,人生总会有各种琐事,家人,朋友,金钱,生离死别……但是爬上山的时候,我感觉我也能像艾娃一样,拥有了自己的世界,拥有一个只需要向上爬的勇气,这是可以抛下一切,属于自己的时刻。于是到最后,我也会想想我的“登山之路”,我的顶峰在哪里。 说回游戏本身人物的一些塑造,在逛一些评论区时总能看到很多人说艾娃太暴躁,女友太啰嗦。其实我觉得这都是可以理解的。讲到艾娃的暴躁,我其实也会有些同感,我喜欢做一些手工活,很多东西一旦下手就是回不去的,在这个时候,我很不希望人打扰,会让我变得焦躁不安下不好刀,我也害怕失败和手抖出错,这将意味着努力白费。我想,这种心情对艾娃更是如此,她爬的是要命的山,如果这个游戏没有暂停键,你是否会在手柄颤抖,艾娃喘气时,还能一如既往的保持冷静呢。鼓励或许是良药,但偏执更可能让你在某件事极端地成功。至于艾娃女友,大家觉得她太啰嗦,太影响心情,,如果你的家人去爬一座死亡率百分百的山,几周没有消息没有回音,你不知他是死是活,这时候,影不影响到她已经不是你心中所顾虑,因为你不知道她是否还能听到这些话,是不是最后一次听到这些话,你只会讲出你心中一切所想,一切担忧。 这个游戏的人物大多其实不是正常人,牧羊女,杀人的蜘蛛,12年新穴居人,每个人就是会有不正常的地方,但是就是如此,才造就了如此多奇幻色彩的人生。 说起来好像还有相当一部分人认为雪崩后就是幻觉,登顶是雪崩临死前的幻想。我是不能认同的,首先这是游戏不是现实,没有那么奇幻,艾娃攀登了这么久,与山和自然融为一体,制作组不太可能让她死在一场人为打枪导致的雪崩,这对征服了如此多自然岩壁的人来说也是种侮辱。其次艾娃在冲顶那一段身体极度虚弱,如果是幻想大可像个超人猛猛走,试问谁做梦还会梦到自己没食物没水晕倒在梦里的。重要的是在帐篷这里,其实玩了游戏就知道,这些帐篷就是幻觉,根本没有智攀宝帮你搭帐篷,如果智攀宝真的帮你搭了帐篷,那可能真的是做梦了,但实际上没有帐篷,艾娃都是无掩体直接睡的,只是她自己幻想搭设了帐篷而已,因为她太虚弱了,出现了各种各样的幻觉。这个其实很正常也很符合实际逻辑,在看一些登山记录时,人在虚弱的时候经常会出现各种幻觉,还会觉得自己很热,最后死的时候都在帐篷外脱光衣服的情况,其实制作组做了这些幻觉其实反而更贴近了现实,所以我看来,艾娃不可能在雪崩时死掉,她最后也爬上了她的顶峰。
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had to review this game after finishing it. You can immediately tell it was made by people who actually climb — the entire journey is insane in the best way. As someone currently training to summit an 8,000‑meter peak, I can honestly say this is shockingly realistic. It nails everything: bivouac shelters, acclimatization cycles, high‑altitude exertion, cooking, chalking up, taping fingers, managing fatigue, and the mental grind of being alone on a mountain. It’s easily the most authentic climbing game I’ve ever played. And I didn’t expect the story to hit this hard. It’s grounded in spiritual themes — the mountain as a living presence, the quiet reverence, the prayer‑flag symbolism. They never say “Buddha” outright, but the influence is absolutely there.
Excellent, intuitive, precise, smooth, desperate, engrossing. Just all around brilliance.
The climbing in Cairn is so much fun and addicting. kept looking forward on what was going to happen next in the story and it had a good message behind it.
Worth the grind, Kami definitely did not dissapoint!
超级超级棒的心流体验 不仅仅是优秀的玩法和地图设计 更是对攀岩 登山者真正的致敬 制作组好用心 “艾瓦,你为什么一定要离开呢,为什么一定要去登那座该死的山呢”
this game is my favorite to come out this year. I love that you get rewarded for little sidetracks and weird routes.
Cairn was an absolutely phenomenal experience. I had played a few different climbing-based games prior and really started enjoying the thrill of progressing towards a peak you can see, but it feeling like it's always still so far off in the distance. Cairn gave that exact same feeling throughout the entire journey. It didn't take long before realizing that Cairn isn't a predetermined climbing puzzle. Instead, each obstacle can be approached in virtually any way and it's up to [i]you[/i] to scope out what route seems best. What's the incline look like? How safe do the holds appear to be? Where does this path have me end up? Are there resources or hidden areas available from one route vs another? What does a potential fall look like? Although Cairn has limited resources and space for you to carry things, I don't feel like they balanced the game around that being a major pressure. It felt more like it was there to emphasize that you're climbing a mountain with limited tools and a backpack of essentials rather than simply playing a game that lays out climbing obstacles. I think it was a perfect balanced or mildly plentiful, especially if you're willing to stray a bit to pick up items from places that aren't just the direct path up. The overall difficulty throughout progression was also very balanced. Nothing ever felt unfair or cheap in how you were being challenged. Even in some of the tensest areas on the end, your learned experience throughout the game was the core skillset needed to succeed. Although, they certainly had a few situations that made things extra tense that were unexpected for sure. It was all worth it though because the ending was perfect and I don't think I could be convinced that anyone feels otherwise.
J' ai decouvert ce jeu par hasard et c'est la grande claque. Je vis en montagne dans le Vercors. La varappe ca me connait. l' alpinisme aussi. j' ai fait mon armee dans la haute montagne. Je retrouve toutes les difficultees d' une ascension. Et pouvoir gerer la soif, la nourriture, son mental, je dis bravo. En plus on est totalement libre pour grimper. on peut creer ses propres voies et mourir souvent. J' en redemade. Et je joue au clavier.
Great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $746 | 4 | 0% | $5.99 | |
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| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
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