
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错,挺好的
Big thumbs up. The story was very effective, and the gameplay really clicks well after adjusting to the movement mechanics. Getting into a groove as you go up, moving from ledge to ledge feels good aside from some very mild, occasional jankiness. One of the best feeling endings of any recent game I've played, ALTHOUGH if I had any complaint, I feel like they sacrifice the difficulty curve near the end to better serve the story.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great story and a good challenge
美工绝了,沉浸感十足。挑战也很丰富,让玩家有动力攀登到峰顶。
great game lots of fun and frustration dialog is meh at times but the story is overall very good. the ending is very emotional and feels rewarding. mechanics are clunky at times, might feel unfair but you'll get over it (budumtss). I'd imagine it's hard to balance difficulty, especially since you have to aim in two dimension onto a complex 3D-shape. overall the clunkiness is part of the climb. cooking is very useful and thankfully not to complicated. discovering is very rewarding. the visuals are very nice. it achieves a lot with very little.
Отличное приключение! Игра которая дарит эмоции, заставляет задуматься! я очень доволен данной игрой!!! Буду рекомендовать всем эту игру))))
Obra de arte. Sensível, bonito, envolvente, com uma trilha sonora incrível e uma dublagem excelente. É extremamente desafiador e, em vários momentos, chega a ser frustrante. Comecei sem esperar muita coisa e, no início, ele demora um pouco para engatar. Mas conforme avança, o jogo cresce em você. Você começa a querer descobrir o que vem pela frente e sente uma vontade de superar cada dificuldade que aparece, e isso o torna ainda mais envolvente. Teve horas que eu precisava parar, respirar e voltar depois, porque a escalada realmente testa a sua paciência, principalmente no final. Mas é justamente isso que faz cada conquista ser tão gratificante. É um jogo que te marca e faz sentir coisas que poucos conseguem. Recomendo demais.
主角跟得了XX症一样,就不像个正常人, 跟这家伙相处,不自觉就想骂人。 但每次休整,用缠布一圈圈盖过血和伤口 想要表达的,已无需再用话语去阐述了。
Amazing game you won't regret buying. You will never put this game down until you reach the peak
RESEÑA SIN SPOILERS - DE UN TÍO QUE NUNCA PONE RESEÑAS Trabajé durante año y medio en un rocódromo. Rodeado de público y gente que hacía actividades como las que se ven en el juego. En ningún momento sentí tanto interés por este deporte como el que me ha despertado este juego. Me tiene atrapado, aún no lo he completado, pero lo que este juego premia la exploración es una pasada, la verdadera libertad que te da para afrontar y planificar el reto como quieras. Te permite jugar con todas las mecánicas y la imaginación para alcanzar sitios que en la mayoría de casos tienen cosas ocultas. El sistema de escalada, aunque permite posturas a veces graciosas, es impecable. Cuando aprendes a manejarlo aprovechando cada pequeña grieta o roca que incluso no se perciben a simple vista y provocando que el personaje tenga capacidad de mantener el equilibrio es super satisfactorio. El sistema de gestión con el límite de la mochila, las recetas para cocinar, el reciclaje de pistones y la fabricación de magnesio... El juego tiene un montón de mecánicas que no te obliga a aprender pero que vas a aprendiendo a gestionar de forma orgánica, mientras te cuenta una historia que es bastante introspectiva. Rutas en mapas y paredes que tienes que aprender a identificar y el estilo cel shading le sienta de maravilla. Creo además que tiene mucha rejugabilidad, no soy un perfil de jugador que platinee los juegos o los juege por segunda vez. Pero este es un juego para platinear, para jugar en todas sus dificultades. Hacerse una "no hit" o como lo quieras llamar. Con este juego me ha pasado como con En Garde! pero x100. Es un alivio dentro del panorama de la industria. Es un juego para jugarlo siendo adulto.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $746 | 4 | 0% | $5.99 | |
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| — | 0 | — | — | |
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| — | 125 | 88% | $23.99 |
Related
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|---|---|---|---|---|
| $20.2M | 174.3K | 93% | $4.99 | |
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| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $20M | 32.4K | 88% | $24.99 |