
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to love this game so much. It should have been right up my alley with its gameplay and visuals, but I just had a terrible time with it. The physics engine and mechanics are almost completely broken with Aava struggling to hold on when on a horizontal surface, the ragdoll when you inevitably fall, and then you fall to your death because you can't control anything while ragdoll rolling towards the edge of the cliff. I would have liked the way the game makes you pay attention to your grip, but there are so many times where Aava choose to place her palm facing up when I want her to grip the ledge. And the limb selection is broken too. There are times it would leg, arm, arm, arm, arm, arm, arm, arm, when clearly I need to move my other leg. The story was also, frankly, horrible. Everything bad that happens are almost a direct consequence of the main character's actions. I usually enjoy an unlikeable, complex main character, but the ending seems to say being an awful person to everyone including your loved ones is not only forgivable, but worth it?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is good and unique, but the protagonist is a disgusting giant baby.
Changed my life.
登上顶峰的那一瞬间,真是有种如释重负的轻松感,主角生活中的压抑、相遇的旅伴的退出和攀登中的催促让我也逐渐紧张起来,我以为真的无法登顶了,但还好,我们如愿了。结局真的很震撼,我看着这段动画真的有种惊奇感,硬控我几分钟。对于主角来说这真的是一场心灵之行,我并不知道这个结局对于主角来说是好是坏,但这确实是她的愿望,那我们作为玩家做出了选择,得到的我们想要的成就。哎,玩完之后一阵空虚啊
超脱世俗,得见终极,灵魂永不放弃攀登
Great story and engaging gameplay that locks you in. The climbing gameplay creates a flow state and hooks you by nailing those precise movements and rewards you for speed with those movements. Impressed by the addition of the T-shirt that has your completed run time and path taken up the mountain printed on it. I'd never seen a game add physicality to an achievement so it was cool to see an idea that uniquely works for this game. Actually motivated me to try and speedrun a game for the first time.
我自己本身是一名登山爱好者,线下刚攀完岩壁,线上花十五小时走完十六天雪山征途,终于登顶那座神山。 与其说这是一款登山模拟游戏,不如说它是专属于登山人与理想主义者的温柔情书。全程没有捷径,冰壁打滑、岩壁悬空、深夜孤身露宿风雪,每一步向上都要独自扛住疲惫与孤独,无数次失足跌落,又只能自己抓稳岩点重新出发。沿途散落着前人登山的遗物,藏着无数半途而废的执念,也一遍遍叩问攀登的意义。用一场安静独行,读懂每一个愿意为心中热爱奔赴险峰的人。这场和群山的对话,让我想起了乔治·马洛里说过的:“因为山就在那里。” 所以我个人十分推荐这部作品,完美诠释了第九艺术的魅力,可以说是今年的最佳独立游戏!
В целом впечатления от игры положительные, с концовкой сюжета подкачали, но в остальном всё понравилось.
Qual é o seu topo? Cairn tem muitos pontos forte, sendo para mim o principal a exploração do cenários a sua volta, conhecer mais sobre o lugar que você está escalando, sendo esse ponto forte acompanhado logo em seguida do desafio estratégico para as escaladas, você precisa ficar atento aos recursos, itens na mochila, status do personagem, clima, rota da escalada, toda decisão que for tomada pode fazer com que você tenha que tentar novamente. Normalmente jogos assim acabam tendo um problema em que a repetição do jogo deixe ele frustante demais ou tedioso demais, o que não é o caso de Cairn, se você falhar tente outra rota, talvez usar um item que você estava guardando ou quem sabe em um ponto da escalada usar um pitão, enfim o jogo tens seus meios para "Fugir" do tedio/frustação. Em questão de narrativa também não fica atrás na qualidade, não é complexa muito pelo contrario diria que ela seria o mais comum para maioria das pessoas, trazendo questão acredito eu que todos já passamos uma vez na vida sobre conflitos pessoais, motivações, sobre esse "topo" a ser alcançado e o que precisa ser feito para chegar lá, o que você está disposto a fazer para chegar lá. É uma narrativa melancólica e solitária. Visualmente ele é lindo, desde os cenários que são o ponto alto, até os personagens que possuem ótimos visuais. Agora um ponto franco, o jogo tem um minoritário problema em relação a movimentação as vezes, como um falta de precisão no deslocamento dos membros do personagem, em alguns momentos o personagem está claramente em áreas de pouco esforço e ainda assim indica como se o personagem fosse cair, ela fica entre um 8 e 80 de ser a escaladora mais forte do mundo, se segurando em pontos que não fazem sentido como colocar pé em uma fenda quase na altura da cabeça e ficar de boa ou ela tremendo que vai cair em áreas onde claramente todos os membros estão apoiado em partes seguras/confortáveis, e na parte final do jogo pelo menos no meu computador tive uma queda de FPS, mas assim nada que vai impedir de aproveitar o jogo.
我媽問我為什麼翻倒水在鍵盤上,我說那是我的手汗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $746 | 4 | 0% | $5.99 | |
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| — | 0 | — | — |
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|---|---|---|---|---|
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