
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not for me. The climbing mechanics does not provide enough feedback. some seemingly easy moves are impossible while others which seem inhuman are easy. Ended up as pure frustration,
The game has a good potential to be good but various bugs and clunky mechanics plague it. The backpack organization sucks, you use an item and the remaining ones start to rearrange themselves and suddenly you don't have any space left. The save points are scarce, specially in the last section, I don't want to play 40 mins to lose my progress because I can't save. The last section is awful, a huge climb, even with a full backpack and 7 pitons with 2 troglodyte ones, it's extremely difficult. I don't mind a little challenge but the difficulty gets bumped to eleven out of nowhere. The auto grappling mechanic is buggy, it's a bit hit or miss and sometimes it insists on choosing the wrong member to pivot your weight, and you'll have to manually force the one you want. I would love to give a positive review, unfortunately, the game doesn't deserve one, maybe in a few months years if the game is fixed and optimized. Don't believe I'll ever finish it though.
One of the best video games ever made.
HIGHLY suggest this game and easily is going into my top 10. The world-building. The score. The writing. The voice acting. THE DESIGN!!! From bottom to top, Cairn proved to be an experience that I will have on my mind for a while. I have never played a single-player game like this before, and it just makes me crave more. Throughout the game, you continue to peel back the layers of Aava's mental state. And as you explore and meet other people (or relics of people) on the mountain, everything begs the question; "Why should I continue?" Is this really for the summit? Or is it just an escape from civilian life below? Is it wrong to escape and do something for yourself, even if it's risky? And to what end?
Steep learning curve and not for everyone. If you are patient and learn the game mechanics (recommend visual feedback and controller), the experience is meditative, though definitely anxiety-inducing at times. Encourage you to walk and take in the scenery. Past the core gameplay, the story and music are deeply personal and moving. Sound design, direction, and environment are also stunning. This is art that will have you thinking deeply on yourself at the end. As if you are the one climbing this mountain. Truly not just a game of the year for me, but of my lifetime. The only gripe I have is with the bag system. Don't be afraid to rattle the bag around to get as many items as you can in there. Should you reach the summit, you can also get a shirt of your journey.
la hitbox des fentes ridiculement petite
Хороший визуальный стиль напоминает Furi, простые но в тоже время увлекательные механики, по сюжету все понятно тоже как и в Furi большего в этой игре и не нужно. Топ 5 из 5 Рекомендую.
超脱世俗,得见终极,灵魂永不放弃攀登
Great story and engaging gameplay that locks you in. The climbing gameplay creates a flow state and hooks you by nailing those precise movements and rewards you for speed with those movements. Impressed by the addition of the T-shirt that has your completed run time and path taken up the mountain printed on it. I'd never seen a game add physicality to an achievement so it was cool to see an idea that uniquely works for this game. Actually motivated me to try and speedrun a game for the first time.
欲渡黄河冰塞川,将登太行雪满山
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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