
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Most likely between $12.1M and $34.3M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 94% | approximately $20.2M |
| PlayStation | $29.99 | 94% | — |
| GOG | $23.99 | 88% | — |
| Epic | $29.99 | 94% | — |
| Nintendo | — | — |
Reviews
Themes across 1945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Coronar la cima del Kami! [/h1] El juego está increíble aunque como que me esperaba otro final, desentona un poco con el resto del juego. Aún así, todas las mecánicas de gestión del trayecto con el espacio, vendajes, apoyos, herramientas, incrementos, secretos... No vi cosa igual! Un reto para tomárselo con calma en el que es costumbre plantear estrategias de escalada, caer mil veces y volver a levantarse mil y una para seguir escalando. Como la vida misma! Tiene un tono filosófico positivo, me gusta.
游戏玩法是好玩的,问题就出在这个扫码白左女的剧情上 剧情有些地方就像是这帮子白皮溜大了做出来的一样,没个人样了已经 典中典之女同集美的哈基米死了就随便乱发脾气,还他妈正对着老子镜头在那鬼叫(集美战吼这一块),您配吗? 都懒得喷这傻逼白左编剧了,先不谈有没有打拳的部分,就作为玩家而言,想登顶是很让人理解的吧,毕竟你玩的是一个攀岩模拟器啊,不让我登顶你让我干嘛呢,就算你想引导我主动放弃对吧那你也得给我点能共情的理由吧,结果这傻逼白左女主角一会在那鬼叫一会在那做像是溜了十几斤叶子做出来的鬼梦。说真的一点能让我共情都没有,纯纯cjb一个 哦对了,我还在想这脑残剧情怎么写的出来的时候看到结尾鸣谢有欧盟赞助的标识,一切都释怀了 只能说作为一个老中不能和这群傻逼白皮共情是对的,真共情了我他妈也去找个山飞升了算了 傻逼白左
无论是故事还是玩法,至少一个年度最佳。
Хороший визуальный стиль напоминает Furi, простые но в тоже время увлекательные механики, по сюжету все понятно тоже как и в Furi большего в этой игре и не нужно. Топ 5 из 5 Рекомендую.
This game has huge potential, but the concept doesn't feel fully realised. The climbing mechanics can feel very intuitive in some core segments of the game, its fun to explore different routes and try to challenge yourself, but I noticed in side areas and content theres a tendancy for the walls to feel unresponsive to your movements, because the climbing system selects from a small number of potential holds, the mobility can actually feel incredibly limited in places where it feels the devs had less time to test holds and different positions. The limb selection is obviously incredibly finicky, but I also found the strongly recommended automatic limb selection to be nearly completely useless and detrimental, as it constantly put me into unstable holds or took vital limbs off stong holds. With the stamina cooldown being understandably unforgiving, there's added pressure for the non-intuitive control scheme to operate effectively all the time, which is rarely the case, and makes speedruns or challenge runs feel infeasible despite sounding pretty fun conceptually. The stamina loss can also feel easily cheesed and I ran into a short series of very disruptive bugs throughout my ascent. The survival and resource management system is highly immersive, cooking and storing meals and sleeping in your tent makes you feel like you're really on the mountain, but the speed at which these resources drain is pretty distracting to the core climbing mechanics. The story was immersive and I felt a connection to Aava as a character, but it's not really engaging enough to keep me going past the half way point unless something crazy is about to happen that I've missed. This game would benefit hugely from a sequel, but it just came out and is still getting new content, so I'm kind of out of it now. Was definitely fun for a couple hours but I wouldn't recommend beyond that unless you fall in love with the controls and the climbing mechanics.
All killer no filler game, one of the best in 2026, highly recommended
I really loved this game. It hit hard.
오르는 곳에는 고요와 평온이 있다
Holy Mountain Tour
神作,一定要用手柄