
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Most likely between $12.1M and $34.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 94% | approximately $20.2M |
| PlayStation | $29.99 | 94% | — |
| GOG | $23.99 | 88% | #155 |
| Nintendo | — | — | — |
| Epic | $29.99 | 94% |
Cheapest copy: ≈ $10.44 on GOG · Russia (−56%). Compare 32 prices in 15 markets →
Reviews
Themes across 1929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
YES
9.0/10 This game made me search Steam for games like it or in a similar genre — unfortunately, there are none. A truly unique experience: a mix of calming, atmospheric, difficult, and stressful gameplay that strikes a perfect balance.
devastating
Jogo incrível, relaxante, lindo. Tem uma história mt boa, com metáforas sobre a vida no contexto da escalada e uma jogabilidade mt boa e diferente, onde vc sente o desafio aumentar de acordo com que vc vai alcançando o topo e uma satisfação enorme quando supera cada etapa, além do medo de morrer kkk (e eu nem joguei no modo de morte permanente). É um jogo anti dopamina barata basicamente kkkk. Uma das melhores experiências com jogos que já tive.
玩法: 一套很有意思的攀爬系统设计,一些微妙的交互设计也更有沉浸式的体验感,但是也存在一定问题,比如扭曲的肢体。。。玩法可玩但是值得进一步打磨,现在呈现出来的效果比较粗糙(体感),路线选择作为攀岩中很重要的一环,在实际游玩中没有有效的体现,虽然有一定地图,但是在具体爬的时候就是哪里有缝爬哪里。同时玩法深度存在一定不足,不过这也可以理解(毕竟攀岩确实除了爬也不太可能像某搁浅游戏引入交通工具之类的内容),游戏后半段的冰山部分可以看到制作组想加入除了徒手攀岩之外的元素,但是游玩体验并不好,期待后续加入更多有意思的内容以及玩法拓展。 剧情: 又好又烂(都先不谈放进来的政治正确了。 可以一定程度上看出来孤高之人的剧情发展和精神内核是被参考了的,包括登顶前的挣扎以及对自己在社会位置上的一定思考,但是给到我的体验来说,前者写的比较好,但是后者有点闹麻了。这可能是因为成本限制以及剧情服务于玩法/沉浸感所导致的结果,毕竟我们对主角背景的所有了解基本上都是从收音机里以及和小哥的交流中听来的。所以想要进一步写剧情,可以增加一些旅途中遇到的人,或者增加一些主角的回忆? 体验: 最后结局的设计确实是别出心裁 女主给我看红了
Приятное и очень залипательное. Покорение каждого промежутка очень радует и облегчает. Крайне рекомендую проходить игру на геймпаде. Финал и вовсе вызвал у меня эмоциональный всплеск, какого я и вовсе не помню, чтоб чувствовал от игр. Крайне советую.
Completed both normal and Free Solo mode, worth it if you are fine with slower paced games (why else would you be here lmao). I do genuinely love the connection to suicide and obsession. Not enough games like this
VERY NICE GAME
straight banger
Slip and fall