
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Most likely between $12.1M and $34.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 94% | approximately $20.2M |
| PlayStation | $29.99 | 94% | — |
| GOG | $23.99 | 88% | — |
| Nintendo | — | — | — |
| Epic | $29.99 | 94% |
Reviews
Themes across 1945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
我媽問我為什麼翻倒水在鍵盤上,我說那是我的手汗
我自己本身是一名登山爱好者,线下刚攀完岩壁,线上花十五小时走完十六天雪山征途,终于登顶那座神山。 与其说这是一款登山模拟游戏,不如说它是专属于登山人与理想主义者的温柔情书。全程没有捷径,冰壁打滑、岩壁悬空、深夜孤身露宿风雪,每一步向上都要独自扛住疲惫与孤独,无数次失足跌落,又只能自己抓稳岩点重新出发。沿途散落着前人登山的遗物,藏着无数半途而废的执念,也一遍遍叩问攀登的意义。用一场安静独行,读懂每一个愿意为心中热爱奔赴险峰的人。这场和群山的对话,让我想起了乔治·马洛里说过的:“因为山就在那里。” 所以我个人十分推荐这部作品,完美诠释了第九艺术的魅力,可以说是今年的最佳独立游戏!
千山冷雾遮前路,一影孤光逆俗人。 绝顶云开天路近,抬手终可摘星辰。 毫无疑问、绝无争议的神作!所有攀登过程中的怒火、沮丧和不甘全都在登顶神之山的那一刻随着艾瓦的怒吼烟消云散。一切都在那一瞬间化作感动的泪水,神之山的每一片雪花都在歌颂着艾瓦征服极高之巅的史诗赞歌。
整段過程是完全在洗滌我的心靈,雖然背景設定不是特別詳細,且對於女主的描寫我不是特別喜歡,還有最後的結尾畫面讓我有點出戲,但最重要的還是過程,去沉醉在神之山里,和山融為一體,化為山吧!!
Steep learning curve and not for everyone. If you are patient and learn the game mechanics (recommend visual feedback and controller), the experience is meditative, though definitely anxiety-inducing at times. Encourage you to walk and take in the scenery. Past the core gameplay, the story and music are deeply personal and moving. Sound design, direction, and environment are also stunning. This is art that will have you thinking deeply on yourself at the end. As if you are the one climbing this mountain. Truly not just a game of the year for me, but of my lifetime. The only gripe I have is with the bag system. Don't be afraid to rattle the bag around to get as many items as you can in there. Should you reach the summit, you can also get a shirt of your journey.
This game has huge potential, but the concept doesn't feel fully realised. The climbing mechanics can feel very intuitive in some core segments of the game, its fun to explore different routes and try to challenge yourself, but I noticed in side areas and content theres a tendancy for the walls to feel unresponsive to your movements, because the climbing system selects from a small number of potential holds, the mobility can actually feel incredibly limited in places where it feels the devs had less time to test holds and different positions. The limb selection is obviously incredibly finicky, but I also found the strongly recommended automatic limb selection to be nearly completely useless and detrimental, as it constantly put me into unstable holds or took vital limbs off stong holds. With the stamina cooldown being understandably unforgiving, there's added pressure for the non-intuitive control scheme to operate effectively all the time, which is rarely the case, and makes speedruns or challenge runs feel infeasible despite sounding pretty fun conceptually. The stamina loss can also feel easily cheesed and I ran into a short series of very disruptive bugs throughout my ascent. The survival and resource management system is highly immersive, cooking and storing meals and sleeping in your tent makes you feel like you're really on the mountain, but the speed at which these resources drain is pretty distracting to the core climbing mechanics. The story was immersive and I felt a connection to Aava as a character, but it's not really engaging enough to keep me going past the half way point unless something crazy is about to happen that I've missed. This game would benefit hugely from a sequel, but it just came out and is still getting new content, so I'm kind of out of it now. Was definitely fun for a couple hours but I wouldn't recommend beyond that unless you fall in love with the controls and the climbing mechanics.
la hitbox des fentes ridiculement petite
超脱世俗,得见终极,灵魂永不放弃攀登
Great story and engaging gameplay that locks you in. The climbing gameplay creates a flow state and hooks you by nailing those precise movements and rewards you for speed with those movements. Impressed by the addition of the T-shirt that has your completed run time and path taken up the mountain printed on it. I'd never seen a game add physicality to an achievement so it was cool to see an idea that uniquely works for this game. Actually motivated me to try and speedrun a game for the first time.
What is your summit?