
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Most likely between $12.1M and $34.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 94% | approximately $20.2M |
| PlayStation | $29.99 | 94% | — |
| GOG | $23.99 | 88% | — |
| Nintendo | — | — | — |
| Epic | $29.99 | 94% |
Reviews
Themes across 1945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Cairn was an absolutely phenomenal experience. I had played a few different climbing-based games prior and really started enjoying the thrill of progressing towards a peak you can see, but it feeling like it's always still so far off in the distance. Cairn gave that exact same feeling throughout the entire journey. It didn't take long before realizing that Cairn isn't a predetermined climbing puzzle. Instead, each obstacle can be approached in virtually any way and it's up to [i]you[/i] to scope out what route seems best. What's the incline look like? How safe do the holds appear to be? Where does this path have me end up? Are there resources or hidden areas available from one route vs another? What does a potential fall look like? Although Cairn has limited resources and space for you to carry things, I don't feel like they balanced the game around that being a major pressure. It felt more like it was there to emphasize that you're climbing a mountain with limited tools and a backpack of essentials rather than simply playing a game that lays out climbing obstacles. I think it was a perfect balanced or mildly plentiful, especially if you're willing to stray a bit to pick up items from places that aren't just the direct path up. The overall difficulty throughout progression was also very balanced. Nothing ever felt unfair or cheap in how you were being challenged. Even in some of the tensest areas on the end, your learned experience throughout the game was the core skillset needed to succeed. Although, they certainly had a few situations that made things extra tense that were unexpected for sure. It was all worth it though because the ending was perfect and I don't think I could be convinced that anyone feels otherwise.
J' ai decouvert ce jeu par hasard et c'est la grande claque. Je vis en montagne dans le Vercors. La varappe ca me connait. l' alpinisme aussi. j' ai fait mon armee dans la haute montagne. Je retrouve toutes les difficultees d' une ascension. Et pouvoir gerer la soif, la nourriture, son mental, je dis bravo. En plus on est totalement libre pour grimper. on peut creer ses propres voies et mourir souvent. J' en redemade. Et je joue au clavier.
Great game
Emozionante, difficile quanto basta, esteticamente appagante, memorabile e rigiocabile. Il mio personale GOTY 2026.
好玩,爱玩
一瞬及永恒。
One of the best games I've played
This game punishes you for trying to finish it. I'm not sure I understand the philosophy behind that. Feels like I've wasted a lot of hours to leave it at 95% but whatever.
hya
Rocks