
CAEDES is a CO-OP merciless physics-based VR shooter with tons of slow-mo, blood, and spent casings. Shoot and dual wield rifles, pistols, shotguns, and SMGs - unleash your inner Baba Yaga!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun
too damn bad this game is so jank it could have been so fun..
Cant even see anything.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
soap
this is blood trail in wheelchari
Tested on a valve index. I didn't understand the hate at first, the graphics upon booting were better than the screenshots, I then had a bit of jank that went away after tuning the settings and restarting the game. Made it through the tutorial only to find it incredibly hard to grab stuff off the ground, but finished the tutorial anyway. Decent gun mechanics, actually decent, seen better but these are far from the worse. Got into the first coop mission, it had potential, but the lack of a proper pause screen / lobby restart screen and the lack of the ability to range grab items made it hard to actually play the game. If they could add in range grab and a proper pause screen, it actually has potential to be a decent little game, without it, it completely ruined the game. Another addition that would be nice is a jump button and a crouch button.
I've played this game for just over an hour now, and I have to say this game has a lot of potential. It is really fun but at the same time very buggy. I was able to run the game at ultra but the game couldn't handle itself and i had to bring it down to high. Holding 2 handed weapons doesn't work or feel very well, the mp7 is an exception. You cannot hold handguns with 2 hands unfortunately and i feel that needs to be added. I also think the character should be less flimsy because moving back and fourth effects the weapon in your hand. I also found that some walls can be clipped through but i think it only happens in slow motion. I have yet to play this with my friend but hopefully i will soon. Overall i do like this game and i recommend it. It is a fair price for what it offers though i received it for $.50
지금 당장은 버그나 총을 잡았을때 이상한 느낌이 커서 못할정도 지만 이런 부분만 해결된다면 이 가격대 가성비 좋은 액션슈팅 게임이 될꺼라 생각합니다 오브젝트 부셔지는거 신기했어요
"CAEDES" is just a low key asset flip.. the quality of the assets is significantly higher than the actual game is, and that's a glaring mismatch. Who's going to create a bunch of (almost) high quality assets and then phone in the actual game? It doesn't add up... unless you consider how easy it is for anyone, even people unqualified to make games, to get any and all the game assets they want. The game is essentially a kitbash of assets made by other people, poorly assembled by an amateur developer. These projects are usually rushed through Steam Direct as fast as possible, and the lack of professional standards means the end result is something no gamer should waste their time on. This is a laughably bad asset kitbash, a few assets dumped on a first person shooter blueprint... at least they didn't try to make this an empty PvP arena, but the bots are garbage, just like the assets. This was a dismal failure on Steam Direct... if you're looking for Rainbow 6 before Ubisoft turned it into a crap ripoff of Call of Duty, this isn't it. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, we quickly find they can't do any of the rest of the job of a game developer either. That's definitely true for "CAEDES". It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $10 USD for this... trying to get YOUR money for other people's game assets. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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