
Button Pop is a 3D Tower defense game fused with Button mashing chaos. Construct the deadliest defense strategies by unlocking powerful traps and turrets across a variety of terrains, while building your very own button with the rewards of your adventures!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Button Pop is a refreshing take on tower defence games, the blending with the addictive mechanics of a cookie clicker. The unique game play requires you to click a button to gain energy and coins, which you then use to place defences/resources. As you build those up you can upgrade or gain new interesting abilities while going through the level. The strategic element of choosing the right upgrades/abilities while thinking about placements adds a layer of depth and excitement. By the end of each level when the boss(es) come in, it's usually full panic mode xD The combination of fast-paced clicking and thoughtful defence strategy makes Button Pop a standout and genuinely fun experience.
Das Spiel ist sensationell gut. Die perfekte Kombination von Towerdefence und Clicker, unschlagbar gut umgesetzt: Gameplay, Grafik, Hilfestellungen und Tutorial, Fortschrittskurve, Leveldesign usw. Im Ganzen "der Hammer". Das Spiel ist originell, anspruchsvoll und trotzdem auch total "niedlich" mit den Tastatur-Buttons und dem Setting drumherum. Ferner habe ich selten ein so gut intuitiv bedienbares und erlernbares Spiel gesehen. Alles ist an einer Stelle und auf eine Art und Weise umgesetzt, dass man es sofort versteht bzw. findet. Und obwohl ich im Englischen nicht so gut bin, komme ich ohne Probleme zurecht. Wenn man dann noch erfährt, dass es von einem Solo-Entwickler ist... Unglaublich. Meine vollste Anerkennung für diese Leistung. Es ist mir ein Rätsel, dass bisher kaum jemand das Spiel kennt. Absolute Kaufempfehlung von mir für diesen wahren Meilenstein in diesen Genres.
Button Pop is a great wee game, Simple concept, but provides a challenge. Art style is quite cute, and there is a decent amount of customisation for your buttons. As well as having a comprehensive upgrade and perk system to spice up game play and allowing you to take different approaches on each play through. Would recommend :-D
Refreshing take on tower defence games. Totally immersive game play with clever use of characters for offence or defence. Massive selection of add on's to give almost limitless variation to game play . Pick your button well and modify as you go.
I'm already addicted! I love the mashup between my 2 favourite game types, clickers and tower defence. Very smooth gameplay and fun dialog. Each level is wildly different and requires different tactics and priorities to even make it to the bosses. Probably my favourite thing though is that the skill tree genuinely makes a difference and makes you feel like a god when you go back to the earlier levels. I mean... It even has collectables that unlock mutators for the levels. I would 100% reccomend at least trying the demo if it's still on steam because it is one of the best tower defence games I have played in years.
This is a combo of tower defense and clicking genres. There are some aspects that I think are done well, like the upgrade system. Graphics are crisp and rather nice. It's surprisingly charming considering the enemies are buttons, and you're a button. The pacing is, well... I disliked the pacing. There's a lot of vigorous clicking required, which you can use the keyboard or mouse for. I guess that'll allow you to switch your wrists up occasionally to help them out, but in the end it just became far too repetitive for me at an early pace. Heck, I didn't finish a single level in my over 30 minutes of playtime. I have no idea how many waves there are supposed to be. Once you complete a wave there's a period of time that you have to make upgrades, move towers, stuff like that - but it feels like it's quite too long before enemies start to show up and you can begin your next wave. You can place some towers that will earn coins automatically so you don't have to spend as much time clicking, but it still feels like such a long process.. At the end of the level, by death or success I imagine, you earn parts and your level up gauge will move a bit. Levelling up gives you skill points which can be used on various upgrades that carry over into each of your attempts. So, there is a feeling of constant progression which is nice. Anyway, so the game is obviously not my jam. Tower Defense games are always a tough sell for me, but sometimes they toss something new my way that I haven't seen before. The pacing here is my main turn-off.
Game is challenging which is fun but give me more customization over what's going on. The settings button is right under the button so I hit it more than I should. I have to hold left click to drop walls and molotovs but it doesn't work half the time. I spent more time trying to get the UI to work with me than I did actually clicking the button.
Brilliant game! Awesomely done, the game design, the art, and the concept is highly addicting. Would highly recommend 👍
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