
An online Co-op game about breaking into houses and causing havoc as a tiny gnome. Avoid danger, repurpose stolen household items, and complete tasks to meet the High-Gnome’s demands. Craft equipment and upgrade your home to make your missions easier and more successful.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #64, worst KR #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Aug 28 → 20/day in the week after.
About
Become a Gnome
Prepare to invade the houses of unsuspecting humans along with up to 5 friends of your choice. After finding your way in, take anything you want. Human laws don't apply to gnomes! Just try to be stealthy...
Do your job
While burgling is a very productive activity on its own, you also need to do your job. The High-Gnome won't transport you around for nothing, so you must complete tasks for him to stay on his good side! Failing to complete enough tasks might get you fired...
Craft and Upgrade
Some of the stuff you find is useful as is, however a certain amount of repurposing is often needed to fit the specific needs of gnomes. Craft equipment, build functional furniture, and upgrade your home with the burglin' haul.
Stay safe
Gnomes are small and fragile, and often hunted by other beings. Interact with the environment and use your equipment to slow down any hostile meanies. Stay vigilant, and be ready to rescue one another. The High-Gnome doesn't like resurrecting unworthy gnomes...
Genres
Engagement
Reviews
Themes across 1667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tek Başına Bile Sarıyor NET ALMALISINIZ Bu Oyunu Tavsiye Ederim
This game is stupid. 10/10
гномы
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 29.8/day in the week to Jul 18 → 46.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is borderline unplayable, I understand that jank can be part of the charm for friend-slop games but there are too many bugs and too many enemies that instakill for it to be enjoyable.
Steaming pile of ♥♥♥♥ of game . for free its some sort of fun , but as soon as you actually start playing it ist just waste of time , wathcing paint drry is berter than that . Lags , glithces , bugs , and LOOOOONG loading of every unimortant thing make this game an actual torture after couple of hours
**Why Burglin' Gnomes Can Be a Frustrating and Unfriendly Game** Burglin' Gnomes is a multiplayer game that is supposed to be funny, chaotic, and entertaining. The game lets players work together as tiny gnomes who break into houses, complete tasks, collect items, and try to survive. While the game has received mostly positive reviews, it can also be extremely frustrating and unfriendly for players who are new to it or who prefer a more relaxed gaming experience. Its difficult mechanics, chaotic gameplay, and dependence on teamwork can make the game feel more stressful than fun. One of the biggest problems with Burglin' Gnomes is how punishing the game can be. Players have to complete enough tasks while avoiding dangers and making it back safely. If players make mistakes, they can lose progress and have to start over. The developers themselves recognized that some players found the game too punishing. In an update, they reduced the difficulty scaling and said they planned to add more options for players who wanted a less punishing experience. This shows that the difficulty can be a genuine problem rather than simply players complaining about nothing. Another issue is that the game can become very chaotic when playing with other people. Because Burglin' Gnomes is designed around online cooperation, players have to communicate and work together. However, not everyone plays cooperatively. One player making a bad decision can ruin an entire attempt for everyone else. Instead of feeling like a fun team experience, this can lead to arguments, blaming, and frustration between friends or other players. The game can also be unfriendly toward beginners because there are many things happening at once. Players have to understand objectives, learn the environment, manage items, and avoid dangers while working with their teammates. Someone who does not understand the game immediately can easily feel like they are holding everyone else back. That can make new players feel unwelcome instead of encouraging them to learn. Overall, Burglin' Gnomes has some interesting ideas, but its chaotic and punishing design can make it a frustrating experience. Although many players clearly enjoy the game, a game having positive reviews does not mean every player will enjoy it. For people who dislike stressful teamwork, losing progress, or being blamed for mistakes, Burglin' Gnomes can feel toxic and unfriendly. A more forgiving difficulty system, better support for beginners, and a stronger emphasis on positive teamwork could make the game more enjoyable for a wider range of players.
Je sort à ma pote : Tu peux te mettre devant la porte pour que je me mette sur toi pour essayer d'ouvrir la porte ? Elle l’as fais. Mais on à pas réussis. Du coup on est passé par le tuyau des toilette, et le monsieur l’as attraper et il l’as mis avec les poissons. J'ai adorer. 10/10. Incroyable.
please focus on bug fixes i love ur game
If you're considering buying this game, don't. I was excited for this game, I loved the demo. The game was great at the start, the demo had LESS BUGS than the actual game, and the updates have stopped. It's barely been out what? 3 months? With 3 minor hotfixes and a developer who has given up on the game. 6 weeks ago was the 3rd update to fix bugs. 6 weeks ago. 7th August was the last news from the developer going on about a burglin' gnome plushie over a long list of bugs that need fixing. This game became a cash grab, easy quick money, and **** everything else. This game will eventually go from very positive as you see now, to probably mxied/negative as the developer doesn't care. Since all they cared about was the quick money they earnt from the start and not worth the effort, money or time to fix any bugs, or even add content.
be warned: crafty joe will show you his wobbly wang if provoked
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $6K | 29 | 93% | $7.99 | |
| $11.5K | 44 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 5K | 80% | $8.99 | |
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| $1.1M | 2.4K | 70% | $14.99 | |
| $1.1M | 3.6K | 57% | $9.99 | |
| $1.1M | 4.1K | 84% | $9.99 |