
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Most likely between $5.9M and $16.8M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.29 on Xbox · Türkiye (−94%). Compare 45 prices in 15 markets →
Reviews
Themes across 2730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
brota-ta-ta-ta-ta-ta-ta-ta
噩梦模式数值平衡太差,尤其是环境飞弹
Amazing game i never heard of. Addictive af and a lot of choices to make. A real steal for 5$!
Boil em mash em stick em in a stew
"I'll play for 20 minutes." Biggest lie I told myself this week. This game was recommended to me, but honestly, I wasn't interested at first. Looking at the screenshots, I thought it looked a little too simple and didn't seem like something I'd enjoy. I almost skipped it. I'm really glad I didn't. Brotato is one of those games that proves graphics aren't everything. The gameplay loop is ridiculously satisfying. Every run teaches you something new, and there are so many weapons, characters, and combinations that no two runs feel exactly the same. You'll tell yourself, "Just one more run." Then your build starts coming together, you survive longer than ever, die because of one bad decision, and immediately hit Play Again. Rinse and repeat for the next few hours. The best part is that even losing rarely feels frustrating. Most of the time you know exactly what went wrong, and it makes you want to try a different strategy instead of quitting. It also runs flawlessly, loads almost instantly, and is perfect whether you have 15 minutes to spare or accidentally spend your entire evening playing. If you've been ignoring this game because it doesn't look like much, do yourself a favor and give it a chance. It has way more depth than it lets on, and it's easily one of those games that's worth far more than its price. Came in with low expectations. Left wondering where the last few hours went. Highly recommended.
实在玩的绷不住了,这难6我只能感受到作者满满的恶意,数值过高,以前还能凑合过关的角色现在也要拼运气了。新出的傻逼驯兽师我已经连续玩了一周了,除非运气极好在前面就能刷出急需的关键道具否则根本不可能赢。纯纯加数值的更新,纯拿以前的小怪加数值恶心人。
peek game
At guess it's a classic at this point. Absurd theme, weak sense of meta progression, but the second to second gameplay is excellent and the in-run growth is satisfying and determinant to the outcome. It's adictive and replayable and you will get your money's worth, especially if you can get it on discount. Be aware, however, that it's a fairly hollow time waster. It's fun, but there no end to it and it's very easy to 'accidentaly' sink 3 hours in it when you meant to play for 20 minutes, and yet you basically have nothing to show for that time afterward, in terms of progression or otherwise.
之前几十个小时难度5本体+dlc全一命通关,听说有更新就把游戏下载回来玩一玩。 本来很好玩的无双割草游戏,不知道为啥要把噩梦改的这么难,之前一个小时通关3个角色最高难度,现在打几个小时都通关不了一个角色,只要不胡就只能不停的重开。以前玩的最爽最轮椅的冲锋枪,现在一到第16波,碰上了那个新怪角盔苍蝇,重开几十把都打不过去,被恶心坏了。你们开发人员加的这个怪自己有测试过吗?满屏弹幕,随便碰一下就半血,已经刻意拿生存的属性了,还是两下就死了,这个难度合理吗,你们测试的时候拿冲锋枪十把里面有一把可以过第16波吗?不让玩冲锋枪为啥不直接把冲锋枪删了? 被恶心了几天,实在玩不下去了,准备卸载了,你问我现在推不推荐?我推荐把版本回退到以前的,现在的版本如果你没吃过史的可以过来吃
Это очень хорошо! Весьма затягивающее мероприятие) Думал, что реализация реиграбельности по средствам кучи персонажей мне не зайдет, но нет, соблюден очень качественный баланс, и в это интересно играть раз за разом. Прохожу без дополнения, а на подходе уже следующее, но эт в другой раз. Пока что открыл всех персов и закрыл всех на 5 сложности. Немного пугает перспектива гриндить траи для прохождения 6 лвл, возможно для меня это избыточно. Удовольствие я получил, денег своих игра однозначно стоит, играть рекомендую всем любителям рыгаликов)