
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Most likely between $24.3M and $68.9M. How we estimate →
Median error on 8 reported games ·
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра от наших разрабов но они лижут западу. На ПТЕ было играбельно играть за ВС РФ в итоге после закрытия ПТЕ были апнуты амеры и всё мы получаем один спам маринами,дельтами и аирбронами и бесконечный раш страйкерами) За юсов играть изи, нет микроконтроля и пота. За РФ чтоб победить в равном бою нужно чуть ли не за солдата в отряде играть. В общем игра кал пока разрабы лижут издателям из британии)
I can no longer recommend buying Broken Arrow in its current state. The core concept is excellent. Building and managing a combined-arms force made up of infantry, armor, artillery, aircraft, and support units creates engaging and tactical gameplay. At its best, the game offers a level of strategic depth that is difficult to find elsewhere. Unfortunately, recent balance changes have moved the game in the wrong direction. Support units have been hit especially hard, greatly reducing their value on the battlefield. Anti-air systems have received range reductions, engagement behavior changes, increased firing delays, and limitations on what threats they can engage, leaving many of them feeling ineffective. Artillery has also become less useful through increased costs and longer reload times. Armor balance has changed as well, with tank armor being adjusted while Stryker vehicles continue to feel too vulnerable against most threats. The single-player campaign also continues to lack mission save points. Many campaign missions can take a considerable amount of time to complete, and being forced to restart from the beginning after a failure is frustrating and feels like an outdated design decision. It's hard not to question what the developers were thinking by omitting such a basic quality-of-life feature. Balance updates are expected in any multiplayer game, but many of these changes leaves the community wondering what the developers were thinking. Instead of addressing what much of the community was asking for, these updates feel disconnected from player feedback and have made the game less enjoyable overall. Broken Arrow still has an outstanding foundation and tremendous potential, but until the developers reconsider their balancing philosophy and address long-standing quality-of-life issues, I can no longer recommend purchasing it.
FLX please cut off your hands. BROKEN balance. BROKEN community-life workflow (main stat for rts with) Need refund program.
i would really like this game if the community wasnt trying to kill the game. bought the game and have more hours looking for matches then playing all because players want people with like 2500 elo. you start pretty low but i cant even get my elo up because you just get kicked from every lobby by tryhard losers
tested new features on a test server to ensure the next update would be high quality then threw most of their proposed changes out and released a bunch of untested changes that ruined the balance
- Devs not communicating and listening to feedback - Cheaters recorded on stream are not getting banned - Nuke mechanic makes the game very lame to play - Terrible netcode since launch: players keep getting disconnected from the game and terrible desync during the game
Кривая херня. Механики не работают. Логика вышла в окно.
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почините сервера сделайте рабочим прокси тогда оценка будет и термит уберите из игры он слишком инбалансный
нет баланса