
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Most likely between $24.3M and $68.9M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Играть можно!
Truly one of the best RTS on the market right now, especially with modern warfare theme. The developers are playing their game, listening to the feedback and are trying to make it as good as possible. Really apreciate the effort they are putting in and hoping for a bright future for the game and the dev team.
我们游戏的平衡真是太强啦!全世界那么多游戏我都没卡过就你断剑PVE100ping一玩就丢包,一丢包整局就废了,导弹炮都没伤害真有你的啊。
Хорошая игра, точно советую. С последними патчами исправили множество багов, вернули фишки из ПТЕ, сделали ребаланс и продолжают работу.
That is the worst patch in a long time.
Просто захвати город ну и все
Right now, on 13 September 2026, at 1.9k elo, not recommended especially if you are gonna solo queue. Server performance has been poor after the Russian Guard DLC update as well as generally being a terrible experience for solo queue. Servers have been really laggy lately and it significantly affects microing units as it makes it hard to read plane movement such as bombers teleporting around, and ATGMs being hard to avoid as visually, it fires late and doesn't fully travel to the tank before it hits with some cases of ATGMs fired from helicopters only travelling halfway before a hit. As for solo queuing, although it is expected to have non-cooperative teammates, the biggest problem are the people who leave the moment something doesn't go their way. For example, teammates can leave for losing the initial air battle or overinvesting into and losing their artillery even when the team is winning. From my point of view, I think the penalties for leaving are too small, especially for matches that usually lasts 45 minutes unless one side surrenders and there should be no elo loss if there were 2 deserters as 3v5s are impossible. On top of this, when down 1 teammate, the point increase alone is not enough, the cooldowns need to be shortened or the amount of infantry each player can deploy should be increased after the teammate leaves. Sometimes I find that I have to hold too much ground with too little units that I can stockpile enough points to use a kinzhal nuke while most of my units are either deployed or on cooldown when having to also deal with the extra player on the enemy by myself. The frequency of these problems are making it very frustrating to play as of now, making it impossible to climb elo as a solo player and losing tanks to ATGMs with little warning and after I smoked from poor server stability. When on a good server, the game runs great even with an old PC, the gameplay is quite fun, and is usually pretty great to play as a 5 stack with friends. Will recommend if there are significant improvements regarding these 2 aspects.
Ну пора бы написать мой отзыв, я с БА с самого начала, и многое менялось, было много проблем и так-же удачных решений(ПТЕ). Но именно сейчас спасибо, что вы встали на правильный путь, вы угодили многим, а не единицам. Продолжайте в том-же духе, перед тем что-бы что-то сделать 10 раз подумайте, надеюсь здравый смысл и правильный путь останется с вами.
no
Pay to win 👍