
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Most likely between $24.3M and $68.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $20.75 on Steam · Ukraine (−58%). Compare 15 prices in 15 markets →
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Достаточно тяжёлая игра. Но когда проходишь миссию, это непередаваемый кайф.
I was waiting for this upd to say - devs fianlly listened. The game is finaaly more about actual strategy and planning, rather then mindless meat grinder. The core mechanics were reimagined with addistion of LOS and other UI. The devs had quite a bumpy year, nut they still managed to deliver what was expected. Ofc youll see ppl scream in the comments, and if you see 100+ hr comments cryuing about balance know -those are the meat generals, dont be pity about them. But with all goodies, a road to perfection is long. I wish devs time and endurance to go through it
Хороший последний патч, пока лайкussy
更新的什么玩意,更新前无论是pte的飞机还是正式服的飞机都可以玩,都很好玩,更新后空特可以删了,更新成这样你叫我怎么给你打好评,2400掉2200了我真谢谢你啊fix
Imagine playing a game for over 200 hours, only to lose to a player with less than 20 hours simply because they are in a five-stack with four friends, all playing the same division. At that point, it barely feels like you're playing against five players and more like you're volunteering to be the practice target for a coordinated squad. Naturally, you would hope the developers might realize that putting a five-stack against random players is a pretty massive advantage and consider separating the queues. But apparently that's asking too much. The developers would rather keep everyone in the same queue because of the absolutely terrifying, totally imaginary possibility of longer matchmaking times. Can't have those five-stack Russian players waiting a few extra minutes, after all. That would clearly be a far greater problem than having everyone else get steamrolled. And before someone says, "But the queue times are already great": try queuing solo or duo on the Russian side and then tell me that waiting 15 minutes for a match is somehow what the developers intended. 5/5 game if you're planning to PvP exclusively with a five-stack, play PvP, and abuse the new Russian Guard DLC. Otherwise, 2/5. The campaign is actually pretty fun. The PvP, however, feels like the developers designed matchmaking around making sure organized groups have the most fun possible at everyone else's expense.
Aboba сказал нужно страдать, значит будем страдать
花点时间做个完全汉化吧 新人根本看不懂什么卡是什么;
Just remove flx and everyone responsible for last patch from the team
Вкусно и больно
good game except for the cheaters i guess