
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Most likely between $24.3M and $68.9M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Симулятор истукана за ПК. Сама игра, техника, боевка — всё круто. Но играть в это невозможно. Сохраниться посреди миссии и пойти по своим делам? Нет, сиди час не отходя от экрана, иначе всё сбросится. Какой бы крутой ни была графика и масштаб, когда из-за любой мелочи в реале ты теряешь час геймплея — игра превращается в душную обязаловку. Нельзя в наше время выпускать стратегии без элементарной функции паузы-сохранения. Пока не починят эту дичь — палец вниз.
在月初剛更新的時候,我比起失望更多的是錯愕,當時我沒有來留評價;更新後的幾個禮拜,我其實還是蠻喜歡玩這遊戲的,也沒有來留評價;直到今天,看完直播紀錄後,我終於整理好了心情。 PTE 這次事件(細究我就不在評價裡重述了)最大的問題,我認為不是官方所說的 "We missed a lot of things that made PTE fun",而是團隊從來沒有真正將「測試伺服器」視為「測試新版本的伺服器」。 先講結論,以這次年度更新為例,我覺得較好的做法是先在 PTE 上更新,觀望至少一週後,再合併到正式服。 雖然歷經了好幾個月的測試以及反饋調整,但如果最後製作組的結論是「這依舊不是我們期望的樣子」而選擇丟棄,我是可以接受的。測試服顧名思義就是用來做實驗的,而實驗大多都是失敗收尾的,這都很正常。 然而我感受到的卻是:玩家積極討論、反饋了幾個月的內容,沒有任何說明就被丟棄,甚至出現了測試服玩家玩了幾個月都沒聽說過的改動;更重要的是,這一切彷彿拒絕討論一般,直接被推上了正式服。 於此同時,官方還在公開表示「我們很積極採納玩家的意見」,真是刺痛我心扉。 這就是我認為「被背叛」的根源,而我相信有這種感受的人應該不只我一個。 因此,儘管時至今日我還是很喜歡玩這遊戲,我也暫時會繼續玩這遊戲,但我依舊,暫時在此留下不推薦。 2026/7/23. ------ When the update dropped at the beginning of the month, what I felt was less disappointment than sheer bewilderment, and I didn't leave a review then. In the weeks that followed, I actually still enjoyed playing the game, so I held off again. It wasn't until today, after watching the stream recording, that I finally sorted out my feelings. To me, the biggest problem with this whole PTE incident (I won't rehash the details here) isn't what the devs described as "we missed a lot of things that made PTE fun." It's that the team never truly treated the test server as a server for testing the new version. Let me state my conclusion up front: taking this annual update as an example, I believe the better approach would have been to push the update to the PTE first, watch how it played out for at least a week, and only then merge it into the live branch. Even after months of testing and feedback-driven adjustments, if the devs had ultimately concluded "this still isn't what we envisioned" and decided to scrap it, I could have accepted that. A test server is, by definition, a place for experiments — and most experiments end in failure. That's perfectly normal. But what I actually experienced was this: content that players had actively discussed and given feedback on for months was thrown away without a word of explanation; changes appeared in the live version that even long-time PTE players had never heard of; and worst of all, everything was pushed straight to live as if any discussion was simply off the table. And all the while, the devs were publicly saying things like "we actively listen to player feedback." That one genuinely stung. This, I believe, is the root of the sense of betrayal — and I doubt I'm the only one who feels this way. So, even though I still enjoy this game to this day and will keep playing it for now, I am nevertheless leaving a Not Recommended here, at least for the time being. July 23, 2026
Played this game since open/closed betas. Its an absolute blast when it works. But bugs including never ending game and other players continuously leaving. Oh and other players leaving still punishing you for losing the game. Match making is absolute garbage. Why is someone at 1700mmr being matched against a 5 stack of 2300+mmr. Its hard to enjoy this game in anyway whatsoever. Patches and fixes are few and far between. Save your money from this absolute dumpster fire.
The devs are joking or idk, it seems like they are either deaf or blined (maybe both). They just wanet to nerf something and wow the nerfed almost every unit in the game. Your MLRS and other fire support units now nedd 5+ minutes to rearm. This is RTS game not a logistics sim, every second counts but no you fire one salvo and then wait and pray your sup units wont get killed by enemy air because guess what, they nerfed aa again. While your AA is waiting these 5 seconds to launch a second missile the enemy pilot would have enougth time to call his mom and tell her that "Yes mom i wont get cold i have my hat on me". My message to devs, please fire your teamlead. We do not want to play your game anymore. I would rather now go and install Wargame red dragon because their devs are not changing almost every stat in the game
Just keeping it short, most people review bombing the game are just complaining because of of the PTE patch not being fully added. One it had Many issues on it's own and wasn't as amazing as everyone says it was. two, the Commuinty has grown overly toxic and is honestly the worse part about this whole game. I still think this is one of the better Wargames around, I massively prefer it over Warno and others alike it. Does it have it's problems? Yes, is it the end of the world? No.
This game is banging, PvP is loads of fun. Community just likes to complain in my opinion.
优化游戏提升流畅度,优化中国服务器打个PVE都能进不去地图或中途掉线。pve不联网也能打就好了,这破服务器联网就跟💩一样,卡组能不能上传云服务,换个电脑还得重新复制粘贴,这都啥年代了。
Najgorszy matchmaking jaki w życiu widziałem. Żaden samouczek nie mówi jakie jednostki konkretnie mogą pomóc w walce z różnymi typami uzbrojenia. Kompletna strata pieniędzy dla osob które szukają nowych wrażeń w grach tego typu. Optymalizacja leży a mając 7 lvl i niewiele powyżej 400elo można trafić na lobby 35 lvl + nawet z 50 na czele. Koncept gry sam w sobie bardzo dobry ale z całego serca żałuje wydania pieniędzy na to gówno i dodatek do tego gówna
Good sound design and visuals. Learning curve can be steep to play well but that's somewhat normal for an RTS