
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Most likely between $24.3M and $68.9M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das spiel hat mich Komplett Kaputt gemacht
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我好绝望啊,我今天玩这个游戏想体验一下。然后游戏崩溃了,在上线就直接被封可是我什么都没有做。我想知道为什么要这么对我,这个是我买的兑换码换的游戏。
Отличная кампания на 10-15 часов игры. Сетевая игра с постоянно меняющимся балансом. В сущности все негативные отзывы посвящены сетевой составляющей, по причине очень плотного кибер сообщества вокруг игры.
very good update
do NOT listen to the goons, that review bom this game right now. the current complains are about balancing. Unless you have over 500h, you will not notice. If these negative reviews still make you suspiciouse, just imagine if League of Legends had a steam page....
i always wanted to play something like this but not warno and im glad this was made really nice i like everything worth every penny
Good sound design and visuals. Learning curve can be steep to play well but that's somewhat normal for an RTS
Jeux complètement déséquilibré depuis la nouvelle maj, je déconseille le jeux au nouveau joueur, système de ELO complètement Inefficace, l'équilibrage des équipes est inexistant,
There need to be something done about leavers in match, Honestly it is just ridiculise that I must play 2v5 in first 3 minutes of match or surrender and lose points in both scenarios.. Why isn't there just rematch mechanic that in case of a leaver it does rematch and leaver gets points penalty instead of all of us suffering..