
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Most likely between $24.3M and $68.9M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
逃跑问题还是很多,对战打了没几分钟直接投了,体验极差.战争游戏起码打一回合再允许投降,匹配几分钟进入几分钟几分钟后投降,真棒!!!
你们tmd pte的发行人是脑子被狗熊强奸了么?怎么着英国法国用不起空调,脖子上顶的是五分熟的脑花么?操死你妈 This update completely ruined the vision system. The changes are terrible and make the game feel frustrating instead of tactical. Units lose sight of enemies in situations where they should clearly have visibility, and engagements now feel random rather than based on skill and positioning. The previous vision mechanics were far more consistent. This patch has made gameplay worse, and the developers need to seriously reconsider these changes.What the ♥♥♥♥♥♥♥ hell did you do to the vision system in this patch? A vehicle with 2200 vision can’t see a ♥♥♥♥♥♥♥ thing in forests, while infantry with barely over 1000 vision can spot me first and start shooting. Are your ♥♥♥♥♥♥♥ brains being used as a ♥♥♥♥♥♥♥ punching bag by bears or something? And who the ♥♥♥♥ came up with the genius idea of giving small supply vehicles unlimited supplies? What kind of braindead design decision is that? You idiots keep changing random ♥♥♥♥ left and right instead of fixing the actual problems. You should be sent to the front line in Ukraine to dig trenches instead of sitting there ruining this dead-ass game with a few thousand players online. And don’t even get me started on smoke. I’ve been killed through smoke countless ♥♥♥♥♥♥♥ times after deploying it. What the ♥♥♥♥, are the enemies ♥♥♥♥♥♥♥ X-ray vision mutants? Can they see through smoke now?
你在更新你大爸,卧草私你的🐎,pte测了不实装是何意味?懒得喷了都,策划不用脑子做游戏
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傻逼stb18码是吧,这游戏一年多了优化还是tmd不能修一修,什么叫开局直接给我主板干掉黑屏了奥,纯赤石吧sb STB,真的老冯不保了
Good sound design and visuals. Learning curve can be steep to play well but that's somewhat normal for an RTS
симулятор попробуй охладить видюху совместно с нахождением вражеского снайпера инвалида в лесу который тебя светит
There need to be something done about leavers in match, Honestly it is just ridiculise that I must play 2v5 in first 3 minutes of match or surrender and lose points in both scenarios.. Why isn't there just rematch mechanic that in case of a leaver it does rematch and leaver gets points penalty instead of all of us suffering..
Ive played the Beta it was amazing, then i recently bought it. Well it's still the good game I remember. I don't know what is going on whith all the hate cause that's a good tactical
Полнjt несбалансированное дерьмо. ИИ может вызывать сколько угодно подкреплений а у тебя войска ограничены количеством. Что создали нюхали когда придумали такую парашу?