
The day awaits. Whether it ends with you going to visit family, taking a breath in the park, or hiding inside your apartment, it all can be taken away without you having a say in the matter. Regardless of all the chances that life might provide, one truth persists: carpe diem.
Modeled estimate, not a reported figure. How we estimate →
Media

About
When a crisis occurs, instinct dictates that someone else will take responsibility.
What happens when crisis befalls you, and all people will do is watch your plight, and go about their day?
Sometimes they can survive to see the end of the day. Other times, they might not.
Sometimes the choice is in their hands. Other times, they are at the mercy of chance.
What end is within your reach?
Broad Daylight is a game created by Vagus Truman that subverts common horror tropes found in games, where the horror lies in a lack of identity and agency, and the setting is in a brightly lit area. The player adopts the role of a character that just happens to be the victim of a random killing on their way to whatever the day may take them. Each ending, each insight into their character and being, is up for the player to learn and pick up on as their avatar navigates the world.
Play Time
The game should take about 10 to 45 minutes to finish.
Options
The basic setup of volume and graphics settings are dictated by the engine's base settings, from Low to Ultra graphics, and a slider to control master audio.
Gameplay
It is a basic walking simulator, with a dialogue system in place to have the player assume the mentality of the player's avatar as they navigate the small world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
We play as a white silhouette as he goes about his boring days. Do we make it in the end? Who knows? I do. The game is a bit short so ya may finish in due time. It does have replay value tho in the endings. Gameplay Impressions: https://youtu.be/kZQ00xFKO0c
awesome debut. carpe diem!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $457.9M | 275.4K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $413.7M | 227.5K | 88% | $49.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $181.2M | 349.3K | 94% | $19.99 |
| Don't Starve Together | $164.6M | 539.4K | 95% | $14.99 |
| 鬼谷八荒 Tale of Immortal | $89.2M | 224.4K | 56% | $19.99 |
Related
| Odd One Out | $411.2 | 53 | 83% | $0.59 |
| Games and Girls | $414.7 | 67 | 87% | $0.49 |
| Bikes and Girls | $408.6 | 66 | 89% | $0.49 |
| Lovely Warriors | $408.6 | 66 | 89% | $0.49 |
| Sport Girls | $408.6 | 66 | 85% | $0.49 |
| 101 Cats in London | $419.1 | 50 | 90% | $0.49 |