
Upgrade your power armor, recruit a loyal crew, and build a spaceship to escape the oppressive management of a dystopian barren planet. Breakers world features open-ended sci-fi RPG character development in a unique world full of rust, danger, and opportunity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 [b]Pros[/b][/th] [th]🟥 [b]Cons[/b][/th] [/tr] [tr] [td] - Surprisingly decent voice acting and soundtrack. - Good variety of upgrades to unlock. [/td] [td] - Enormous quantity of bugs, bad polishing and alpha-stage problems that have no place in a ‘finished’ game. - Clunky, primitive control system that makes both combat and exploration a chore. - Terribly-written dialogues and lore, with a world-building that seems inconsistent, hastily-put-together and amateurish in many aspects. - Braindead enemy AI that just moves towards you and shoots (if it works at all). No abilities or variations whatsoever. - Several mechanics feel redundant, bugged or unfinished, like the Loyalty system which seems to have no point, or the “attacks” that never seem to happen between missions. [/td] [/tr] [/table] [table] [tr] [th]🟨 [b]Bugs & Issues[/b][/th] [th]🔧 [b]Specs[/b][/th] [/tr] [tr] [td] - Horrendous optimization causes FPS drops and stuttering even on a high-end machine. - Game-breaking bugs in multiple levels (doors never opening, etc.). - Broken or bugged animations may happen. - Terrible enemy AI that shoots into walls or doesn’t work properly. [/td] [td] - 3900X - 2080Ti - 32GB RAM - SSD - 1440p [/td] [/tr] [/table] [table] [tr] [td][b]Content & Replay Value:[/b][/td] [td]It took me around 3 hours to beat the final boss and conclude my painful journey through Breakers’ World. A couple more hours could be spent if one wants to clear all levels, which I didn’t. I see no reason to replay the game once finished, as the vast majority of content is linear.[/td] [/tr] [tr] [td][b]Is it worth buying?[/b][/td] [td]Absolutely not. Even if the price of 8.19€ is low, the generally-abysmal quality, enormous amount of bugs and alpha-stage-development issues make it a hard pass.[/td] [/tr] [tr] [td][h3]Verdict: Terrible[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here[/url][/td] [td]Far more derelict than the spaceships you have to salvage, Breakers’ World is a hastily put together, bugged, unoptimized mess you’d be wise to steer clear of.[/td] [/tr] [/table] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more detailed reviews.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2877186408 [h1]In-Depth[/h1] [h3]Setting & Writing[/h3] An inhospitable ball of dust bristling with spaceship wrecks is commonly referred to as Breakers’ World, the most conspicuous denizens being the so-called “Breakers”. These self-employed, armed scavengers delve deep into the ships to recover the coveted Cores, alongside anything else marketable, in order to provide for themselves and their crews… nothing is free and starvation is common in such a place, as are armed conflicts. Each location from wrecks to the Town used as a hub feel like generic piles of assets put together with little coherence, as is your ship doubling as headquarters. There’s so little care in the realization of each environment, that you’d think a couple people made the entirety of levels using Garry’s Mod in a weekend or two, and not even soberly at that. The writing of each character, dialogue or sparse lore file is nothing short of mediocre at the best of times. Forget having meaningful conversations on a variety of topics; it will all boil down to branching “good or bad” choices that will determine whether or not someone joins your crew or instead becomes hostile, and little else. You’ll never, at any point, elaborate on each companion’s story past what is written in their crew file. [h3]Exploration & Secrets[/h3] The world is divided between your HQ, the neutral Town (called “Town”, no actual name), and a series of wrecks you may enter using a dedicated console inside your ship. Each derelict is different in layout and generally, those with a higher level will be larger and host more dangerous enemies or traps, but also have more loot and Cores to salvage. Inside the rusted hulks, you’ll usually have to find a way to the room that holds the core, and then simply return to the ship via a conveniently-placed platform akin to a teleport (despite no such technology being mentioned). Each ship has many secondary rooms, dead ends and even secret compartments, some of which only reachable with the correct perks unlocked. Navigation is terrible due to the map often glitching out and indicating your position in multiple parts of the ship, or bugs preventing you from opening doors, and an absolutely terrible platforming system with the maneuverability of a fridge. Interiors are often dark and cramped, your puny flashlight only a minor relief. The fact that hacking minigames aren’t explained whatsoever further aggravates the tedium and frustration. In theory, there’s a chance of getting attacked at your base after each mission, but this never happened to me, as “management didn’t notice you” always appeared as consequence. Luck, or just another bug? https://steamcommunity.com/sharedfiles/filedetails/?id=2877186274 [h3]Combat System[/h3] Fights play out in a standard third-person shooter fashion, with Jax going in solo at all times despite having a conspicuous crew, which probably prefers to stop existing than playing this game along with him - understandable. Two guns will be available at first, with more being unlockable via the upgrade station, alongside passive perks and active abilities that will make Jax stronger in combat, like explosive rounds or temporary invisibility. There’s a cover system but only near specific objects, that I never felt the need to use since you can just put any solid object between you and the enemy… which will be stupid enough to keep shooting said object in most cases, instead of trying to flank you. The braindead enemy AI, which may even not react at all if shot from a distance, alongside the inaccurate aiming system, clunky handling and absolutely atrocious melee all pummel the combat system into a tasteless paste, making each encounter a bland exchange of blows without any depth. HP regen passively, in most cases just going back a few meters and waiting will get you back at full strength, medkits and healing completely redundant. Enemy variety is as well limited, with either robots or other mercenaries as foes, each with slightly diverse weapons but the same basic patterns, no special skills and dumb as bricks. Even “bosses” are just normal enemies with a bit more damage and HP, as I could notice no difference. [h3]Progression System[/h3] Jax can use the Cores at a dedicated terminal to improve either his own suit or the ship. There is a good variety of upgrades for both, which really do feel like improvements, but sadly are often unnecessary or redundant as well, since you can do just fine with the basic weapons and simply invest in utility instead. Supposedly, the upgrades also unlock various “Stations” like Armor or Weapons stations, which I did unlock but was never able to figure out how to use them or where they are located, since the ship never seems to change after such upgrades. Notably enough, you can take on the final boss as soon as you gather enough crew, you (thankfully) don’ìt need to complete all the 20-or-so levels. https://steamcommunity.com/sharedfiles/filedetails/?id=2877538887 [h3]NPC Relations & Quests[/h3] Depending on dialogue choices, crew members may lower their Loyalty towards you or raise it, or even become outright hostile to you when you first meet them. If Loyalty does something at all, I couldn’t understand, as there seemed to be no difference between a member with 70 Loyalty and one with just 15. Your teammates will repeat the same dialogue lines ad nauseam, same for all the other NPCs you’ll meet: the Town trader, which sells Rations that apparently have no use whatsoever, told me I’m a new face 15 times.
No reviews and no forums posts (odd) but I took a chance. I cannot recommend this game at this price. * Movement and gunplay is pretty janky * Enemy A.I. is extremely basic. For example, if you step to the side of an open door, enemies won't come through. They'll just stand in front of you on the opposite side of the wall and shoot into the wall * Gameplay loop is extremely basic. You select a destination on the map. Game just zaps you there (no navigation or flying). You go through corridor after identical corridor shooting enemies and solving basic hack puzzles, loot cores, upgrade your suit and ♥♥♥♥ with cores. Rinse and repeat. * Regardless of your destination, the ship's landing zone surroundings are always the same. You'll see the same wrecked ships in the distance, but they are just window dressing. You'll hit invisible walls before you reach them. It's not all bad. The graphics are pretty decent and the voice acting is passable (nobody expects voice acting in a budget title). The game loop, while repetitive, could be ok given you get upgrades after every mission. Kind of a rogue-like mentality. If someone told me this is a very small team or single dev, it would make a lot of sense :) Not the worst thing I've ever played, but simply not worth the asking price. I'm refunding for now, but I'll keep my eye on this one.
Let me preface this review with the fact that my friend is on the dev team for this game, and I think everyone worked their hardest on it with the time they had. Breakers world is a collective group project from graduates of Fullsail University. The Project is led by Joel Balyeat, who is an established author and artist. He seems to be a man of many hats, and he has shown a lot of passion for this game in his community. This project lasted for approximately 9 months until people were pulled away for other projects, albeit slowly. Right now there seems to be only a few people left trying to smooth out any existing bugs or problems with the current build of the game. This game seems to have been influenced by a few sci-fi shooters, such as Mass Effect, Dead Space, and The Outer Worlds, and tries to incorporate some of their features, such as dark, atmospheric maps, recruitable NPCs with dynamic relationships, and RPG elements outside of combat. Unfortunately, none of these are fleshed out at all, and there is only a foundation for each concept. You can recruit people but they have no observational use. You can buy things at a store that have no purpose. You are introduced to a cover mechanic at the beginning at the game that you barely use at all during the game. Unfortunately, none of the core gameplay is really fleshed out either. If there was a more engaging RPG element to the game the combat would have benefited and vice versa. The animations that are in the game for the characters are limited and there are some facial animations missing completely. There seems to have been five game writers assigned to this project but there are barely any characters to truly engage with, and those encounters that are bit more fleshed out (like recruiting people) have confusing choices and unnatural conversation paths. It just seems odd to have so many writers in charge of a core aspect of the game (RPG) and have so little to show compared to the rest. I also beat the game in 3 hours with little difficultly. With all of that being said, The are a few things that actually feel pretty good in this game. The level design progressively gets better per level, and gives off a nice atmosphere. The puzzles were a bit easy but manageable, and it was pretty neat going through each level to see something new. Sound design was pretty good, and I thought it was cool to hear the servos in your suit activate while running. The voice acting is diverse and pretty good overall; I really enjoyed the voices of the protagonist Jax and the main villain Ranik. Every time you get a core you have the ability to upgrade your ship (to unlock more maps or delay the management from finding you, which isnt really explained or properly established) or your character. It is done pretty well, and it is the most RPG aspect of the game I was comfortable with. The shooting and gunplay aspect of the game is *fine* but suffers from incredibly basic ai and sparse enemy placement. I died more to traps than I did enemies; and was able to kill most of them with the rifle mode of the weapon you carry. The effects were done pretty well, and I enjoyed what I saw in the game in terms of the art style and assets. Do I recommend this as a game to buy and play? No. But I do appreciate the effort that was put into this game. Joel has an interesting story outside of the game that I wouldn't mind seeing more of; and I think whoever put time into this game can definitely put it in their portfolio as a game that they helped create and sold to people.
I play on a Sager Gaming Laptop. Normally, I can play AAA games on High to Ultra graphic settings dependent upon optimization. My main complaint is that the game freezes, will not relinquish the mouse, locks up my laptop, and I must disconnect the power supply and remove the battery. CTRL-ALT-DEL is not effective as the game is utilizing 60 -75% of the CPU time. It was easier to just completely remove power. Personally, I experienced a lot of wall clipping and control actions were neither smooth or fluid. It may be that my particular laptop configuration is just not compatible with this game. Additionally, I was not able run the Windows 11 compatibility troubleshooter as it gave an error, after three tries I gave up. I think that this game has potential but for me at this moment, it is unplayable.
I'll start with the positives: 1. The sound, voice acting and ship design are all very good. 2. The general concept is tried and true. Rogue like, 3rd person shooter, with leveling, gear upgrades and ship improvements. Unfortunately that isn't enough for me to recommend anyone purchase it. The combat is ok, but becomes rather dull after an hour or so of playing. Then negatives: 1. Despite being done on Unreal Engine, which is great, the movement is choppy and the graphics seem dated. 2. The menu is very basic, and lacks any sort of customization (no way to remap keys or mouse controls) 3. Game play is buggy. Several times I got stuck on a "hacking" screen and no matter what keys I hit, I couldn't back away from the terminal. I also found a room that has no exit, and was forced to restart the game. 4. Despite being a futuristic game, the technology is amazingly bad. For example the flashlight you have lasts about 5 minutes (in real time) and then blinks off saying low on energy. Come on guys, get some Energizer batteries for this guy. 5. The BIG one. The developers have signed off on the game and have admitted they will not be doing any updates, so it is what it is. Don't waste your money on this one, unless you just want to be generous and drop them some coin. If they would make the game opensource, allowing others to pick up where they left off, I might be inclined to change my mind. The game had a lot of potential.
figured i would give this game a shot since it was on sale. i have a high end gaming system and it runs the CPU and GPU full tilt at 1080p. the came is constantly freezing and has poor control. not even worth the sale price
Hier ein Video mit massig Gameplay: https://youtu.be/gcdqXH0xmS4 Fazit: Leider kein Titel, den ich MOMENTAN empfehlen kann. Die Animationen wirken noch hakelig, die Dialoge sind cheesy, man bleibt überall hängen und die Steuerung ist mit dem eingebauten Screen Tearing aus der Hölle. Man kann nicht seitlich laufen, wenn man sprintet. Mal gibt es Untertitel, mal aber auch nicht. Die Schüsse einer Waffe gehen nach unten, obwohl die Waffe nach oben zeigt... Es ist einfach mit viel Mühe programmiert worden, aber mit viel Faulheit gepolished. Es gibt eine Synchro was cool ist, diese ist aber nicht gut. Es gibt ein cooles Lighting-System, das aber schlecht umgesetzt wurde. Und das zieht sich durchweg durch alle Features. Das UI/ Die Benutzeroberfläche allgemein ist auch eher simpel und rudimentär, als intuitiv und gelungen. Ich kann es leider wirklich nicht empfehlen momentan. Vor allem nicht für 13€. Tut mir leid.
Not a bad game, but it is currently no longer being supported. Unfortunate.
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