
Brazen Blaze is a 3v3 Smack & Shoot VR Action game with emphasis on close quarter melee combat! Choose from a range of unique Runners each equipped with individual skills meant to destroy whatever blocks your path to sure victory!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Brawl with fists, swords, bows, and even boomerangs!
Brazen Blaze is a high-speed VR multiplayer action game. Use your Gauntlets to smash through enemies and buildings! Master your 360° Boost Dash to soar through the skies as you aim to become the world’s strongest Runner!
Not only do you have your character's unique Gauntlet and weapons at your disposal, but also random items that appear on the battlefield to help take down your foes. Rocket launchers, illegal bats, beam sabers, and… energy drinks?
Every building on the stage is destructible, allowing you to create your own battlefield advantage! But be warned! Buildings crumble during the fight, and stages fall apart over time, changing the course of the battle.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, German*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edit: They abandoned the game, to make cash grab games under the name Bazooka Studio's. RIP MyDearest Studio and Brazen Blaze. (Dev's confirmed they will no longer develop the game further, they will only republish old stuff on rotation ie; old shop skins and re-publish old weeklies back in rotation, in short no new maps, no new runners, no new skills, no new sub-weapons). They went FTP to save the game, ride the wave while... it is dead! Player Base & Matchmaking Issues: - The player base is so small that full 3 vs 3 human matches are nearly impossible. - With over 50% of the Top 100 leaderboard playing fewer than 5 games a week, the player base feels nonexistent, leading to matches filled with bots, 1v1s with bots, or incomplete human teams facing full bot teams instead of proper 3v3 human matches. - Don't be surprised to see multiple players with just one win on the worldwide, cross-platform Top 100 leaderboard, a clear sign of the game's tiny and declining player base. - If they remove the bots, the player base will be exposed as nearly nonexistent, and there will be no recovery. This decision will be the final nail in the coffin, and despite the inevitable consequences, I predict it will happen soon. When it does, I’ll be here to say, ‘I told you so,’ as they’ll have pushed this agenda despite the clear risks. - Update: I'm done being a forever beta tester for a game that has been out for over 8 months, with a shrinking, dying player base, yet still feels like it's in beta, if not in an even worse state. They keep locking, removing, and re-releasing the same game modes. Removing bots from Round Team Match, only to bring them back a week later, only further proves they lack the skills and knowledge to manage a live-service game, as outlined below. They have learned nothing. Poor Leadership & Mismanagement: - Leadership pushes shallow updates instead of real fixes (e.g., basketball and punching bags that nobody touches after the first few minutes). - I've never seen a team prioritize the wrong updates this badly, it's as if they're taking advice from people with no experience in the multiplayer gaming industry. - Shrinking dev team and mismanagement show they can’t handle a live-service game. - Developer communication is almost nonexistent, and events and content are dull (we had better and more events during the beta). Loss of Fun & Declining Engagement: - The excitement from beta is gone, and the game’s fun has drastically declined post-release (it never peaked the same excitement as in the beta). - Players are leaving faster than new ones join, shrinking the player base (as shown by the in-game top 100 leaderboard). - Runner balance is a mess, especially when most matches are 1 vs 1 or filled with bots. Monetization & Economy Issues: - Battle Pass offers little value, with no reason to grind (even used to be a paid Battle Pass). - Runner Pass is a total joke, pay for the game, then either spend more money or grind excessively in bot-filled matches just to unlock all five runners. - Monetization is greedy, with overpriced $35+ recolored skins. - The in-game economy is a mess with multiple pointless currencies. - "Exclusive" event rewards are meaningless due to re-releases. Social & UI Problems: - The social lobby is poorly implemented, with muted mics and idle avatars resembling Budget Power Rangers as your avatar, highlighting the small player base. - Constant pop-ups pushing you to connect Discord to find players, with no option to turn it off, feels like harassment until you link Discord. - Unwanted large Discord screen with no option to turn it off. Final Verdict: - Fun for a few games, but I highly recommend refunding within 2 hours due to the lack of players and shallow long-term content. - If it goes F2P, it will be too late to fix the current state due to mismanagement.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
酔わないというゲーム雑誌のレビュー見て買ったけどチュートリアル10分でがっつり胃液まで吐きました。 足踏みしながら頑張ってみたけど、現実の床は平らなのに斜めの坂道を登る、壁を登る、飛ぶに耐えきれず返品……。
They really took an entire year to make the game free to play. Too late to make word of mouth spread. The game is fun but it's extremely sensitive to lag, and from what I've seen the netcode hasn't been all that great. In a game like this, the tiniest amount of lag can feel awful, like when you punch someone and they take 0.3s delay in their knockback. I'd give it a positive review but it has no players. Maybe shouldn't have gone the "paid + battle pass + in game currency w micro transactions" way of monetizing. Enjoy your bot matches though. I'm only really interested in the soundtrack of this game, it is excellent, but the devs refuse to release the soundtrack and don't really give a reason why. I haven't been able to datamine it either, it's the first unity game I've seen where extracting/datamining the game gave me everything BUT the music files. There isn't even a sound/music player in the game, so you couldn't record the songs yourself and listen to them. This game really didn't deserve to fail, and I feel sorry for the actual programmers that made something this good, only for corporate overlords to completely screw it over with a year of pay to play, on top of battle pass and in game microtransaction currencies.
Brazen Blaze, yakın dövüşe odaklanan 3'e 3 Smack & Shoot VR Aksiyon oyunudur! Her biri zafere giden yolda sizi engelleyen her şeyi yok etmek için tasarlanmış, kendine özgü becerilere sahip çeşitli Koşucular arasından seçim yapın!
They really need to change the name. This is no longer a 3v3 Brawl Arena. Due to the player base being 100 players or less... it's just a free-for-all with bots mixed in now. This was once an extremely fun game that helped keep me in shape, but now the wait time is long and you mostly run into bots. The character balance, lack of advertisement, low community engagement, introduction of bots, etc... really made the game collapse.
Не думал, что эта игра меня так затянет. Очень хорошо реализовано ПВП, а что ещё приятнее: персонажи сбалансированы. Обычно получается так, что люди с пушками всегда имеют преимущество над милишниками с кулаками, здесь же всё норм. Жаль только я жлоб и выбрал ПКVR, т.к в мета квест сторе она стоит под 1500р. Мне кажется стоило переплатить за автоном, чтобы брать эту игру с собой в поездки.
Nice game with anime protagonist vibes.
na minha opinião essa é a melhor experiencia multiplayer que tu pode ter no vr
[60+ horas registradas no OBT2] Título de arena/brawler muito divertido e competitivo com muita diversidade na lista jogável. Um dos poucos títulos de RV que joguei que realmente parece um jogo de RV totalmente empacotado mais do que um truque ou demonstração de tecnologia, há muito potencial para que este seja um jogo competitivo real. A melhor comparação que posso fazer com um título de tela plana seria com GunZ em seu foco no movimento baseado em habilidades e uma comunidade central muito dedicada. Os kits de personagens incluem brigas rápidas, saltos de bombas, atiradores de elite entre mapas e tanques empunhando escudos, permitindo composições de equipe extremamente únicas. Os modos principais são rodadas 3v3 (sem respawn) e estoque 3v3 (respawn TDM), embora também haja duelos FFA e 1v1 para 4 jogadores. Há cross-play entre o PCVR e a versão Quest do jogo, o que é bom para o PCVR, já que quase toda a base de jogadores existe no Quest. A comunidade como um todo é relativamente pequena no momento, mas lobbies personalizados e uma comunidade ativa no discord significam que você sempre poderá encontrar alguém para executar alfândega ou duelos 1v1. Os desenvolvedores têm sido super ativos e transparentes com a comunidade via discórdia. A maioria (se não todas) das mudanças que foram feitas no jogo desde os testes iniciais foram diretamente provenientes do feedback da comunidade e da discussão com os desenvolvedores. Se as coisas continuarem como estão, imagino que os problemas dispersos que o jogo tem atualmente [3 passes de batalha, má criação de partidas, nenhum modo ranqueado] serão resolvidos com o tempo. Todo o potencial está lá.
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Momentum
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