
Familiar tales can take unfamiliar turns! And it's up to you to reconstruct the story!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun, eski RPG'lere büyük sevgi duyan bir geliştiriciden geliyor. Eski RPG'lere, özellikle de eski Dragon Quest oyunlarına bir aşk mektubu olan muhteşem bir oyun. Kısa olsa da bu iyi bir şey çünkü oyunlar, oyun süresini kısaltmak için gereksiz aktivitelerle dolup taşma eğiliminde. Bu oyun ne yapmak istediğini biliyor ve bunu ustaca yapıyor.
Normally I'm a bit worried about games that try to be funny, but BHYEX does it so damn well. It's not overdoing it. It knows when to slow it down to make events more impactful. Starts out extremely silly, but gets more and more serious as the story goes along. Which is how these kind of games should be written. That's not to say it's 100% serious towards the end, because it definitely isn't, but it hits the sweetspot perfectly. Then the post-game hits and all bets are off and that's perfect as well! Seriously. Can't remember the last time I enjoyed a game quite this much.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WONDERFUL game. I'm normally not much of an RPG person, especially when it comes to RPG Maker games, but what really made this such a joy was the writing - it's sarcastic and charming at the same time and it hasn't failed to make me smile anywhere. The character designs are wonderful as well, giving off a mix of fun, cartoonish and oldschool pixel styles that were just so fun to look at. I also had a good time with battles, which is saying something because I remember the limitations of the platform making battles a bit too bare-bones for most games, but this one managed to make it fun for me! I couldn't help but keep playing even through the post-game content, it was that good IMO. I never played Dragon Quest but the inspiration from it is quite obvious and not in a bad way. The main downside I'd point out is that you need to save manually because the game does not auto-save (this is an RPG Maker limitation and not the fault of the developer). I admittedly burned myself out for a while by dying after getting really far in and realizing I had not saved in a long while. But going back afterwards was a joy and keeping the saving in mind, I had an absolute blast going through the rest. Absolutely recommend playing this if you like old-school RPGs, cute cartoonish character designs and lighthearted humor that pokes fun of RPG tropes in an endearing way. <3
祝贺你读了这篇评论。 我喜欢它。
免费 有成就 没中文 勇者传说:再临 游戏介绍 还有什么比围坐一堂,聆听勇者拯救公主、击败妄图统治世界的邪恶魔王的经典故事,更适合打发夜晚时光的呢?诚然,这个故事你或许早已听过无数遍,但老故事难道不是越品越有味道吗? 故事里的老面孔悉数登场:勇者、魔王与公主齐聚一堂,正准备讲述勇者力克大魔王的传奇事迹。在场的每个人都对自己的角色了如指掌,清楚地知道该如何演绎。可若是故事的走向偏离了既定的轨道,又会发生什么呢?要是有人擅自改写了剧本,让故事里的角色们手足无措,又该如何是好?谁该担起责任,让故事重回正轨,迎来那个众人皆知、无比喜爱的圆满结局? …… 等等,我们以前是不是演过这么一出? 无妨,这一次我们重新来过,把故事做得更宏大、更精彩! 全新力作《勇者传说:再临》,震撼登场! 本作是原版《勇者传说》的扩充升级版,将为你呈现一个前所未有的勇者世界!加入这支由勇者、魔王和公主组成的奇葩小队,一同踏上征程,拼凑起勇者斗魔王的完整故事,让世界重归秩序!游戏的灵感源自早期主机角色扮演游戏,采用鲜明绚丽的美术风格,同时完美复刻了上世纪八九十年代角色扮演游戏的经典冒险体验。 游戏特色 5 小时以上原汁原味的日式角色扮演游戏体验。 由猿人特工操刀打造的全新顶级原声音乐,随时可切换至原版芯片音乐音轨。 战斗系统全面革新,新增各式技能,优化敌方人工智能,带来更具挑战性与成就感的战斗体验。 遇敌可跳过!只要你实力足够强劲,轻按按键即可摆脱烦人的随机遇敌。 收录那些我在 2015 年觉得有趣、如今看来依旧冷到极致的梗。 全新战斗动画,视觉效果全面升级。 可从两种不同的勇者外观中任选其一。 追加全新的通关后剧情任务,探索乐趣再升级。
Joguinho bacana, muito melhor do que eu esperava.
[h1]Before I played Brave Hero Yuusha EX, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Masterful story telling
Full disclosure: this game was made by a friend, but my opinions are as honest as possible. A Delightfully Wholesome Fairy Tale Frankly, there aren't many games of this caliber on Steam for such a shockingly low price. Yuusha is undeniably polished, crafted with love, and loaded with useful lessons for both kids and adults. My only nitpicks are its slightly undercooked level design, occasional heavy-handed moments, and lack of challenge on hard mode. Even if it's not up your alley, you should still gift it to your child or younger sibling: it may just become their gateway drug into the joyous escapism of JRPGs! PRESENTATION: 8/10 Pitch-perfect in execution, Yuusha’s presentation is a charming concoction of Dragon Quest’s majesty, Kirby’s whimsy, and Earthbound’s surrealism. The developer's passion for these franchises just seeps through the screen without ever feeling derivative. Of particular note are the bright color choices, zany monster creations, and nostalgic character designs that serve the dreamy setting and are never jarring or bland. The music is equally lively, with the inclusion of a few somber pieces for the more serious moments. STORY: 8/10 Yuusha is a simple fairy tale of two worlds with plenty of meta overtones: inhabiting worlds of realism and “dark playfulness”, most of the main characters are childish by design. Their naivety pays off because the story centers on forging one's own path and breaking free of debilitating habits and cliches. I found it quite touching to watch these individuals struggle and learn important life lessons. The subversion trope does become a little heavy-handed near the end, and the setting could have been developed further, but the spirited dialogue and lovable cast make up for these gripes. GAMEPLAY: 8/10 The turn-based combat is equal parts easy and engaging, much like Final Fantasy. Characters have a ton of moves suited to their personality, including AoE skills, status ailments, poison/DoT abilities, physical attacks, buffs, debuffs, and much more. Some of these will devastate weak enemies, making fights a breeze for those who play optimally. Boss monsters have well-telegraphed and intuitive mechanics - such as evade-and-counter patterns and elemental shifts - that serve as simple attention and adaptability checks. These frequent twists never become chores, perhaps to a fault: the combat is almost TOO safe. I was disappointed by the lack of challenge, especially on hard mode. Those new to the genre will likely fumble with the trickier bosses and suffer occasional defeats, but they will figure things out eventually and feel accomplished for doing so. For these reasons, the combat feels perfectly balanced for casual players and never seems unfair. The dungeons, towns, and puzzles are clever and well made - with lots of nooks and crannies along the way - but they are mostly straightforward and aren't as fleshed out as everything else. My favorite part was reconstituting a village full of missing locations and NPCs - a creative take on Dark Cloud that is mercifully streamlined to fit this game's tone and fast pace. After all, the creator’s goal is clearly not to anger or even challenge players, but to leave them feeling happy and engrossed: it’s here where the gameplay succeeds. Nothing becomes frustrating, and Yuusha is always enjoyable in at least the most basic sense. The relatively short playtime, clocking in at 5 hours (plus an hour or two of side content), is more succinct than brief. I never felt like I was being pushed along, and both the story and the dungeons resolved themselves in fulfilling ways. THE PACKAGE: 9/10 Yuusha’s parts combine brilliantly into a unified theme of that “dark playfulness” I mentioned earlier. The combat, environments, and visuals serve the story above all else; nothing - not even the puzzles - feels out of place. Characters and monsters have mechanics that are relevant both to their identities and the story at large. The post-game is a truly compelling coda, with lots of creative fights and bonus lore to consume. Too many RPGs - especially on the indie scene - lack cohesion or thematic connections between each element. Yuusha, thankfully, is not one of them. OVERALL: 8.5/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.