
WBO boxing punch force before naming authority The first domestic sports Title boxing game VR IP As a boxer, kept in the ring to beat the opponent, won the champion gold belt, and the endless battle in order to protect it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
THIS GAME REALLY MAKE YOU FEEL LIKE a boxer!
Graphicly this game is ok. But gameplay wise the thrill of the fight blows it out of the water!! during matches i try bodyshots and blocking bc i'm used to it but it just doesn't work. the guy punches through your hands wtf. you hit him twice he goes down. that's no fun at all. The gym looks nice but for that reason alone i can't recommend this game.
At first, I did not realise the boxers got any harder (after you win, it throws you back to the gym and there is no indication of having progressed). But I soon realised the scoreboard reflects your progression well-enough. It would have been nice if it transported you in front of the scoreboard after a match. Nonetheless, if you keep going back into the ring, your opponents get better and better. I used to do Zen Do Kai (freestyle karate) and I found it reminiscent of upper-body sparring. Because I am quite tall (6,3"), I rarely got to spar with someone the same height as me so it was nice to have that in VR. I do like being able to warm-up with the easier opponents at the beginning. The speedball could be tweaked a little to swing more freely and then you could build up some really nice momentum; mini-game potential right there. That aside, I liked the dynamics of the gameplay better than Thrill of the Fight (to be fair, I bought them both at the same time, tried them out -briefly- before refunding TotF). Even though you can only hit your opponents in the head, for me, this was the clear winner. Overall, the gameplay delivered a great punch and I look forward to adding this to my daily fitness routine.
Вытяни руки вперед и ты чемпион, не нужно наносить удары и защищаться все соперники одинаково тупые боты, нужен режим мультиплеер
The main thing I look for is how satisfying is the fighting and this game nails it more than any of the others. You feel like you're landing blows in this game. It's not realistic but you still need to wait for openings. Makes you want to wind up like Popeye in the ring and just knock their block off. Not sure how many fights there are but opponents keep showing up a bit like old school ring king. Needs more updates. As it stands, the game is a glorified punching bag simulator that's a pretty decent workout. speaking of punching bags this game is the only boxing game where I use the speed and heavy bags in the gym and feel like I'm actually warming up for the fight. I know, It's weird.
I'd rate it a 7/10 It lacks Features It has compensation for small height It shows the enemies health bar Its a bit too easy though
This barely passes as a game. As far as VR features go, you can't even re-orient the direction of your player, which is really frustrating since I'm facing and fighting with the cord the whole time.
Isn't great but has its moments. I like how there are a punch of opponents to take on, even though they all look almost the same. The Thrill of the Fight only had one at the time I played it. I also like that you can work the heavy bag or speed bag. The speed bag doesn't work how it would in real life though. If you're a boxing fan and looking for a good boxing simulator in VR then this probably won't do it for ya. https://www.youtube.com/watch?v=LsVueAHZtms
Not a bad first release. Not very realistic in terms of physics - a flurry of baby taps with an extended arm wins everytime. But still exhausting fun for a few matches. Effort into audiance poor - same 3-4 people repeated.
Utter Crap. Avoid.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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