
An ultra-precise 2D platformer where you give robots instructions instead of directly controlling them. Master the campaign levels or create and share your own. “It’s Mario Maker with coding” - Lewis Brindley, Yogscast.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eğlenceli ve kreatif bir parkur oyunu fakat fiyatı mantıksız
It seems like a fun TAS style game and I'd love to play it but it unfortunately crashes every ~5 minutes and I can't figure out why. Its rather frustrating as the game looks like a lot of fun otherwise.
это - лучшая игра, которую можно купить по скидке
I'm not too far into the game yet, but after finding my footing in the first couple levels of introduction, I've had a blast iterating on my programs to sling my little bot around each corner as quickly as possible to shave time off the clock and climb the rankings for each level. You can of course just write a program that completes the level and then move on, but I couldn't help myself spending time optimizing each corner in a level, finding the perfect hook spot, getting the exit timing just right to set up a perfect entry angle to the next corner, and having little eureka moments when I've discovered new ways to utilize the movement mechanics to quickly build up or slightly alter momentum. For background, in the past I've spent a worrying amount of time in racing games, running the same circuits repeatedly to find the optimal path over the road and learning the quirks of different vehicles to squeeze every second out of the clock that I can manage. This game scratches the same itch; if you enjoy iterating and optimizing your times, I bet you'll get some kick out of it. While I don't seem to be finding any different bots to control yet, the apparently simple movement physics can be toyed with in ways that you just can't do with your own hands on the controls at real time; I can build an optimal path through the level and make small tweaks until I find a sweet spot. I can't wait to eventually go back to the beginning and apply what I've learned to the same levels I'm playing now. From here are some things that I feel could be improved or added to make the experience better. It's possible I'm not far enough into the game yet to unlock some things, but I'll try to adjust the review if I find that some of this exists later in the progression. During the first few levels it seems like the only way to finish is by guessing wait timings repeatedly on each corner until you happen upon the right time, but you do gain the ability to wait a specific number of frames - which, paired with the frame counter as you step through time, seems to lower the amount of guesswork required. However, it does still feel like I'm missing some way other than raw timing to make decisions on when to perform actions. It's possible I just haven't encountered this yet, but I find myself wishing that the bot could detect more about its surroundings than simple state changes by touch. Maybe a way to raycast in a direction to determine how far away a wall is, or determine how far the bot is from the edge of the platform it stands on, stuff like that. It could be a nice feeling to program a bot to "intelligently" beat a level by responding to its surroundings in more ways than simple touch or state changes. Strictly tailoring the bot's behavior and timings to the specific level layout makes the bot feel a bit disconnected from its world. Rather than "teaching" the bot how to complete the level on its own thanks to your instructions, it feels a bit more like holding the robot's hand at each moment from start to finish; your bot would be helpless if any corners or platforms were to be moved by even an inch because its timings are all hard-coded. It's also possible I'm too early to have encountered it yet, but I do find myself missing out on a way to write methods that I could call upon later in the script. The existing set of commands is very simple, at least so far as I've seen, but I still find myself writing similar patterns repeatedly that could have been replaced with a method call to make my code far more readable and easier to manipulate. It has led to me tweaking the wrong timings in my code because every part of the program reads roughly the same at a glance. It would be neat to see the current velocity of the bot while stepping through time, to more precisely understand the effect of our actions beyond eyeballing whether it looks faster or slower. Again, I'm loving what I've played so far and it's possible I simply haven't yet progressed far enough to have encountered the solutions to my suggestions above. I'll update the review more as I move on; until then these are more like first impressions than a review of the entirety of the game.
how to play bots are stupid step by step: step 1: remember that ai is dumb and needs instructions step 2: move left step 3: see it die step 4: instruct it how to do a level for 1 hour step 5: ragebait step 6: 7 step 7: 6 scratch better but bots are stupid recommend for the gen alphas out there
Robô burro, eu mando robô. Se robô burro e eu mando robô, eu burro? eu manda robô anda frente pula, robô se mata no buraco, robô burro.
Very interesting game
Игра про "программирование", где мы с помощью написания последовательности команд должны довести бота из одной точки в другую. Со временем игра даёт нам новые команды (большая часть из которых мною ни разу не использовалась, ибо зачем). Уровни так же становятся сложнее, появляется больше препятствий и прочего, некоторые уровни так вообще сделаны под то, чтобы сделать всё в точности до миллиметра. По началу уровни проходятся быстро, тихо, но не спеша, без лишней суеты. Но потом один уровень можешь проходится и пол часа. Игра неплохая, посидеть "покодить" можно, в целом интересно, рекомендую
nn mt tempo depois de por as mãos nesse jogo ja posso afirmarq fiquei apaixonada, os puzzles são ótimos, ajudam a melhorar o pensamento lógico, instruções aq são análogas a coisasq vemos em programação de certo modo, excepcional, principalmente pra qm curte programar
Great game for this category! I played it with ease on my Steam Deck. Within the level, click the "?" icon to bring up the commands. You can then drag them into the editor without needing to type.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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