
Awesome shooter adventure about the Mutant Bear with a Gun!!!
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Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Korean*, Portuguese - Portugal, Japanese**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do not recommend
Борис BEAR или Борис ♥♥♥♥♥ чё за ♥♥♥♥♥.
It's really good and has so much potential. I did not expect it to be so short. Then again, you can keep replaying the campaign to upgrade your skills, armor, and weapons. I'd love to see an update with more levels. It's really a steal at its current price and it goes on extreme sales. If you like singleplayer top down, but don't want a roguelike, try this! Also, mouse and keyboard works great.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
子弹有点少,如果能优化这一点就好了,不是每个人都能百分百打中对手的 打着打着就没子弹了,尴尬程度直接拉满 除此之外其他的设定都挺好的,优化也很不错,基本没有bug 玩起来还挺爽
It's definitely not perfect. However it literally cost me 50 cents so like, can I expect much? The game had some effort put into it and is in active development. The cartoony artstyle doesn't bug me much, I kind of like it all things considered. There's a couple bugs here and there that I hope get ironed out by the time 1.0 releases. This could be a cheap but fun game to ♥♥♥♥ around with for a little while.
Boris é um urso comunista mutante criado em laboratório que, por algum motivo foi contra o seu criador e sua criação, então resolve armar-se até os dentes e destruir tudo que resta dos laboratórios misteriosos. Para isso, você deve coletar cartões de acesso, liberar portas e descobrir passagens secretas, a história é contada através de notas que nosso personagem encontra enquanto explora as instalações perdidas e aniquila os inimigos. Concebido em Java no ano de 2016, o jogo teve diversas reviravoltas em seu desenvolvimento e colocado em hiato, ressurgiu em 2018 na Steam como acesso antecipado e se manteve assim por mais alguns meses, antes de ser abandonado ainda no mesmo ano. Embora não mostre, o jogo está completamente localizado em pt-BR, mesmo assim, com história incerta, jogabilidade quebrada e bastante limitada, [b]BORIS the Mutant Bear with a Gun[/b] não deve ser recomentando como um produto final, nem mesmo com valor promocional. [code]| [b]Valor pago:[/b] R$1,14 | [b]Build:[/b] [url=https://steamcommunity.com/games/879060/announcements/detail/1708440120508939508]Update Ver. 0.8.3 (Ago. 9, 2018)[/url][/code]
รีวิว BORIS the Mutant Bear with a Gun เกมทหารหมียิงฝูงซอมบี้ที่หลุดจากการทดลอง แม้ตัวเกมจะสร้างไม่เสร็จ แต่เราก็ยังสามารถสะสมแหล่งพลังงานพิเศษตามทาง เพื่อเอามาอัปเกรดอาวุธกับปืนให้เก่งขึ้นได้ ยิ่งทำ Challenge พิเศษอย่างตามหาลูกแมว หาทางลับจนครบ ก็จะได้แหล่งพลังงานเพิ่มขึ้นมาอีก รวมทั้งพิมพ์เขียวที่สามารถซิ้อปืนที่ดีกว่ามาใช้ได้ ซึ่งซื้อดีกว่า เพราะด่านหลังๆซอมบี้อย่างเยอะ ปืนธรรมดาสู้กับพวกมันลำบาก ข่าวดีคือผู้พัฒนาวางแผนที่จะอัปเดตเกมนี้ให้เล่นได้จนจบ จนถึงตอนนั้นเดี๋ยวจะค่อยกลับมาเล่นอีกที ผมไม่รู้ว่าตัวเกมมีระบบ Steam Cloud ที่สามารถเล่นข้ามเครื่องได้มั้ย เพราะมันไม่มีเขียน แต่ถ้าไม่มี ผมชิบหายเลยนะ
Pretty cool game, very worth it now I picked it up on sale. Gameplay is very smooth and nice variety of enemies. Hope to see more content in the future. Waiting for the update!
BORIS the Mutant Bear with a Gun is unapologetically absurd in premise and proudly aware of it, embracing the growing trend of intentionally ridiculous indie shooters that prioritize personality, chaos, and comedic self-awareness over narrative seriousness or tactical realism. Developed by Ducat and Zimogor and published by Ducat, the game delivers exactly what its title promises—a heavily armed mutant bear rampaging through hostile environments with explosive enthusiasm. Instead of trying to ground its world or justify its bizarre protagonist, it treats the absurdity as a creative advantage, freeing itself from genre conventions and inviting players into a violent cartoonish playground where logic is optional and fun is mandatory. It is a game built around instant gratification, visual spectacle, and gleeful destruction, making it immediately appealing to players who enjoy fast-paced, exaggerated action. The core gameplay revolves around frenetic shooting and kinetic movement. Boris controls like a hybrid between a classic arcade mascot and a modern arena-shooter protagonist—responsive, bouncy, and designed for momentum. Whether sprinting, jumping, sliding, or swinging weapons wildly, players are constantly in motion, which keeps encounters energetic and chaotic. Combat is straightforward but satisfying, with a selection of firearms, explosive tools, and quirky weapon variants that reinforce the game’s comedic tone. Enemy encounters escalate in complexity and density as the campaign progresses, forcing players to adapt on the fly rather than rely on predictable patterns. The focus isn’t on tactical cover-based shooting—it’s on overwhelming forces meeting overwhelming counterforce, which leads to beautifully messy firefights full of ricocheting bullets, colorful particle effects, and environmental destruction. Level design supports that momentum, offering a series of combat arenas, semi-open shootouts, platforming sequences, and absurd set pieces that maintain pacing variety. Environments are stylized rather than realistic, leaning into exaggerated shapes, bold colors, and humorous visual details that reinforce the game’s comic-book sensibility. Hidden collectibles, optional challenges, and playful environmental interactions reward exploration without slowing the action. The stages don’t demand puzzle solving or stealth—everything exists to facilitate carnage, encourage experimentation, and showcase Boris’s sheer destructive capability. This single-minded design results in a focused, enjoyable rhythm that keeps players engaged from encounter to encounter. Tone and presentation are where the game truly differentiates itself. Boris is not just a silent instrument of chaos—the character design, animations, sound effects, and comedic flourishes turn him into a gleefully expressive protagonist. The humor ranges from slapstick to dark irony, visual gags to meta-jokes that poke fun at shooter tropes, indie game stereotypes, and the absurdity of its own existence. The visual style balances gritty post-apocalyptic elements with cartoon exaggeration, creating a world that feels grimy yet humorous rather than oppressive. The soundtrack amplifies the energy, featuring upbeat, heavy, or mischievous tracks that elevate combat intensity while reinforcing the personality-driven atmosphere. Every artistic element feels designed to support maximalist joy rather than emotional depth. Progression remains intentionally simple. Players unlock new weapons, upgrades, or abilities through gameplay, giving Boris increased mobility, firepower, and survivability. The upgrade system prioritizes fun over min-maxing—new perks often change the tone or spectacle of combat rather than radically shifting strategy. This accessibility allows players of varying skill levels to enjoy experimentation without worrying about build optimization. There’s no pressure to grind, optimize stats, or repeatedly replay missions for currency—the game trusts players to enjoy the experience on their own terms. This structure also supports replay value, as weapon combinations, difficulty scaling, and achievement hunting give players reasons to revisit the campaign. Of course, the game’s design choices will not appeal universally. Those expecting deep narrative engagement, grounded military realism, intricate worldbuilding, or tactical decision-making will likely find the experience shallow. Combat repetition can emerge during longer sessions, especially since the game prioritizes spectacle over mechanical variety. Environmental navigation, while fun, may sometimes feel linear or simplified. The humor—deliberately over-the-top—may resonate strongly with some players and fall flat with others, depending on their tolerance for absurdity, parody, and irreverent tone. Technical performance is generally stable, but occasional visual clutter may overwhelm lower-end machines or players sensitive to chaotic screen effects. Yet these critiques do not undermine the game’s identity—BORIS the Mutant Bear with a Gun knows exactly what it wants to be and embraces that vision wholeheartedly. It offers a joyful, silly, fast-paced shooter experience that prioritizes entertainment above all else. It doesn’t ask players to take it seriously, interpret symbolism, or analyze character motivations. Instead, it hands them a gun, drops them into a world of enemies, and says, “Go have fun.” That sincerity—combined with its memorable protagonist, energetic combat, and comedic presentation—makes it stand out in a crowded indie action landscape. For players who enjoy high-energy indie shooters, comedic premise-driven games, chaotic arcade action, or anything proudly weird and aggressively fun, BORIS the Mutant Bear with a Gun delivers exactly the kind of experience its outrageous title promises. It may not redefine the genre, but it doesn’t need to—it succeeds by being bold, ridiculous, confident, and genuinely enjoyable from start to finish. Rating: 7/10
Хорошая игра !
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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