
Restore the former glory of Border Town in an open-world sandbox RPG set in a fantastical realm. Explore the world, craft tools and weapons, cultivate fields, and socialise with your neighbours while dealing with dark forces that threaten to destroy everything you have built.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Border Town was once a peaceful and tranquil paradise, but it has become a ruin due to the full-scale invasion of orcs. The villagers scattered in fear, leaving only an old man who remained, harboring hopes of rebuilding the village. One day, you unexpectedly faint in the forest by the town, thus beginning an adventure intertwined with the fate of it.

Explore this world without restraint. Cross through different scenes such as jungles, wetlands, snowfields, and deserts, overcoming the unknown challenges brought by the alternation of day and night and the dark environments underground. Face threats from various fantastical creatures, encounter NPCs with different personalities, and experience one extraordinary story after another.

After communicating with the villagers and building relationships, you can recruit them to join the team for the town’s reconstruction. Each villager has a unique profession, ranging from farmers to miners, lumberjacks, and even bunny girls. And they will become important helpers in your efforts to build the town.

Players can choose to explore and play in this world freely in their preferred way, whether it’s cultivating farmland, raising animals, chopping trees, mining, gathering resources, building houses, or even accepting guild commissions to hunt monsters.

The game features over 600 unique items, including various crops, equipment, tools, weapons, gears, and materials. Players can plant a vast array of crops and cook them into various delicacies, or create workbenches, build houses, equipping themselves with more powerful weapons to face the impending enemies.

While managing the village, don’t forget your primary duty as an adventurer! Head to the adventure guild to take on quests, prepare supplies, and traverse forests, snowfields, and deserts to eliminate monsters. Explore abandoned camps to find treasures, restore them as strongholds, and defeat goblin enemies, snowmen, and stonemen guarding the minerals. Purchase treasure maps to unlock clues, dig for hidden precious treasures around the world, and let the world know your adventure legend!
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点费肝,指引要是能做的更好一点就完美了
Приятная, спокойная, но затянутый геймплей. Слишком все долго делается. А стамина и хп быстро кончается
大家看,完结更新竟然聊胜于无,属实没有,由此可见,草草结尾,大家不必关注了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大部分的內容都不錯,但是跟隨的夥伴有bug 很令人困惱,系統認定他們是正在跟隨,實質無法對話、送禮、開背包裝備物品,整個對話互動欄都不見了,然後夥伴不會受攻擊,也不會攻擊怪物,單純跟隨著,也無法遣散,很像帶著三個花瓶逛街
内容还算丰富,啥元素都有,打折可以入,整体比较休闲,不同的村民有不同的职业。钓鱼挺有意思像黄金矿工
Es ist sehr schade, weil ich viel Potential sehe, aber es ist einfach zu buggy und zu schlecht übersetzt.
Border Town presents a charming mixture of open-world exploration, farming, crafting, settlement restoration, and fantasy RPG adventuring, bringing these elements together around the simple but effective goal of restoring a community destroyed by an orc invasion. Developed by GoHoGames and published by 2P Games, it gives players considerable freedom in deciding how they want to approach progression. Rather than pushing constantly toward combat or story objectives, it allows quieter activities such as farming and construction to exist alongside monster hunting and exploration. The restoration of the ruined settlement provides the game with a strong central purpose. After arriving near the devastated town, the player gradually becomes involved in bringing its scattered population back together. Building relationships with villagers eventually allows some of them to participate in reconstruction. Their different professions, including farming, mining, and lumber work, make recruiting people more meaningful than simply increasing the town's population. Watching an abandoned place gradually become active again gives resource gathering and construction a satisfying sense of long-term progress. Freedom is one of the strongest parts of the experience. Players can cultivate fields, raise animals, gather resources, chop trees, mine, construct houses, or head elsewhere in search of adventure. These activities naturally feed into one another. Materials gathered during exploration can contribute to crafting and construction, while farming produces useful ingredients and resources. Players who prefer relaxed simulation activities can devote considerable attention to developing their home, while those seeking action can spend more time completing guild commissions and fighting creatures. Crafting and collecting provide substantial additional depth. There are more than 600 different items encompassing crops, materials, equipment, weapons, tools, and other useful objects. Crops can be prepared as food, while gathered materials can become workbenches, structures, equipment, and weapons. The sheer assortment of objects encourages experimentation and gives exploration an ongoing purpose. There is frequently another resource worth collecting or another improvement worth pursuing, which complements the sandbox structure nicely. The world extends far beyond the settlement itself. Jungles, wetlands, snowy landscapes, deserts, underground locations, and other environments provide different places to explore. Day-and-night changes and darker subterranean areas introduce some additional atmosphere and uncertainty. NPCs encountered throughout these journeys have their own personalities and stories, while fantasy creatures make traveling away from civilization potentially dangerous. The variety helps maintain a feeling that the town is only one part of a considerably larger world. Adventuring becomes particularly important through the guild system. Players can accept commissions, prepare supplies, travel into dangerous regions, and eliminate monsters. Goblins, snowmen, stonemen, and other enemies provide opposition, while abandoned camps introduce opportunities to search for valuables and eventually restore useful strongholds. Treasure maps provide another enjoyable diversion by supplying clues that lead toward hidden rewards. These mechanics make exploration more purposeful than simply wandering around collecting whatever happens to appear. Combat is ultimately one component of a much broader progression system rather than the game's sole attraction. This approach works well for its intended sandbox identity, although players expecting exceptionally technical action mechanics may find the fighting less sophisticated than what dedicated action RPGs provide. The same observation applies to some of the simulation elements. Farming, building, crafting, relationships, survival, collecting, and combat are all present, but the attraction comes primarily from their combination rather than extraordinary complexity within any single mechanic. The colorful top-down 2D presentation complements this structure particularly well. Despite beginning with a settlement destroyed by invasion and introducing dangerous monsters throughout the world, the visual identity remains approachable and frequently cozy. This makes the transition between peaceful farming sessions and expeditions into hostile territory feel natural. There is an appealing contrast between returning home to develop fields and buildings and venturing into unknown territory carrying newly crafted equipment. Progression is at its most satisfying when several systems begin working together. Farming supplies resources, exploration provides materials, crafting improves equipment, stronger equipment makes adventuring easier, and relationships provide additional residents who contribute to rebuilding. Instead of feeling like completely disconnected minigames, many of these activities ultimately reinforce the larger objective of developing both the protagonist and the settlement. Steam Deck compatibility deserves some qualification. The Steam store page does not currently display an official Valve Steam Deck compatibility rating for the game, so it should not be described as officially Verified or Playable without such a designation. Its relatively straightforward top-down presentation and modest technical nature may make handheld play appealing, but actual compatibility, controls, interface readability, and performance can vary. Players purchasing specifically for Steam Deck should therefore treat it as an unverified experience and check the latest compatibility information before relying on it as a dedicated handheld game. There are some inevitable compromises created by the ambitious mixture of genres. Players wanting a highly detailed farming simulator may find the agricultural side comparatively straightforward, while dedicated RPG players may desire greater depth from combat and character development. Similarly, settlement restoration is more about supporting the overall adventure than providing the complexity of a dedicated city builder. For players who appreciate variety, however, these compromises are considerably easier to accept because there is always another activity available whenever one portion begins to feel repetitive. Overall, the game works best as a flexible fantasy sandbox built around gradual improvement. Rebuilding a devastated community provides meaningful motivation, while farming, gathering, crafting, relationships, exploration, combat, stronghold restoration, guild assignments, and treasure hunting create plenty of complementary objectives. Its greatest achievement is not perfecting one particular genre but providing enough interconnected activities that players can establish their own rhythm. Those who enjoy cozy simulation mechanics but still want monsters, weapons, exploration, and RPG progression should find an appealing and pleasantly varied adventure here. Rating: 8/10
还不错,玩下来的感觉就是轻量elin套个环世界的壳,玩法完整,有些bug,内容略显单调,但是沉迷几个小时还是不错的
游戏缝合元素还是挺多的,但是玩法比较浅。
While I'm leaning towards a thumbs up on this one, I'm a bit torn. I love a lot of aspects of it -- the art, building a town, recruiting people to come there... but it just started to get repetitive. Managing your stamina and food gets a bit old. I think, at some level, it boils down to the day feels like it goes by too quickly, and there's no way to speed that up without being tired. (at least not that I'm aware of) What I mean by that is that you can not "just sleep" to pass the night away, sleep is really only to restore your stamina and health. Tools feel like they wear down too quickly for my tastes. There's a lot of quality of life things missing here and there. For example, you can not claim a bed for yourself, so you can't really establish a home "for yourself". Most folk tend to just use the second bed in their uncle's house as their main bed as far as I can tell. Your villagers do some good work for you, and somehow are both cute and awesome, and also frustrating at the same time. On the flipside, I did enjoy time playing this and the world is large and I keep running across new stuff. I guess the best I can say is -- give it a shot, it's neat but it's not for everyone. (also, it kind of reminds me of Necesse in a way in the town building bits) So more of a "sorta yes" from me. =) Edit: After writing this review and uninstalling to move on to something else, I found myself drawn right back to it. I may edit this in the future if I have more to share.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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