
The Book of Yog is a 3D idle RPG game presented with a Cel-Shading art style. You can rally heroes, develop the kingdom and explore the secrets of a lost world. Dozens of heroes, hundreds of skills, thousands of loot for you to combine freely. Come to embark on a journey to build the strongest team!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
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Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Generally disappointed in how the game feels to play. As an auto play game just feels clunky and the menus are confusing as hell, click here, click there, then click here to go there just seems way to much for an auto play game. Don't get me started on the gacha system., having the amount of pulls to even pull for characters is great and all, but having no distinction between A,B,C, S Tier characters and SS Tier characters is absurd its all the same freaking color WTF is that?!
不是,我就很久没玩了吗,号的数据没了?
你们这个“服务器升级”公告我看笑了。清空玩家毕业号,补偿等额点券?请问点券能买回我刷了上千次才出的极品词条吗?能买回四队角色+几十个饰品的培养时间吗?平时充值返利多倍点券,现在按原价赔,等于直接打八折回收我的投入? “回归新手礼包”内容不敢写,怕写出来更寒碜吧? 虚拟财产受法律保护,你们单方面清空数据就这态度?准备跑路还是试探底线?新玩家慎入,老玩家别当冤种。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BOOOOOOBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
**Not Recommended** I played *Book of Yog* for a little over six hours and reached the end of the fourth map, so this review only covers the early game. The good: the character art is attractive, the music is very nice, performance was excellent, and the game makes material farming fairly painless by letting your team fight continuously until stopped or defeated. Unfortunately, almost everything else felt harder than it needed to be. The English translation is often confusing, instructions are unclear, and basic systems are poorly explained. I spent around 45 minutes trying to figure out how to equip an item because the game showed me the character screen once, then never explained how to return to it. The UI also has a collection of strange habits you have to discover and remember. Buttons do not always activate where they appear to, team building is awkward to find, and manual combat can send characters across the screen or waste abilities on empty space. The loot chest system is especially odd. Loot collected during missions must be manually transferred from a chest into your inventory, and I could only find a way to do that inside normal combat missions. Forget before a boss fight, and you may need to start another mission just to collect items you already earned. Progression is generous at first, but upgrading additional characters quickly becomes grindy. Farming is easy; understanding the upgrade systems is not. The game also showed me paid offers roughly ten times during my first few hours. *Book of Yog* technically works, but it feels like an old machine with a private sequence of switches and rituals known only to its owner. For a game built around long-term progression, the basic systems need to be clear and comfortable. Here, I felt like I was fighting the interface more than the enemies. There are too many better-polished games in this genre for me to recommend this one. This game (at least when I got it) was Free to Play, so I did not pay for it.
So you call this a game? This is nothing more than trash, like some cheap smartphone game from 2016. There’s nothing interesting or innovative about it. The game takes up 20 GB of storage, yet the design and textures still look awful.
like me, in other life, was beautiful and good literally, good literally
游戏的画风非常对我胃口,福利也挺多的,游戏玩法还可以,挺好玩,挺推荐新人入坑的
很好玩。大家来玩
一坨
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.