
1973. After Dr Corwin's secret experiments, the Sanctum Vitae psychiatric clinic burned to the ground. Now you wake up inside. Without a name. No memory. Only darkness, whispers... and a heart that still beats.
Modeled estimate, not a reported figure. How we estimate →
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About
In a remote region of Central Europe, a private psychiatric clinic named "Sanctum Vitae" opened its doors — a sanctuary for broken minds. Or so it claimed.
Behind the guise of rehabilitation, Dr. Theodor Corvin conducted experiments that defied ethics, science, and the very fabric of reality. He believed mental disorders were not illnesses… but portals. Gateways to something that lies beyond human perception.
In 1973, the facility was officially shut down after a fire consumed most of the staff and patients. No bodies were recovered. No records were filed. No explanations ever given.
You wake up inside the forgotten halls of Sanctum Vitae. No name. No memory. One thing is clear:
You are not the first… and you may not be the last.
🔦 Explore shadowed corridors where every whisper could be a memory — or a warning.
🩸 Uncover fragments of the past: reports of Serum Tenebris, patients who became something else, and a ritual that opened a door never meant to be unlocked.
📻 Discover radio recordings from those who came before… and never escaped.
💀 And remember this name: Dr. Corvin. His body is still here. His heart… still beats.
🔥 You will have only one chance. Destroy him — or become what follows.
"I heard the walls breathing... We never got to say the final word..."
🔒 Genre: Psychological horror, narrative survival, first-person exploration
🧠 Core theme: The blurred line between psychosis and the beyond
👁 Key features:
Deep, immersive atmosphere set in the retro world of the 1960s–70s
Interactive exploration of objects, memories, and hidden truths
Fragmented storytelling via documents, radio logs, and hallucinations
Choice: resist what’s inside — or open yourself to it
🔺 Remember the word: Lux Invicta.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, Polish, Russian, Ukrainian, Czech*languages with full audio support
Reviews
Мне очень понравился синопсис игры. В воображении рисовалось что то вроде 4го сайлент Хилл, где герой из клиники будет переноситься в разные инфернальные миры, причем в зависимости от болезни тела пациента портал бы вел в определенный мир. Пока что игра это только вступление (о чем надо предупреждать), и пока что геймплей сводится к поиску батареек для фонарика (зачем он, если без него предметы лучше подсвечены? Надо было сделать всё наоборот) и ключей. Никаких монстров, никакой кнопки сохраниться (запустил - играй до конца), лишь прогулка, по надо отдать должное, хорошо воссозданной клинике и звуковые скримеры. Загадка одна - на подбор кода к двери. Пробовали ли вы набрать код когда курсор плавает будто вы сильно пьяны?.. Посмотрим как проект будет развиваться дальше, но пока лёгкое разочарование.
Отличная игра, разработчики явно постарались
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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