
Slaughter hordes of zombies and challenging bosses in Bodyrain: a zombie FPS game! Accumulate money to acquire new weapons and gain experience to strengthen your character and clean up Dawn City!
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the game is really good i love it i c'ant wait to see new content
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Bodyrain is a Unity Asset flip, what Valve calls a "fake game". The "developer", Punx Studios, took the [url=https://assetstore.unity.com/packages/3d/characters/toon-zombies-extended-pack-121996]Toon Zombies Extended Pack[/url] Unity Store game assets from the real developers, Polygon Blacksmith, changed the name, dropped them on a basic game template with other plagiarized assets, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. Because this is an almost exact 1:1 copy + paste of the original Unity assets, it's in violation of the [url=https://unity.com/legal/as-terms]Unity Asset Store Terms of Service and EULA[/url]. Specifically, Section 2, Subsection 2.2.1a: [quote][i]Subject to the restrictions set forth in this EULA, Licensor hereby grants to the END-USER a non-exclusive, non-transferable, worldwide, and perpetual license to the Asset solely:(a) to incorporate the Asset, [b]together with substantial, original content not obtained through the Unity Asset Store[/b], into an electronic application or digital media that has a purpose, features, and functions beyond the display, performance, distribution, or use of Assets ("Licensed Product") as an embedded component of that Licensed Product, [b]such that the Asset does not comprise a substantial portion of the Licensed Product[/b][/i][/quote] Because the developer misused Unity asset packs such that they comprise the vast majority of this "game", the developer has unethically and deliberately breached the license agreement. Worse, this intellectual property violation was done in an attempt to profit from their illicit actions. Why is this permitted on Steam? The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Toon Zombies Extended Pack" is just a placeholder asset pack the developer plagiarized and combined with other Unity Asset Store backdrops to make a cash grab, and doesn't have any merit as a proper, fully fledged PC game. It's just a minimum viable product, just enough to get through the non-existent quality control on Steam Direct. Not a real game. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from Punx Studios. They were trying to scam gamers out of $4 USD... trying to get YOUR money for the assets they plagiarised from other, real developers. This is absolutely not okay. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are "The Main Character". You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet The Main Character, and nobody else matters. The developer BRAZENLY admits taking someone else's assets and trying to scam people out of money for them. Utterly unacceptable. They try to disguise their grift as "altrustic", which is complete BS... because there's a price tag on this garbage. The developer wants you to know they "learned a lot" by publishing garbage on Steam Direct where nobody wanted it. That really hammers home the point... this is Steam, for gamers, it's not for incompetent developers who have no idea what they are doing to dump garbage homework assignments onto Steam just to "learn" anything... developers should know what they're doing before [b]anything[/b] else. Polluting Steam with garbage from developers who now apparently admit they are unqualified and unfit to publish products they know aren't good enough for Steam hurts everyone, and it gives amateur developers an even worse name. The developer is clearly in direct violation of the Unity Asset Store terms and conditions... deliberately breaching a commercial license agreement, for profit. The legal liability here is phenomenal... but of course, Unity never defends their terms and conditions, because they also profit from the absolutely disgusting abuse of their assets and of Steam with the literally thousands of creatively bankrupt, for-profit asset flip scams flooding the store. Just like this. And let's take this scam in the context of the developers incompetence and failure, as they breach Valve's guidelines for developers to draw more attention to their highly unethical, legally dubious breach of Unity's Terms of Service and the commercial agreement they made on the condition they don't do what they did blatantly, for profit. SteamDB shows this only had 7 concurrent players... textbook definition of failure, when you consider Steam has over fourty million monthly visitors. The incompetence here is incredible, but we've already established the developer is unconcerned of the morality of stealing/plagiarizing the work of others and trying to scam Steam gamers into giving him money for [b]other people's game assets[/b]. Disgusting, isn't it? Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this morally bankrupt asset flip scam to anyone, whether the developer clearly documented and Youtube published their commercial agreement breach for the sake of the lawyers or not.
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Hours played at review time, across 39 reviews with recorded playtime.
If you enjoy dying reaaaallyyy fast but with some flair....maybe it might be for you....
免费 有成就 没中文
Сьогодні в мене з’явилося бажання пограти в зомбі-виживач. Я вибрав саме цю гру, але, чесно кажучи, вона мені зовсім не сподобалася. Перше, що не сподобалося, — це те, що гра однотипна. Ти вбиваєш усіх зомбарів, раунд закінчується, потім лутаєш бокс, який падає після перемоги, і через хвилину починається другий раунд. І там усе те саме, тільки складніше. Друге, що мені не сподобалося, — це те, що в цю гру потрібно грати дуже довго, щоб чогось досягти й щоб не стало нудно. Я трохи пограв — і мені відразу набридло, тому що, як я вже казав, гра однотипна. Карта маленька, з пістолетом довго не проживеш. І так ти постійно граєш, збираєш кошти, щоб купити собі якийсь «ган», стати сильнішим і перейти на інші рівні. А по-третє, мені не сподобалося, що тут немає чекпоінтів. Було б добре, якби хоча б кожні 3–5 рівнів був чекпоінт. Уявімо: ми граємо довго, робимо одне й те саме — вбиваємо зомбі. Нам уже нудно, але ми нарешті назбирали грошей, купили зброю, почали грати на вищих рівнях. І тут ти ще дві години витрачаєш, бо навіть якщо програв не на третьому, а на десятому рівні — через те, що не зміг убити зомбі, тебе зажали або просто через дурість — то все одно починаєш заново. І так знову й знову: витрачаєш 25 хвилин (а в кого й більше), доходиш максимум до сьомого рівня — і не факт, що дійдеш далі. Через це стає нудно, і зрештою ти просто втрачаєш три години на гру, яка, одним словом, гівно.
游戏时长2.3小时,目前解锁所有武器和经验点,介于好评和差评的中点值,先看后续改进,如果体验变好我会打回好评。 先说缺点: 1. 画面风格鲜艳或者说有点辣眼睛,僵尸和背景色混在一起了,玩的时间长了眼睛会花 2. 前期极其坐牢,只有一把手枪和匕首,攒钱非常困难。这里推荐的路线是 点加钱的经验值→攒钱买冲锋枪→一步到位买机枪→然后买榴弹发射器,霰弹枪和狙击枪比较鸡肋,不用买。等你把这三样武器全买到以后,攒钱买下全武器也就是迟早的事。 3. 补给体验一般,手榴弹基本没怎么用,性价比不如榴弹发射器,而且经常会遇到血少然后补给里没有血量的情况。除了补给就没有别的回血手段了,希望能够加上击杀僵尸掉落血量。 4. 地图太小,仅限二维,这么多建筑物除了作为障碍就是摆设,楼梯啊什么的都是摆设,没法进到建筑物里面。而且啊而且,有些看着很小的障碍物/台阶居然是要跳一下才能过去,非常膈应。 5. 有些僵尸的远程攻击很恶心,看不见前摇也没法灵活躲避。 再说优点: 1. 武器成型以后基本上就是乱杀,非常爽快 2. 僵尸AI也就那样,溜着弯走就能摆脱掉,对于想要休闲不动脑子打枪的玩家很适合
Gameplay fluida e progressão bem equilibrada, muito bom!
[h1] DONT PLAY THIS $H1T, DONT WASTE UR TIME [/h1] [spoiler] ♥♥♥♥♥ з під коня блть, а не гра [/spoiler]
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nice
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