
In this Marioid styled game you can help little cat Bobo. Jump on enemies, run, scratch and spit furballs to fight your way back home. Bobo feels completely powerless and struggles to get in shape at first, but he constantly learns new mechanics and abilities.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found Bobo the cat to be a very refreshing take on the metroidvania genre and I like how the creator describes it as a Marioid as it completely sets the expectation of exploring a big world with a strong platforming emphasis and the game completely delivers on it. It starts a little slow as your toolkit is limited in the beginning (you can't even jump) but I liked how it managed to make a space to experiment with the most basic mechanics (like moving, crouching, running ...) and showing you all you can do before getting one of the most basic ability in any platformer (jumping). Each new ability you get opens new avenues to explore the world and the game is very good at putting them to use, each nook and cranny is filled with things to find and I found item hunting to be a very satisfying endeavor helping showcasing your abilities and how they tie together. On that point, I really liked how later upgrades didn't trivialise earlier puzzles which made item hunting in earlier zones much more engaging even when coming back way later and while I'm usually quite eager to follow a guide in most games for items, I took great pleasure here going for 100% without one. Another thing I want to highlight is the jump : it feels weird at first with its slow startup and while it is very precise, it certainly asks some kind of mastery from the player to use it well but once you're well acquainted with it, it really makes playing as Bobo not feel like playing any generic platformer character but very much its very own thing and makes the act of playing the game that much more unique, I also felt later abilities expanded on that feeling and it all makes Bobo a memorable character to play. Difficulty wise it felt just right for me, neither too easy or hard; that being said, it features some fairly precise platforming from the very beginning while you don't really have ton of health to make up for your mistakes, there are more save points to compensate and I personally like this part of the game but I can see how it can feel discouraging for a new player. There are a few more high points covered in [url=https://steamcommunity.com/profiles/76561198178630775/recommended/2232950/]Sylvie's review[/url] in a better way than I could put it so I encourage you to read it too. Bobo the cat is a free game with a lot of heart put into it that completely delivers on what it's set out to do and it knows how to surprise you ! If you're able to meet it on its terms, you're set out for a wonderful journey !
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'm going to go bobo mode
This game really is surprisingly good. Let's get the "not so good" out of the way first: [list] [*] The beginning is not the most appealing, but it's not representative of the game overall; when you boot up the game you can't even jump. The movement can feel clunky at first but it just takes a bit of getting used to and the platforming perfectly matches the physics and abilities. [*] Some sections are pretty slow, especially the bosses, which is the part I liked the least. They were original but also a bit repetitive with weird hitboxes and not that fun, sometimes even frustrating. [*] It takes a while to unlock fast travel. [*] The graphics might be a turn off for some people. Not for me, since everything felt in place visually, I learned to love the colorful style and the variety of environments is wide. [/list] Summing up: it's a tough start, but it will be worth your while. As other review already brought to attention: please note how all negative reviews are from players that merely invested an hour. Everything else was great. You play as Bobo, a poor cat that ends up stranded into the wilderness. Your mission is to guide him back home. There's not much story besides that but the environment does tell you more than that. There hasn't been a moment of boredom: the level design is really clever and not so evident on how to get around, as in letting you figure out how to reach places that seem unreachable at first, or filling the screen with challenging platforming sections. The collectibles are also very cleverly located. There's a whole lot of them, and while they are not usually needed to progress the game, they do help as they unlock some doors based on how many you own. Progressing has been so smooth with no explanations needed, even when new mechanics and gimmicks are constantly being introduced till the very end of the game. I couldn't put the controller down. It's one of those games that, the more difficult it becomes, the less you are willing to give up. I could spend more than half an hour trying to reach some optional collectibles and still feel like I'm just getting better and better. It's so rewarding. It reminded me of several good platforming titles that I've played before. And it's FREE. And so cute. The ending put a smile on my face, and as the credits were rolling I thought "wow, that was reeeeally good." Definitely give it a go. If you're into metroidvanias, you won't regret it.
Bobo The Cat is one of the best platformers ever made and I'm not kidding. Many modern games, both AAA and indie, feel like they're checking off boxes. Their design just follows current trends and "best practices" for their genre, and they feel like they were designed by an algorithm instead of a human. But in Bobo, every aspect feels thoughtfully considered. Every choice, whether conventional or unusual, is carefully selected and explored to its fullest. Every secret is hidden with care, and they each bring something new and interesting to the table, rewarding the player for asking insightful questions. The pacing and tone is meticulously laid out, with intense mechanical challenge broken up with rewarding catharsis and moments of peaceful relaxation. The world structure is a mix of linear and open that feels natural yet fresh. Even the lives and health system is a new take on a problem that's been around since the very first platformers. At every moment, Bobo feels like a conversation with the developer, an authentic back-and-forth with someone who has decades of experience with gaming and is filled with new ideas they want to share with you. I hope that someday a big name Youtuber stumbles upon this game and gives it the audience it deserves. Until then, I can only implore you, the reader, to give Bobo a chance yourself. Maybe you will connect with it as much as I did.
Really really great game! The fact that this is free is honestly such a huge steal. Notice how all the bad reviews here have less than like 2 hours, if you persist even a little bit you'll be very rewarded. Only a few upgrades in and haven't completed the game yet, but I wanted to say I especially love the title screen cutscene. All the little animals taking revenge against Bobo is so cute.
Marioid tarzındaki bu oyunda küçük kedi Bobo'ya yardım edebilirsiniz. Eve dönüş yolunda savaşmak için düşmanların üzerine atlayın, koşun, tırmalayın ve tüy yumağı tükürün. Bobo kendini tamamen güçsüz hissediyor ve ilk başta forma girmekte zorlanıyor, ancak sürekli olarak yeni mekanikler ve yetenekler öğreniyor.
Very fun game, love the take on platforming so far.
A cute, sweet, wonderful, very weird, if technically brutal game that I am already sad is over. Bobo the Cat does a lot of things differently, and a few of those things surprisingly well. The platforming difficulty curve remains somewhat high and constant with the tools you are given at any time and eases somewhat when going back with more options and unlocks, or even with newly trained skill. You will not have a lack of platforming challenges, puzzles and easter eggs until it's well over. The final boss is crazy, and the ending to what feels to be a lonely, but mystifying journey, is very sweet. For free I would say this game more than deserves to be played. Thank you, Bobo the Cat, for making Bobo the Cat.
This is one janky game. The visuals are trippy, the jumping is awkward (when you finally get this ability [spoiler]almost an hour in[/spoiler]), and the music is very ambient and oftentimes even dissonant... ...And yet I couldn't put it down until I achieved 100% completion (except for [spoiler]a final secret that requires you to have the reward locked behind 99 keycards as I have no idea where said last secret could be[/spoiler]). Getting new abilities is very satisfying. It's always something that you desperately need and you feel like a new world of possibilities opens up when you see what you got. I loved [spoiler]attacking while in the air to hover and the cube that switches the red and blue blocks[/spoiler]. Halfway through the game the atmosphere got really unsettling and it almost felt like some type of survival horror, or the SA-X encounters in Metroid Fusion. It feels uncommon that Metroidvanias do this type of stuff, and it's hard to pull it off well. I think this game did that. There was only one screen during that section where I felt slightly annoyed about not knowing exactly how to [spoiler]proceed without being seen[/spoiler], but at least you can brute-force it anyway, you'll just probably take damage while you do. I really liked how some upgrades required some certain platforming action-puzzles similar to ones seen in Super Metroid, Fusion or even Redesign, they're not just after a tough "enemy gauntlet" or something like that. The game also really wants you to collect all the items without a guide. Thankfully I managed to do this and it felt great to do it (outside of [spoiler]that last secret I mentioned before[/spoiler]). The bosses were pretty cool! But a few of them dragged on for too long, like the [spoiler]spider[/spoiler]. If enemies spawned a bit faster during that fight, it would have been better, but a lot of the time spent during the boss was just downtime waiting for an enemy to pop up. Some nitpicky "cons": -Early on it's really difficult to come across furballs. There was one screen on the way down to the second boss that had two boxes that gave out two each, but apparently it's really uncommon for enemies to drop them? Or maybe there's something else at play here; close to the Neon Lair there's a puzzle where you have to use the furballs, and the enemies in that screen never dropped them, so I had to run back up to restock. -There's [b]a lot[/b] of running around. Quite a few screens in the first few areas are long horizontal corridors, sometimes without anything interesting going on. I understand this was likely done to keep the map structure Euclidean, but... -...the placement of the warp points was also a little awkward in that there were some areas that weren't really close to any of them so you still had to run quite a long distance to get to them. -When you get to the Neon Lair you're required to solve a puzzle that you're not even aware exists. I went all the way back to where I got the [spoiler]attack[/spoiler] upgrade because I thought I couldn't proceed, then realized I couldn't backtrack any more than that as the game had locked me up there. That's where I thought that there had to be something in that room in the Neon Lair, and it became more apparent once I saw that [spoiler]most blocks there appeared to have some purpose like helping you reach higher areas or preventing you from doing so, except for one, which was just [i]there[/i]; once I thought that this apparently meaningless block must also have some sort of meaning, I tried moving them all to their designated positions, and this opened the way forward[/spoiler]. I'm not saying it's a bad puzzle, as you can see that I was able to solve it by applying logic to the situation I found myself into, but I think it could have worked better if the game had done something similar to Super Metroid's "sprint button" room, which requires you to pass through a one-way gate in order to enter it, locking you inside until you learn how to sprint to leave it. It's also the first instance of the game where a puzzle like this comes into play, and it's a rather spacious room. -The [spoiler]"tightrope"[/spoiler] upgrade could have used a very slight timer increase ("slight" as in like 0.2s), as some jumps you have to make with it are very precise, and you have to unpress Down to jump normally, but you need to be pressing Down to use that upgrade! So there's a very narrow time-frame to make those jumps, especially the ones that you have to make just as the timer is running out. Still, don't let these nitpicks discourage you from trying this out! It's one unusual game and I appreciate it for that. And apparently the dev is working on a sequel? Count me in!
Este es uno de los mejores juegos gratis que he probado, es un Metroidvania con mucho enfasis en plataformas, al inicio estas limitado pero despues los niveles se hacen mas complejos.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.