
BoardLand is a turn-based strategy board game where you use the numbers rolled by dice to grow your own board and battle monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Korean, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽啊,特别上头
슬슬 재밌어지고 나만의 운용방식과 빌드를 생각해볼 때쯤에 딱! 끝나서 아쉽네요. 그만큼 재미있었습니다. 1. 적의 상태와 다음 행동, 그리고 기믹을 보며 내 주사위와 물약을 활용해서 보드판을 오가는 게임이 매우 흥미롭고 아기자기했습니다. 2. 게임의 각 요소를 따져보면 새로운 게 아니라 이미 기존 게임에서 볼 수 있는 흔한 요소인데 아기자기하게 잘 조합했다는 느낌을 받습니다. 3. 보드 이벤트는 필수는 아니지만, 할 때마다 보상을 하나씩 보너스로 쏠쏠하게 먹는 재미가 있었고 룰렛의 경우 내 주사위가 각각 6종류로 구성되는 이유를 찾을 수 있었던 것 같아요.
I am shocked at how fun this game was. The style is cutesy and the game play is simple, yet not too dull. I just wish this game was more in-depth. Like, being able to choose different paths, more enemies, more actions, and stuff like that would be amazing. I would 100% pay for a bigger version of this game. My one big issue is how you encounter enemies. I'm pretty sure it's completely random and it took me over 10 full play throughs to see the other final boss. But that might just be a skill issue on my end
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
设计、玩法都很出彩的游戏,就是内容少了一些,能多一点模组的话未必不能成为一个很好的大富翁肉鸽。
짧아서 아쉬웠어요 직관적이어서 이해하기 쉬우면서도 자기 스타일대로 플레이 할 수 있는 게 장점입니다 컨셉과 디자인이 조화롭고 눈에도 편안해요
nice
画风很可爱,玩起来也很好玩,就是太短了,半个小时左右就能通关,有创意工坊就好了
동글동글한 그림체, 쉽게 즐길 수 있는 게임. 이걸 안할 이유가 있소?
非常棒,传统大富翁游戏都是多人游戏,最重要的特色之一就是其通过骰子带来的不确定性,该游戏反其道而行,把大富翁的地标机制融入单人游戏,把跳格子的机制转变为了战斗的交互方式,玩家可以自由选择进攻或防御,使得游戏偏向于轻松休闲,同时不至于落入回合制游戏的窠臼 ,另外小法师也很可爱
不错不错好游戏
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $273.4K | 440 | 92% | $14.99 | |
| $101.6K | 176 | 89% | $14.24 |