
Blue Oath is a solo combat action-adventure game in which you play as a warrior swordfish who sets out on a journey to free a giant, cursed moray eel. Using powerful dash attacks, you can impale enemies and objects onto your beak, stack them, and throw them back as weapons or tools.
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Blue Oath is a solo combat action-adventure game in which you play as a swordfish warrior who sets out on a journey to free a giant, cursed moray eel.
Using powerful dash attacks, you can impale enemies and objects onto your beak, stack them, and throw them back as weapons or tools. Each enemy has unique behaviors and weaknesses, encouraging you to observe, adapt, and discover the best way to defeat them.
Explore The Vast Ocean
Dash, Stack & Throw
Defeat Increasing Waves of Sea Monsters
Fight Dangerous Sea Giants
Navigate The Sea Currents
Genres
Stats
Languages: English*, French**languages with full audio support
Reviews
For a student made game, its pretty good but really short. I could see this one expanding into a much deeper game. Sort of reminds me of Ecco the Dolphin.
Really impressive (student) job! Feeling, design, environnement, gameplay,...Bravo !!! Chapeaux bas !!! 20/20 Here how it looks in super ultrawide 32:9 https://youtu.be/CCd38w4BSXA
Amazing art and unique game mechanics to play around. I very much enjoy the metallophobia aspect. The game is very lenient, and gives a lot of hit points to the player, along with many instances of healing. Great for casual play, but not specifically to my taste. I could see that new enemies or a harder mode or even an endless wave based game mode could be very beneficial to this game, it could allow players to discover new mechanics or master hard ones. A simple playthrough takes around an hour, so give it a shot!
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Concurrent players on Steam, sampled daily since tracking started.
This game had me enchanted since the first time I saw the screenshots and, right then and there, I knew I had to play it. From the vibe, to the gameplay into the music, everything here is top notch. To discover this is a student project when there is these MUCH quality, WOW. I just know I have to keep an eye on everything each of these devs put out in the future so I know which game is gonna be a gem even before their games even release. The only negative side I have to point out is that it seems the last achievement is bugged since I completed 3 different runs without taking any damage but no luck on unlocking it. Alas, it's a minor bug compared to this great achievement, so all of the team can and should be proud of what they achieved here.
Really fun adventure!! A game with stunning environments and exciting combat. ⭐👍
Really enjoyed playing this game, the CCC feels great and the currents are such a polished mecanic i love it
Very cool game. I love a well-made underwater game, and this one had fantastic swimming mechanics. My only issue was with the only puzzle in the game, which I didn't even recognize was a puzzle for way too long. I thought I couldn't progress because the game was bugged. That bit should have been much more intuitive. Of course, it might have been a bug and my "solution" for the "puzzle" just happened to coincide with it randomly working that time. Who knows?
PEAK
I'm looking forward to the next projects from the developers, but there are some issues I'd like to point out. [h3] What's cool: [/h3] + I enjoyed the interaction with the environment. + I liked the idea that acceleration makes the character a weapon. [h3] What I see as flaws: [/h3] - There's no camera control, and the character isn't visible in a few places for (I think) no reason. - There are no instructions, although I imagine that fish can't read. Realistic. - The fixed camera makes it uncomfortable to navigate in a few places, but this is quite subjective. - It's insignificant which way you go in currents. What I mean is you can leave a prize somewhere, so players need to guide their character there, which is a mini-game in itself. - I feel like there aren't many types of enemies, so you don't even need to think much during combat. - The only way giant sea urchin can hurt you is if you swim into it, which is purely accidental. (not a negative, but) I would like to see more options for interacting with the environment in future projects.
I was a swordfish knight saving a secret underwater kingdom for 45min, thanks! Impressive student game!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.